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Templates

Templates. Example… A useful routine to have is void Swap( int& a, int &b ) { int tmp = a; a = b; b = tmp; }

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Templates

Example…

A useful routine to have is

void Swap( int& a, int &b )

{

int tmp = a;

a = b;

b = tmp;

}

Example…

What happens if we want to swap a double ? or a string?

For each one, we need different function:void Swap( double& a, double &b )

{

double tmp = a; a = b; b = tmp;

}

void Swap( string& a, string &b )

{

string tmp = a; a = b; b = tmp;

}

Generic Programming

All these versions of Swap are “isomorphic”

// template code for Swap for arbitrary type T

void Swap( T& a, T &b )

{

T tmp = a;

a = b;

b = tmp;

}

Can we somehow tell the compiler to use Swap with any type T?

Templates

The template keyword defines “templates” Piece of code that will be regenerated with

different arguments each time

template<class T> // T is a “type argument”void Swap( T& a, T &b ) {T tmp = a; a = b; b = tmp;

}

Template Instantiation

int main()

{

int a = 2;

int b = 3;

Swap( a, b ); // requires Swap( int&, int& )

}

The compiler encounters Swap( int&, int& )

It instantiates the template Swap with T = int

and compiles the code defined by it

Template Instantiation

Different instantiations of a template can be generated by the same program

See Swap.cpp

Templates & Compilation A template is a declaration The compiler performs syntax checks only When a template is instantiated with specific

arguments, then the generated code is compiled

Implications: Template code has to be visible by the code

that uses it (i.e., appear in .h file) Compilation errors can occur only in a

specific instance (see Swap.cpp)

Another Example…

// Inefficient generic sort…

template< class T >

void

Sort( T* begin, T* end )

{

for( ; begin != end; begin++ )

for( T* q = begin+1; q != end; q++ )

if( *q < *begin )

Swap( *q, *begin );

}

See [Sort.h, TestSort.cpp]

More Complex Case…

Suppose we want to avoid writing operator != for new classes

template <class T>

bool

operator!= (T const& lhs, T const& rhs)

{

return !(lhs == rhs);

}

When is this template used?

More Complex Case…class MyClass {

public:

bool operator==(MyClass const & rhs) const;

};

int a, b;

if( a != b ) // uses built in operator!=(int,int)

MyClass x,y;

if( x != y ) // uses template with T = MyClass

When Templates are Used?

When the compiler encounters…

f( a, b )

Search for a function f() with matching type signature

If not found, search for a template function that can be instantiated with matching types

Generic Classes?

Suppose we implement a class StrList that maintains a list of strings See StrList.h and StrList.cpp

The actual code for maintaining the list has nothing to do with the particulars of the string type

Can we have a generic implementation of lists?

Class Templates

template<class T>

class MyList {

};

MyList<int> intList; // T = int

MyList<string> stringList; // T = string

Class Templates

Code similar to usual code: Add template<…> statement before each

top-level construct Use template argument as type in class

definition

Implementation of methods, somewhat more complex syntax See MyList.h TestMyList.h

Constructing a List

We want to initialize a list from an array We can write a method that receives a

pointer to the array, and a size argumentint array[] = { 1, 2, 3, 4, 5, 6 };

MyList<int> list;

list.copy( array, 6 );

Alternative: use a pointer to initial position and one to the position after the lastlist.copy( array, array+6 );

This form is more flexible (as we shall see)

Constructing a List

// Fancy copy from array

template< class T >

MyList<T>::copy( T const* begin,

T const* end )

{

T const* p;

for( p = begin; p != end; p++ )

pushBack(*p);

}

Pointer Paradigm

Code like:T * p;

for( p = begin; p != end; p++ )

{

// Do something with *p

}

Applies to all elements in [begin,end-1] Common in C/C++ programs Can we extend it to other containers?

Iterator

Object that behaves just like a pointer Allows to iterate over elements of a container

Example:MyList<int> L;

MyList<int>::iterator i;

for( i = L.begin(); i != L.end(); i++ )

cout << " " << *i << "\n";

Iterators

To emulate pointers, we need: copy constructor operator = (copy) operator == (compare) operator * (access value) operator++ (increment)

MyList<T> iterator

Keep a pointer to a nodeclass iterator {

private:

Node m_pointer;

};

Provide encapsulation, since through such an iterator we cannot change the structure of the list

See MyListWithIterators.h

Side Note operator++

In C we can use ++ in two forms: prefix notation ++x

increment x fetch x’s value

postfix notation x++ fetch x’s value increment x

How can we implement both variants?

Operator++

Prefix form:T& T::operator++();

Postfix formT T::operator++(int); // dummy argument!

Note different return types

See MyListWithIterators.h

Initializing a List

We now want to initialize a list from using parts of another list

Something liketemplate< class T >

MyList<T>::copy( iterator begin,

iterator end )

{

iterator p;

for( p = begin; p != end; p++ )

pushBack(*p);

}

Generic Constructor

The code for copying using T* MyList<T>::iterator

are essentially identical on purpose --- iterators mimic pointers

Can we write the code once?

Template within a templatetemplate < class T > class MyList {

template< class Iterator >

copy( Iterator begin, Iterator end )

{

for( Iterator p = begin; p != end; p++ )

pushBack(*p);

}

};

Copy Method

MyList<T>::copy() can be instantiated with different types pointer to T MyList<T>::iterator Iterators of other data structures that

contain objects of type T

Template Variations

Can receive constant argumentstemplate< class T, int Size = 1024>

class Buffer {

private:

T m_values[Size];

};

Buffer<char> Buff1;

Buffer<char,1024> Buff2; // same as Buff1

Buffer<int, 256> Buff3;

Template and Types

Buffer is not a type Buffer<char,1024> is a type Buffer<char>, buffer<char,1024> are two

names for the same type Buffer<char,256> is a different type

Class Templates - Recap

Provides support for generic programming Parameters are either types or constants.

Default values can be specified Depends only on the properties it uses from

its parameter types Resulting classes may be very efficient, but

code size may be larger Difficult to write, maintain and debug Class template overloading is impossible

Summary

Alternative mechanism to polymorphism

Write & Debug concrete example (e.g., StringList) before generalizing to a template

Understand iterators and other “helper” classes

Foundation for C++ standard library (STL)

Things to read about

Standard Library <string> – implementation of string <algorithm> - algorithms (sort, swap, etc.) <utility> - relational operators