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© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 1
Planning games and Prepared Projectsto Educate Entrepreneurs
Entrepreneurship, start-ups and project economy Education for entrepreneurship Planning games, simulations, management games, wargames How can planning games support entrepreneurship ? How to develop a management game for a special purpose How to adapt a management game for your didactical situation How to use projects
Prof. Dr. Ulrich Holzbaur AAUAS - Aalen University of Applied Science Steinbeis Transfer Centre for Applied Management Aalen, Baden-Wuerttemberg, Germany
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 2
Planning Game:teaching and experiment
planning game, management game,simulation gamewargame, exercise
Model of the real world Simulation & Decision Controlled experiment
Next, let us lower the sales figures and measure his stress symptoms
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 3
Planning Games
Learning by playing Didactics Situations
Planning Game Initial Conditions = Starting Position Decisions to be made Dynamics = Rule Criteria
Conceptual Basis Dynamics Decision Goal Didactics
Planning game is more than hard + soft - ware
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 4
Related methods for teaching and trainingand their core aspects
Scenariosalternatives
Case StudyAnalysis
Simulationdynamics
Gamesfun
Planning Games
real world projectsreality
Teachingknowledge
Edutainmenteducation and fun
dynamics
E-learningknowledge
Exerciseunserstanding
Discussionunderstanding
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 5
Aspects of planning games
Activation Trainee Trainer
Model based Real world model
Decision oriented Dynamics
Intrinsic system dynamics External effects Trainer actions
Event Didactics
didactical considerations didactical context
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 6
Advantagesof planning games
Activating-> efficient
Real world model-> effective
Decision oriented-> effective
Reproducable-> reliable-> fair
Scenarios
Case Study
Simulation
Games
Real world
projects
Teaching
E-learning
Exercise
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 7
Competences
Facts (statements)
Knowledge (systems)
Problem solving competence
Social CompetenceIntercultural Competence
Personal Competence
Ethical Competence
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 8
Scope
Classical Games Computer Games Simulations (what-if) Exercises
Management Decision & Leadership
Business, Economicsmicro/ makro
DevelopmentSW-Development
Science andEngineering
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 9
Planning games
Paper-based (Instructions) Board-based (Cards, Board, Dice) Computer-based Role-oriented vs. State-oriented
Facts
SelfProblem solving
Your role is ... You are ....You are responsible for ...You will be evaluated ...You may ...
Your role is ... You are ....You are responsible for ...You will be evaluated ...You may ...
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 10
Planning Games forSustainable Development
Sustainable Development in a global context (Rio+10)
Economy Environment Social
Sustainable Development of the company
Economic aspect Shareholders Short term vs. long term
Social and environmental aspects Stakeholders Holistic thinking
Sustainable development Continuity Risk
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 11
Öko² - oeko2Planning Game for Sustainable Development
Evaluation of the player according to the relevant variables
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 12
How to use planning games for entrepreneurship
Education (university, school): Special course within the curriculum Embedded method within courses on special subjects
management, quality/ project/ risk/ environmental management accounting, marketing, controlling, enterpreneuring
Startup for newcomers: Facts Skills Motivation
Lifelong learning: Test & Evaluate … Gain & Improve & Enlarge …
Evaluation of business plans Plausibility, feasibilty, risk, strategy
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 13
Planning games match entrepreneurship skills
Planning games provide an optimal match for the competences needed by entrepreneurs:
Give the potential entrepreneur the Facts and Knowledge Problem solving competence Social Competence and Intercultural Competence Personal Competence and self-esteem Ethical Competence
which are needed to Plan: start a company and make the right decisions Communicate: get the money, personnell and customers Manage: run the company Control the operations and establish the management systems Decide optimally in routine and critical situations
Business Simulations allow to identify misplanning and risks
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 14
Computer based planning gamese.g.: TOPSIM
strategic start-up simulation Phases
Idea and business plan Foundation - constitutive decisions Market entry and competition Evaluation
business areas Production (high-tech sports equipment) Commerce (eCommerce, books/CDs) Services High-Tech (bio-technology)
Problem areas/ challenges Business / finance Technical Social
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 15
TOPSIM General Manger
TOPSIM General Manager is a Computer based business simulation
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 16
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 17
TOPSIM Startup Objectives
Learning how to think and act in an entrepreneurial way. Interpreting market situations and market results. Calculating customer benefits/competitive advantages. Coping with the complexity of information in a start-up situation. Setting up a business plan using the given information basis. Developing negotiation competence towards investors. Identifying
success factors for the start-up business critical values for the success of a company.
Teamwork and learning to assess personal capabilities. Using management methods and instruments for decision-making.
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 18
TOPSIM Startup Simulation Phases
Ideas: Check chances of realization (product concept / realization; product life cycle; potential of demand; customer target groups, positioning, competitive advantages).
