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| Seungjae Oh, Kyudong Park, Hyo-Jeong So |
| Human-centered Design and Technology Lab, POSTECH |
| 2015. 6. 7 |
From Crowdsourcing to Crowdlearningthrough a Pin-based Annotation System
CSCLCROWD Workshop
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1-1 Motivation
1-2 Participatory Design Work-
shops
1 Project Introduction
3 Let’s Solve Missions
3-1 Why?
3-2 Missions
2 System Implementa-tion2-1 Overall System Architec-
ture
4 Question Pins:Pin-based Annotation
4-1 Why?
4-2 A new post-comment inter-
face
Contents
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Dilemma: Children & New digital media
1. Motivation
2. Participatory Design Workshop
Project Intro-duction
SNS with Mobile De-
vice+ =
- LBS (location-based)- Gamification- Learning Analyt-ics
Crowdlearning
Users’ needs, Feedback, Evaluation, Re-design with Key stakehold-ers
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Overall System ArchitectureSystemImplementa-tion
LBS Gamifica-tion
Learning Analyt-ics
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1. Why?
• Our system offers a wide range of location-based learning mis-sions
• Lead user to generate diverse activities based on their interest
and context
2. Missions
System-generated missions
• Location-specific missions
e.g. Post about “acceleration of gravity” when you visit the Seoul National
Science Museum
• Theme-specific missions
e.g. Take a photo of differently shaped & colored fallen leaves
User-generated missions
• Expect personalized play experiences
• Promote social engagement.
Let’s Solve Mission To help users to learn about diverse themes in their surroundings through out-
door activities
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Several Issues in current posting and commenting interfaces in So-cial Network Services (SNS)
1. Why?
• Not effectively support collaborative discussion about postings with photo
• Not efficiently facilitate learning from crowdsourced comments on the
postings
2. A new post-comment interface
Pin-based annotation system
• Marking a pin on a photo when posting to specify posting intention
• Locating a pin to elaborate discussion about a photo with comments
Functionality
• Posting: Descriptions/ Tags/ Pin
• Commenting:
- Sequence of comments: Brightness of pins
- Topic of discussion: Frequency and distribution of pins
- Conclusion of discussion: Comments with many ‘like’
Question Pins: Pin-based Annotation
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Thank YouE-mail: [email protected]
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1. Gamification (Top-down vs. Bottom-up)Appendix. 1
To engage users, we have employed not only top-down but also bottom-up gamification mechanisms in our application design.
Top-down mechanism : refers to pre-defined reward-based gamification strategies often called BLAP (Badges, Levels & Leaderboards, Achievements, and Points).
Bottom-up mechanism : means gamification strategies promoting users’ in-trinsic motivation by providing personalized play ex-periences and social engagement.
Specially, we have focused on User-Generated Mis-sions (UGM) to promote users’ intrinsic motivation and participation by means of bottom-up gamifica-tion approaches.
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Screenshots of the applicationAppendix. 2