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© History Unwired, 2004
http://web.mit.edu/frontiers
HISTORY UNWIRED: Towards a New Tourism Experience
© History Unwired, 2004
Quienes Somos?
History Unwired es una empresa de investigación y
desarrollo que surgió en el MIT que, usando tecnicas de
"diseño-centradas-en-el usuario" (user-centered design)
desarrolla contenidos para tecnologias moviles
orientadas a la exploracion de ciudades con alto
patrimonio historico
© History Unwired, 2004
Markets
14 Millones de Turistas en Venecia (year long)
Usuarios de Celular: mas del 70% de europeos tiene 1
Industria manufacturadora y de redes: incrementar margenes sobre la base de servicios “beyond voice”
El contenido puede ser el “rey”
© History Unwired, 2004
Segmentacion de Mercados
High-End Market: This group of potential users will look for functions that explain history, “hidden” Venice, and local life. They will also use the practical features such as transportation schedules and event information, but they are willing to pay a little extra to get the complete “scoop” on Venice.
Local Market: Possibly the most important aspect of the graph is that the locals are both the content producers and the custodians of the system, helping tourists use it and adding their own innovations and content.
Low-End Market: This group of potential users will be looking for practical information and not willing to pay so much. They might be most interested in mapping features, restaurant suggestions, and coupons. They might be the group most likely to violate the Decalogue, but also most likely to respond to financial incentives to follow Decalogue-endorsed routes and behaviors.
© History Unwired, 2004
Actores Involucrados:Clientes & Partners
Tour Operators Looking for Differentiation
Hotels, Cruise Ships, Tour Companies,
Tourism Publishers (Let’s go, etc)
Historic Cities Looking Towards the Future
Universities (IUAV, MIT)
Hotel/Restaurants
History Unwired
Cell Phone Manufacturers (Sony Ericsson) and Operators
Test Bed for new Content and Payment Model, Differentiation, Data Services Market Research, New Distribution
Channels
© History Unwired, 2004
Local Businesses Product placementAdvertisingCouponsLast-minute offers
Tourists/Travel OrganizationsContent download feesDevice rentalDevice purchaseAccess to photo albums/souvenirsPhone/SMS/e-mail/Web access
Cultural OrganizationsDigital/Audio guide developmentSpecial event multimedia packageVirtual mobile galleries
Governments/Universities
Promotion of development zones
Modern tourist materials
Device connection to government services
Safety and intelligent tourist
© History Unwired, 2004
Situation:Just got into Venice, don’t have too much
time, and want to know “What can we do?”
Design Challenge:
“Venice Frontiers” proposes an Explore category that gives visitors quick
suggestions for activities based on their location and time they will be in Venice.
This explore feature is linked to the Shopping, Food, and Events sections. In order to entice visitors to spend the night
certain tours or restaurants may be linked to hotel discounts. [correct?]
Category: “Modern Couple”
© History Unwired, 2004
Situation:Many tourists first arriving in Venice spend a lot of time figuring out where they are on
the map and good things to do nearby.
Design Challenge:
“Venice Frontiers” explores various location-aware capabilities for all maps and tours provided. Using cell phone towers,
networking points, or GPS, “Venice Frontiers” should locate the user upon
startup.
Category:
“Single Traveler”
© History Unwired, 2004
Situation:History lovers crave both immersive experiences in the city’s history and
thorough knowledge of how to get around the city. They need tools that allow them to move seamlessly from practical to historical
and even fictional media.
Design Challenge:
“Venice Frontiers” would build in depth historical multimedia information for
mobile devices. This information would always be linked to mapping and
transportation information. In addition, locally-produced and researched audio and video (IUAV) would be constant features
available throughout the system. So whether you want to know the story of the statue above you to the number of the bus taxi to Murano, the system makes all such
information accessible.