Business plan: Setting up a meaningful business plan (business idea, product idea, target group, USP, Estimates and plans for sales,porduction, logistics, strategy and marketing mix, plans for investments, finance plan
Foundation: Making constitutive decisions (legal structure, borrowing of capital, buying/renting of buildings, buying equipment, recruiting and training of staff).
Market entry: first „stress phase“ (difficult customers, organizational, time and capacity limits)
Evaluation
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 19
Other examples of planning games for management scills (paper based)
Number factory Players “produce” numbers Each player has different
Information Role and responsibility Behaviour
Planning takes place on different levels: Production (to calculate the mumbers) Organization (mass production, push-pull, R&D, ) Communication (rules, culture)
Albuchmühle Players plan the future for a mill Core aspects:
Marketing Environmental and risk management
Players have hidden agenas
Your role is ...
You are ....
You are responsible for ...
You will be evaluated ...
You may ...
You want to ...
You are planning to ...
Your role is ...
You are ....
You are responsible for ...
You will be evaluated ...
You may ...
You want to ...
You are planning to ...
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 20
Planning Games
Wargames and strategic games The Settlers of Catan, Check, …..
Economic Simulation Games with graphic visualization Beer, Zoo Tycoon, …
Number-Based Economic Simulation Games TOPSIM, FondManager, ….
Management Simulations Project management, in-basket
Internet Based Games MARGA, TOPSIM, StockMarketTraining
Paper and Board Simulation Factory,
Startup Computer Simulation (typically based on MS-Excel) UGS-SIM, UGS-Game
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 21
Planning games are more than software
Didactic environment: Prepare Coach Evaluate
Teamwork Competition Presentations of the teams
Idea Company startup meeting Business plan Annual reports
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 22
How to make your own planning game:planning game development
Develop the Planning GameSW or paper based
Select and adapt the Planning Game
Prepare the individual training course
Prepare the individual training unit
Fee
db
ack
for
a co
nti
nu
ou
s im
pro
vem
ent
of
the
dev
elo
pm
ent
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 23
Steps in planning game development
Purpose and Didactics Conditions for use, level, skills Hardware/ software/ paper/ trainer Modeling of real world and training situation Design/ Software design / Paper layout Implementation Selection for the specific purpose Adaptation to the learning situation Preparation (didactics) Briefing Game Debriefing Evaluation
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 24
Modeling: real world and training
design and implementation
of planning game
modeling of the real world and of the training situation
use of planning game for education /training
real world knowledge model and
experiences
trainer/ coach
planning game (software, text, graphics)
real world model for training training model
real world
traineereal world experiences
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 25
aspects and competences for design and implementation of planning
games
design and implementation of planning game
modeling
didactics
computer science / simulation
problem solving knowledge
real world knowledge
psychology
programming
theory tools
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 26
Lego Tower planning game on project management
The planning game: LEGO tower Project management
Planning Estimation Implementation Controlling
Magic triad Height Resources and Staff Time
The project Adapt the Game Plan the Event Organise Evaluate the Event
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 27
Lego Towera planning game
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 28
The Project Triad
Project Planning T = planning time R = personnel (fixed) Q = plan / financial gain
Tower Planning T = building time R = stones + persons Q = height
Umsetzung T = building time R = stones + persons Q = height
Q
T R
Q
T R
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 29
LEGO tower briefing
A tower with an altitude of at least 100 cm has to be built from LEGO bricks. The time for construction must not be longer than 1 minute and the tower must stand stable for at least one minute. The target price is 1000 U. You have to submit a proposal. Your company expects a financial gain of 200 U.
The customer has his own ideas regarding the height and construction time, but he is willing to pay for improvements. You´ll get the appointment if additional costs are justified by corres pon ding improvements. The proposal (planning) phase can last for 30 minutes. Within the proposal time it is allowed to work with the bricks, but before start all bricks have to be separated.
Each additional cm earns 20 U, each cm below 1 m costs 30 U. Every second of construction time (more or less) gives 10 U. Each brick costs 5 U. Each worker employed for construction costs 100 U.
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 30
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 31
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 32
Mocro Eco Nomy
The game is based on the following materials which are available as templates in a PDF-format or available in a toy shop (if the Lego materials are too expensive, they can also be replaced by paper.
Board (company) one for each company Acquisition Market Distribution market Bank Money coins (1€, 5€, and 10€ - coins)* Firm accounts for each company Income statement and
game balance sheet for each company Lego-plates & lego-stones (raw materials)
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 33
Micro Eco Nomy
Board based game
Start: loan
Buy
money
Procurement
Sales Production
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 34
Micro Eco Nomy
Produce
Sell
Pay interest plus fixed costs
money
Procurement
Sales Production
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 35
Micro Eco Nomy
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 36
The Prepared Project Method (PPM)
Treats projects like planning games: Preparation, Model aspects Allows to carry out projects that have
a real-life training effect for the students excellent chances of success a positive impact on community development and on the public perception of the university.
