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{ S3 Music Technology Music for a Christmas Animation Inverurie Academy Faculty of Expressive Arts

{ S3 Music Technology Music for a Christmas Animation Inverurie Academy Faculty of Expressive Arts

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{S3 Music Technology

Music for a Christmas Animation

Inverurie Academy Faculty of Expressive Arts

Creating a Sound Track for a Christmas Animation

Learning Intentions

1. You are going to create a sound track for a Christmas animation of your choice

2 Create a sound design map for your chosen animation

3. Create Foley sounds for your animation using the Zoom/mics and Focus Scarlett box.4. Use the internet and controller keyboard to source/make sound effects and background music for your animation

5. Convert your Foley etc. to Mp3 files

6. Import all your sounds and match up to your animation

8. Export your animation as a QuickTime Movie

9. Evaluate your work

7. Apply basic mixing techniques to your work

Success Criteria

All pupils will be able to ……

Select an animation of their choice to work with and create a Sound Design Map Use the internet to source sound effects

Upload the sfx into Cubase and match up with the animation

Most pupils will be able to ……

Use the Zoom H1 and or mics and focus Scarlett box to create Foley and or Dialogue

Convert the Foley etc to Mp3 files

Evaluate their work and upload this to the S3 Music Tech blog

Export their finished project as a Quick Time Movie

Some pupils will be able to ……

Apply basic mixing techniques to their work.

Stage 1

1. Go to Shared Documents – Faculties – Creative Arts – Music – 2014-15 – S3 Music Tech –

Christmas movies

2. Listen to and watch all the animations in the folder and choose

one for your project.

3. Copy and Paste your chosen animation into a new folder in you’re my

documents called CHRISTMAS MOVIE PROJECT.

4. Complete a SOUND DESIGN MAP detailing all the sounds you hear

and are where they come from – live recoding, foley ,dialogue,

sound effect. (your teacher will hand these out)

Work through this brief in order to complete your project – please ensure

you read the instructions carefully and update your session log at the end

of each period…..

Stage 2

1. Create your own Sound design map – carefully detailing what sounds you need and where

are you going to get them –foley, sound effect (from the internet or controller keyboard,

music/background. Complete the map on the next slide.

Sound Design Map example

Time Foley Sound Effect Music/background Dialogue

 00.00      background music  

 00.03    footsteps on snow    

 00.10        reindeer singing

         

Sound Design Map

Time Foley Sound Effect Music/background Dialogue

 01-29      background muisc  

 01-27    ice skating    

 08    dropping noise    

 11    dropping noise    

 12    dropping noise    

 15    dropping noise    

 17    dropping noise    

 18    dropping noise    

 19    dropping noise    

 21    dropping noise    

 26    falling noise    

 28    crashing noise    

 30    wave noise    

 31 merry Christmas  merry Christmas    merry Christmas

         

Stage 3 Block your sounds:

Blocking SoundsFoley Sound Effect Dialogue Music/background Other

         

         

         

         

         

         

         

         

         

         

         

         

                  

These websites have great effects but there are many more:. Just google – ‘free sound

effects’

www.soundbible.com

www.soundjay.com

www.freesound.orgUser Name: moggsmusicPassword:room55 www.freesfx.co.uk User Name: N45MTPassword: room55

Stage 4

1. Open a new CUBASE Project – CHRISTMS MOVIE SOUNDS

2. One block at a time make/compose your effects and export as MP3 files using AUDIO

MIXDOWN.

3. Sound Effects will download as MP3s automatically from the internet (if you are using

CHROME they will go straight to your ‘downloads’ folder. (Use CHROME FOR THIS)

4. Use the Zoom H1 for Foley sounds and also the mics and Scarlett Focusrite Audio box for

sounds/dialogue.

5. Create instrument tracks and experiment with the virtual keyboard /controller keyboard.

6. Ensure you NAME EACH SOUND!!! and store together in your project folder – CHRISTMAS

MOVIE SOUNDS

7. This will take quite a while but its important that you do this carefully and thoroughly.

Stage 5

1. Open a new project – CHRISTMAS MOVIE

2. Import the video you have chosen to work with

3. Set the time line to – time code and time linear (right click on the time line to do this)

4. The F8 shortcut will allow you to see the video too.

5. Import your sounds one at a time and line up with the video (Import audio file)

Stage 6

1. Press F3 and you will get the MIXER

2. Now balance up each track using the sliders to adjust the volume.

3. Use PANNING to decide which speaker the sounds are coming from.

4. Use Fade out/ in if appropriate.

5. Experiment with REVERB

6. Watch your movie!

Panning

Reverb in here

Volume

Stage 7

1. Export your completed project as a QUICK TIME Movie (see the hand out for this)

2. Complete your CHRISTMAS MOVIE EVALUATION (at the end of this power point)

3. Upload this power point including your Evaluation to the S3 MUSIC TECH BLOG

4. Save your Movie to the TERABYTE HARD DRIVE at the teachers’ desk.

Date:

What I have done today:

What help I needed:

Evidence I have produced, where and how it is stored:

Session Log

Use this space to insert screen shots of your work (print scr and paste - ctrl + v)

Date:

What I have done today:

What help I needed:

Evidence I have produced, where and how it is stored:

Session Log

Concepts/Effects Used in my music

        

Date:

What I like best about my project

1.

2.

What I can do to improve my next project

1.

2.

RED I need to spend more time on this

AMBER I am beginning to do this well

GREEN I am confident at doing this

Personal Assessment Record

Pupil Teacher/Peer

  Criteria RED AMBER GREEN RED AMBER GREEN

1 Create a sound design map to accompany the Animation            

2 Use the internet to search for and download sound effects as .wav and mp3s

            3 Use mics/Zoom H1 to

record foley sounds/dialogue            

4 Use the controller keyboard to compose sound effects

5 Apply basic mixing, EQ and balancing techniques.            

6 Bounce down an audio master.

Differentiated Success Criteria

LO1: All pupils will be able to...

LO2: All pupils will be able to...

LO3:Most pupils will be able to..

LO4: Some pupils will be able to