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Product and
Service Design
McGraw-Hill/IrwinCopyright 2012 by The McGraw-Hill Companies, Inc. All rights reserved.
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As Engineering
designed it.
1984-1994 T/Maker Co.
As Operations made it.
1984-1994 T/Maker Co.
As Marketinginterpretedit.
1984-1994 T/Maker Co.
As thecustomerwanted it.
1984-1994 T/Maker Co.
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The essence of an organization is the goods and services it offers Every aspect of the organization is structured around them
Product and service design/redesign should be closely tied to an
organizations strategy
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1. Translate customer wants and needs into product and service
requirements
2. Refine existing products and services
3. Develop new products and services
4. Formulate quality goals
5. Formulate cost targets
6. Construct and test prototypes
7. Document specifications
8. Translate product and service specifications intoprocessspecifications
9. Involve Inter-functional Collaboration 4-4
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The driving forces for product and service design orredesign are market opportunities or threats:
Cost or Availability (alternative materials - opportunity)
Economic (low demand - threat)
Competitive (newly introduced features by competition)
Social and Demographic
Political, Liability, or Legal
Technological
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1. What level of quality is appropriate? (idea generation) Customer expectations Competitor quality Fit with current offering
2. Is there a demandfor it?
Market size Demand profile
3. Can we do it? Manufacturability- the capabilityof an organization to produce an
item at an acceptable profit Serviceability- the capabilityof an organization to provide a service
at an acceptable cost or profit
4. Does it make sense from an economic standpoint? Liability issues, ethical considerations, sustainability issues, costs and
profits
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Ideas can come from anywhere in the supplychain: Customers
Suppliers (components/materials knowledge)
Distributors (closer to customers)
Employees (skill)
Maintenance and repair personnel (ease of repair)
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By studying how a competitor operates and itsproducts and services, many useful ideas can begenerated
Reverse engineering Dismantling and inspecting a competitors product to
discover product improvements
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Research and Development (R&D) Organized efforts to increase scientific knowledge or product
innovation Basic research
Has the objective of advancing the state of knowledge about asubject without any near-term expectation of commercialapplications
Applied research Has the objective of achieving commercial applications
Development Converts the results of applied research into useful commercial
applications.
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Legal Considerations Product liability
The responsibility a manufacturer has for any injuries ordamages caused by as faulty product
Some of the concomitant costs Litigation Legal and insurance costs Settlement costs Costly product recalls Reputation effects
Uniform Commercial Code Under the UCC, products carry an implication of
merchantability and fitness
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Designers are often under pressure to Speed up the design process
Cut costs
These pressures force trade-off decisions What if a product has bugs?
Release the product and risk damage to your reputation
Work out the bugs and forego revenue
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Depending on the nature of product/industry, life of a product (product design) differs.
Ex. Lifetime of a car model is typically around 6 years.
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Negativecash flow
Introduction Growth Maturity Decline
Sales,cost,andcashflow
Cost of development and production
Cashflow
Net revenue (profit)
Sales revenue
Loss
Figure 5.1
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Introduction
Fine tuning may warrant unusual expensesfor
Research
Product development
Process modification and enhancement
Supplier development
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Growth
Designstabilizes Effective forecasting of capacityis necessary
Adding or enhancingcapacitymay be necessar
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Maturity
High volume, innovative production may be needed
Improved costcontrol, reduction in options, paringdown of product line
Competitorsnow established
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Decline
Unless product makes a specialcontribution to the organization,must plan to terminateoffering
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Sustainability Using resources in ways that do not harm ecological systems that
support human existence
Key aspects of designing for sustainability
Cradle-to-grave assessment (Life-Cycle assessment) End-of-life programs
The 3-Rs Reduction of costs and materials used
Re-using parts of returned products
Recycling
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Cradle-to-Grave Assessment aka Life-Cycle Assessment (LCA) The assessment of the environmental impact of a
product or service throughout its useful life
Focuses on such factors as Global warming Smog formation Oxygen depletion Solid waste generation
LCA procedures are part of the ISO 14000 environmentalmanagement procedures
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EOL programs deal with products (business and
consumer) that have reached the end of their useful lives
The goal of such programs is to reduce the dumping orincineration of products (e.g., electronics) which maypose hazards to the environment
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Value analysis Examination of the function of parts and materials in an effort
to reduce the cost and/or improve the performance of a product
Common questions used in value analysis Is the item necessary; does it have value; could it be eliminated?