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 37
Projects
Give students insight and knowledge Show that students can support quality and sustainability Public perception is high – this also motivates the teams. Projects must be prepared carefully
and cooperation with partners must be sought and cultivated. Empirical Background: own projects
Theses (final, study theses) 25 Y 300 150 PY Industrial projects 20 Y 20 20 PY Classical students´ projects 15 Y 200 30 PY Prepared project method 5 Y 200 50 PY
Students from several semesters participate in each individual project, which gives additional challenges and chances for students and project partners
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 38
Planning Games
Planning Game Method of teaching Initial Conditions = Starting Position Decisions to be made Dynamics
Conceptual Basis Model of the real world Simulation & Decision Controlled experiment Method of teaching Method of learning
Prepared Projects Method
Next, let us lower the sales figures and measure his stress symptoms
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 39
Planning Games and Projects
Aspect Planning game PPM
Model The learning situation and decisions cannot take place in reality.
Planned projects are selected prototypes of projects. By means of intensive prepa ration, the risk is reduced
Decision The decision aspect is crucial for management, planning games and projects
The decisions and their consequences stand in the foreground.
Decisions are necessary to achieve the goals
Dynamics The learning situation is embedded into a dynamic and changing scenario
Dynamics are implemented by a software, script or trainer.
Dynamics are given by the project phases and the evolution of the project
Didactics
Pedagogy
The planning game and the planned project have a purpose in training and education. They are adapted to a specific training situation and must be adapted to the situation and guided by an experienced supervisor or trainer.
Effect Training oriented (no impact on reality) Outcome and education oriented
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 40
The Triad – The Magic Triangle of Project Management
Quality, Results,Vision, Deliverables
Q
Resources RStaff, Money, Credit Points
T Time Milestone, Timeline,Course schedule
External targets•Learning effect for the team•Contribution to course aim•Project result for customers
Internal targetsViability
Achieve the aims within the
course.
Optimal match
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 41
The Roles of the Supervisorwithin the project
Evaluate
examine
assess
mark
starting presentation
project presentation
presentation of results
final presentation
help
define
supervise project
support the
planning process
solve problems
teach, train
control quality
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 42
The Iceberg
background and support, ressources long term planning
Projectstudents´perception
training and evaluationstakeholder management
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 43
Tasks of the Supervisorwithin PPM
Preparation
students´ project
Continuous Improvement Process
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 44
PPM Schedule Overview
week
-104 Collect ideas and get into contact with potential projects partners
-104 Plan the long term projects. Contact potential project partners
- 52 Plan the medium term projects. Contact potential project partners - 30 Define series of projects for one or several semesters- 14 With the previous semester’s project finalisation ideas for subsequent projects arise- 9 Select the projects for the forthcoming semester- 8 Develop a concise project understanding including scope and deli ver ables- 7 Fine tune project with the projects partners, customers and sponsors.- 6 Publish a preliminary list of projects to get feedback from the students - 2 Adjust number and scope of projects according to the expected number of students-1 Publish the formal project definitions including partners and preliminary aims.
0 Open the projects for enrolment.+1 Adjust number and scope of projects according to the actual number of students+ 2 Kick-off-presentations and internal project definition+ 3 Teams get in contact with their customers and stakeholders. External project definition+ 5 Project presentation (Project definition: aims, vision, deliverables, resources, schedule)+ 8 Intermediate presentation (Project controlling)
+ 12 Final presentations for project partners + 12 Define subsequent projects + 14 Joint final presentation of all semesters and projects + 15 Press release on project+ 16 Regular due date for deliverables+ 22 Planning for subsequent projects + 23 Final due date for deliverables + 24 Aftermath, improvement of materials, press release on project consequence
+ 26 Next generation of projects starts
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 45
PPM Schedule Overview
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 46
PPM Schedule Preparation
week
-104 Collect ideas and get into contact with potential projects partners
-104 Plan the long term projects. Contact potential project partners
- 52 Plan the medium term projects. Contact potential project partners
- 30 Define series of projects for one or several semesters
- 14 With previous semester’s project finalisation, ideas for projects arise
- 9 Select the projects for the forthcoming semester
- 8 Develop a concise project understanding including scope and deli ver ables
- 7 Fine tune project with the projects partners, customers and sponsors.
- 6 Publish a preliminary list of projects to get feedback from the students
- 2 Adjust number and scope according to the expected number of students
-1 Publish the formal project definitions including partners and preliminary aims.
0
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 47
PPM Schedule Conduction
week0 Open the projects for enrolment.