Category:“History Lover”
© History Unwired, 2004
Prototype Development Budget July-March, 2005
Item Cost Estimate (in
Euros)
Office/Studio Overhead (Rental, Secretary, etc.) 58,000
HU Team Salaries 80,000
Training Program (Ca’ Foscari and Others) 55,000
Consultant Fees (Design, Content Advisors,
Business, and Site Maintenance)
180,000
Marketing/Travel/Press Relations 50,000
Scientific Coordination and Report Collaboration 35,000
TOTAL 458,000 E
© History Unwired, 2004
Self-Sustained by 2006
Revenues from Rentals, Tour Companies, Operators, and other Civic Governments will make content profitable by 2006.
Prototype funding through Spring, 2005 (~450.000)
Initial operating funding (~250.000)
Profits support after 2006.
© History Unwired, 2004
STAGES
1. Implementation of network/transfer devices in streets and buildings.
2. Initial creation of content for a small area with local input = pilot.
3. Feedback from locals and tourists
4. Initial implementation
5. Building out network using university and local content producers.
6. Replicate in other cities
© History Unwired, 2004
Space
The next killer app is your surroundings
Venice
– 14M Visitors/Year
– Walking City
– Hunger for Story
– Untapped Adult/High End Market
© History Unwired, 2004
Time
Ability to quickly access information just on time and just-in-place
Practical, timely information (schedules, weather, warnings)
Deeper, longer expanded use of the device through IMMERSIVE NARRATIVE
© History Unwired, 2004
Why Tourists?
Tourists are sophisticated consumers. High-end niches
They have the time and interest in the stories surrounding them as they move through urban spaces.
Tourists are dynamic citizens of several cities throughout the world, specially in Europe.
Tourists want fast, secure and authentic (local) experiences.
© History Unwired, 2004
In an era of networks and devices … and converging protocols
We Create Content that works with and beyond short messaging and database query
Create immersive storytelling experiences that develop new mobile behaviors and data services markets.
© History Unwired, 2004
Opportunities
Mobile and Wireless Technologies Industry have not penetrated this market niche providing on-demand, customized historical information, creative experiences of place, and local interaction
Differentiation: Competition in Telecom has been tough, this product can create a competitive advantage for telecoms, device manufacturers, and tour operators.
Over 60% of European citizens are mobile technology users.
Content and social applications will be killer apps.
© History Unwired, 2004
MARKETS
1M tourists/month in Venice
Niches success -- spark larger trends (history lovers, cruise ships, etc.)
Network of historical cities (EU sponsorship and beyond)
Green tourism is more mobile and individual
Opportunity to sell an extra device with added value (in terms of content and networking).
Open the market for Pocket PC and Palms –new markets
© History Unwired, 2004
WHY US?
Connection to MIT Research and Development (ITCP)
Applied Humanism: Roots in history, sociology and anthropology of technology
International Team appropriate for diverse tourist flows.
Strong ties in Venice to government, grassroots, tourism, and university groups.
Young, inventive, and committed
© History Unwired, 2004
Why Venice?
World-Class Tourist City
Likelihood of ART/TECHNOLOGY Hub (Arsenale)
History as a hub from 15th century
Architecture and Ca’ Foscari young workforce
Flows of art, technology, and capital already exist
Workforce training
Boundary City: among the past, the future and the water
© History Unwired, 2004
Socio-Technical Scenarios
RFDI (Radio Frequency Identification)
Customized Tags with Public Displays (Plasma Posters)
Off-Line Content in Pocket PC or Palm Pilot
802.11b (Wi-Fi) Networks
Telecom Networks
Some sort of Combination
© History Unwired, 2004
LAB SPACE
Street/water-level lab
Organizational Space?
Research on HCI
Arsenale anchor operation
Geographically connecting east/west Europe (boundary space/city)
Diversify Venetian economy
Direct and Mobile Marketing Research
© History Unwired, 2004
Addressing Civic Needs
Local involvement will make the system both “authentic” and innovative
Locals can serve as living help system
Sensitive implementation to local needs (pedestrian traffic, local customs, courtesy, and other decalogue concerns)
Meaningful and “valuable” exchanges
© History Unwired, 2004
http://web.mit.edu/frontiers
HISTORY UNWIRED: Turismo Inteligente & Ciudadania
© History Unwired, 2004
El Turismo en la Era Digital
Ciudades con Patrimonio Historico se enfrentan al futuro
– Preservacion vs. Disneyficacion
Turismo esta expandiendose en nuevas formas segun consumidores cada vez mas exigentes (econ. Experiencia)
Autenticidad, Turismo alternativo, contacto con costumbres y gente local, turismo verde.