Are there alternative sources for the item?
Could another material, part, or service be used instead?
Can two or more parts be combined?
Can specifications be less stringent to save time or money?
Do suppliers/providers have suggestions for improvements?
Can packagingbe improved or made less costly?
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Remanufacturing
Refurbishingused products by replacing worn-out or defectivecomponents Can be performed by the original manufacturer or another company
Reasonsto remanufacture:a. Remanufactured products can be sold for about 50% of the priceof
a new productb. The process requires mostly unskilledand semi-skilledworkersc. In the global market, European lawmakersare increasingly
requiring manufacturers to take back used products
Design for disassembly (DFD) Designing a product to that used products can be easily taken apart
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Recycling
Recovering materials for future use Applies to manufactured parts Also applies to materialsused during production
Why recycle?a. Cost savingsb. Environmental concernsc. Environmental regulations
Ex. Companies doing business in the European Union must show
that a specified proportion of their products are recyclable
Design for recycling (DFR) Product design that takes into account the ability to
disassemble a used product to recover the recyclable parts
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Standardization Mass customization (Delayed Diff., Modularity)
Reliability
Robustness
Degree of newness
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Standardization Extent to which there is an absence of variety in a
product, service, or process Products are made in large quantities of identical items
Every customer or item processed receives essentially thesame service
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Advantages1. Fewer parts to deal with in inventoryand in manufacturing2. Reduced trainingcosts and time3. More routinepurchasing, handling, and inspection procedures4. Orders fillable from inventory
5. Opportunities for long production runs and automation6. Need for fewer parts justifies expenditures on perfecting designs and
improving quality control procedures
Disadvantages
1. Designsmay be frozenwith too many imperfections remaining.2. High cost of design changes increases resistance to improvements3. Decreased variety results in lessconsumerappeal
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Mass customization A strategy of producing basically standardizedgoods
or services, but incorporating some degree ofcustomizationin the final product or service
Facilitating Techniques Delayed differentiation
Modular design
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Delayed Differentiation The process of producing, but not quite completing, a
product or service until customer preferences areknown
It is a postponement tacticEx. Produce a piece of furniture, but do not stain it; the customerchooses the stain
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Modular Design A form of standardization in which component parts are grouped
into modulesthat are easily replaced or interchanged Advantages
easier diagnosis and remedy of failures
easierrepairand replacement
simplification of manufacturing and assembly
training costs are relatively low
Disadvantages
Limitednumber of possible product configurations
Limitedability to repair a faulty module; the entire module mustoften be scrapped
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Reliability The ability of a product, part, or system to perform its
intended function under a prescribed set of conditions Failure
Situation in which a product, part, or system does not perform as
intended Reliabilities are always specified with respect to certain
conditions Normal operating conditions
The set of conditions under which an items reliability is specified Ex: Acceptable temperature of operation for laptops
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Robust design A design that results in products or services that can
function over a broad range of conditions The more robust a product or service, the less likely it will
fail due to a change in the environment in which it is used orin which it is performed
Pertains to product as well as process design Consider the following automobiles:
Ferrari Enzo Toyota Avalon
Which design is more robust?
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Product or service design changes: Modificationof an existing product or service
Expansionof an existing product line or service offering
Cloneof a competitors product or service
Newproduct or service
The degree of change affects the newness of theproduct or service to the market and to theorganization Risks and benefits?
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1. Feasibilityanalysis2. Productspecifications
3. Processspecifications
4. Prototypedevelopment
5. Design review6. Market test
7. Product introduction
8. Follow-up evaluation
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Service Something that is done to, or for, a customer
Service delivery system The facilities, processes, and skills needed to provide a
service Product bundle
The combinationof goods and services provided to acustomer
Service package The physical resources needed to perform the service,
accompanying goods, and the explicit (core features)and implicit (ancillary features) services included
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Begins with a choice of service strategy, whichdetermines the nature and focus of the service, andthe target market Key issues in service design
Degree ofvariationin service requirements Degree of customer contact and involvement
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1. Products are generally tangible, services intangible
2. Services are created and delivered at the same time
3. Services cannot be inventoried
4. Services are highly visible to consumers
5. Some services have low barriers to entry and exit
6. Location is often important to service design, with convenienceas a major factor
7. Service systems range from those with little or no customer
contact to those that have a very high degree of customercontact
8. Demand variability alternately creates waiting lines or idleservice resources
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