+1 Adjust number and scope of projects to the actual number of students+ 2 Kick-off-presentations and internal project definition+ 3 Teams get in contact with their customers and stakeholders.+4 External project definition+ 5 Project presentation (aims, vision, deliverables, resources, schedule)+ 8 Intermediate presentation (Project controlling)
+ 12 Final presentations for project partners + 12 Define subsequent projects + 14 Joint final presentation of all semesters and projects + 15 Press release on project+ 16 Regular due date for deliverables
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 48
PPM Schedule Finalisation and Aftermath
week
+ 14 With the project finalisation ideas for subsequent projects arise
+ 15 Press release on project
+ 16 Regular due date for deliverables
+ 22 Planning for subsequent projects
+ 23 Final due date for deliverables
+ 24 Improvement of materials, press release on project consequence
+ 26 Next generation of projects starts
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 49
Project Examples the landscape
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 50
The UNESCO Decade ProjectEducation for Sustainable Development
The module „Quality and Sustainability“ and the project „Green Eel - Environmental Management for Scools“ were recognised asOfficial German Projects for the UN Decade of Education for Sustainable Development
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 51
Project Examplescity projects
City marketing and development studies for city management Status, image analysis, concept development City Event Management
Research on security feeling and causes of fear population survey (15000 questionnaires, 4500 responses) expert interviews cooperation with police city administration polls to test the validity and acceptance of the main survey detailed analyses as a consequence
Survey on the protection of juveniles from alcohol abuse according to the law for the protection of the youth Instruction of personnel al point of sales
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 52
Project Examples Environmental management system
The green eel – EMS for schools (the eel is from the coat of arms of Aalen)
Concepts and activities instead of formalism:Peer auditing system
Development of criteria and handbooks
Support for implementation Participation in Audits
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 53
Project Examples Community and Tourism
Barrier-free tourism status analysis of Aalen City
with respect to handicapped people’s mobility.
Implementing a barrier free city as a contribution to tourism development
Regional Marketing and development of a regional brand “green tours” to promote local tourism and direct marketing
for farmers Regional brand and Virtual Regional Mall
Regional Tourisms
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 54
Project Examples Local Agenda 21
Support of the youth newspaper edited by juveniles for juveniles
providing infrastructure and training Agenda Group for renewable resources and energy saving Local Agenda 21
Initiation, Infrastructure Support on structural decisions
Industrial Environmental Management Initiation of Auditing Convoy (for companies in a city)
LA 21-Activities (schools, teachers) Suburban development Landscape protection Networking for labour-seeking juveniles
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 55
Projects in Engineering Mill
Documentation of a historical mill Photo 2-D 3-D Animation
Analysis of Flows Material (wheat, chaff) Energy Information
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 57
Project Examples Engineering - Didactical Sundial
Analysis, Drawings, Construction Optimisation, Production preparation Didactical Aspects and Users' Manual
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 58
Project Examples Quality of the University
Process Optimisation Evaluation Workshops
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 59
Project Examples Engineering – solar steam engine
Generation of Steamfor a steam engine
Design,development,construction.
Students´ solution: Reflector Dish Antenna Steam Engine
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 60
Project Examples planning game on project management
The planning game: LEGO tower Project management
Planning and estimation Performance and controlling
Magic triad Height Resources and Staff Time
The project Adapt the Game Plan the Event Organise Evaluate the Event
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 61
The success factor / tool Work Breakdown Structure
Work packages as a basis for Planning Scheduling Organising Controlling Evaluating
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 62
Project Benefitsand Problems
Students Skills Solve practical problems, learn about the future political
environment Influence the decisions and future development
Community/ Government benefits Problems are analysed and researched methodically Solutions are assessed independently, future activities are
analysed holistically. Projects that require specialized skills or planning competence
are addressed. With a project, customers also buy into the skill and knowledge
of the supervisor. University benefits
Effective and efficient education Project portfolio covers the course subjects Public perception Chance to solve also internal problems
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 63
Success Factors
Success criteria for projects Success criteria for planning and controlling
Project Selection
Project Work
Planning Definition
PR Post-Processing
Stakeholder Management
Education
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 64
Success Factors for planning and controlling
Detailed and careful planning Aspects of planning games
Careful Planning giving space for alternatives allowing students to define aims and targets
Concentration on the early project phasesaims, targets, visions, partners, stakeholders
Supervision and control via reviews and presentations
Trust in the students´ teams´ engagementMotivation by delegation
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 65
Success Factors for projects
A positive effect for society and/or university. A learning effect with respect to the course objectives
Contribution of the individual project within the project portfolio. A good balance between viability and effect.
A project customer (sponsor, main stakeholder) that is willing to support the team.
Trust and confidence among stakeholders, teams and supervisor.
Students Skills
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 19/04/23 - 66
Summary
PPM Project Learning Planning Games Approaches
Detailed Planning Enough Flexibility
Success factors Professionalism and mutual trust Stakeholder management Careful preparation