Seguridad: Informacion rapidad y oportuna para ciudades de ritmo lento
Dispositivos conocidos y en-uso en Territorios Desconocidos
© History Unwired, 2004
History Unwired: Quienes Somos
Developers: Michael Epstein, Cristobal Garcia and Filippo Dal Fiore + consultores ad hoc
Comite Consultivo: – Bill Mitchell, Head of Media Arts & Sciences, Media Lab– Henry Jenkins, Director MIT Comparative Media Studies – Jane Fountain, Director NCDG, Harvard University – Darrel Rhea, Principal Cheskin– Mitchell Resnick, Lifelong Kindergarten Director, MIT
Media Lab
© History Unwired, 2004
History Unwired: Servicios
Producimos contenido para tecnologias moviles para la exploracion de ciudades con alto contenido historico y potential turistico.
Nuestro enfoque es “centrado-en-el-usuario” basado en un dialogo permanente con locales, instituciones relacionadas y turistas.
Producimos contenido multimedia que satisface necesidades y problemas relacionados con informacion practica (no solo en el momento sino en el lugar preciso) y nuevas maneras de contar historias.
© History Unwired, 2004
Creacion, Promocion y Distribucion
Educacion de post-grado en Produccion de Medios Moviles.
Archivos Digitales para Ciudades con Patrimonio Historico.
Promocion de Connecciones Inter-Ciudad
Multimedios: Audio, Imagenes Historicas, Flash, Video, y sistemas de informacion basados en locaciones especificas.
© History Unwired, 2004
Clientes/Socios
Tour Operadores que buscan Diferenciacion
Hoteles, Cruceros, Empresas de Turismo
Ciudades Historicas mirando hacia el futuro
Clusters, Capacitacion Digital de la Fuerza, Guias Turisticos
Universidades
Colaboracion en Investigacion y Desarrollo (MIT, Ca’
Foscari, VIU, Centro Palladio, Ivrea Interactive, Alcala),
Testing al nivel de la calle, Cursos en Nuevos Medios, Intercambios Estudiantes
Empresas de Terminales y Operadores
Testear nuevos contenidos, plataformas y modelos de pago, Servicios de Datos en movimiento, Investigacion de Mercados,
Nuevos Canales de Distribucion
© History Unwired, 2004
Nuestro Objetivo en el mediano plazo … Red de Investigacion y Desarrollo en
Tecnologias y Contenidos Moviles usando un enfoque centrado-en-el-usuario, vinculada a Ciudades con Patrimonio Historico.
Laboratorio de Multimedios :
– En el desarrollo de tecnologia movil urbana
– Estudio para Nuevos Modos de Contar “la” Historia y “las” historias de una ciudad.
Marca para Experiencias Inmersivas en Zonas Densas Historicamente
© History Unwired, 2004
Prototype Development Budget July-March, 2005
Item Cost Estimate (in
Euros)
Office/Studio Overhead (Rental, Secretary, etc.) 58,000
HU Team Salaries 80,000
Training Program (Ca’ Foscari and Others) 55,000
Consultant Fees (Design, Content Advisors,
Business, and Site Maintenance)
180,000
Marketing/Travel/Press Relations 50,000
Scientific Coordination and Report Collaboration 35,000
TOTAL 458,000 E
© History Unwired, 2004
CONTRIBUTORS
Tour Operators
Distribution and Survey Collection
Research Funds
Civic Entities
(Regione Veneto, Comune di Venezia, Vicenza)
Research Funds
Universities
MIT: Mobile Content Templates and Software and Technology
Consulting
Ca Foscari/Univ. Venice: Work Space/Development Space
Cell Phone Manufacturers and Operators
Devices and Service (Sony/Erisson, Tre)
Software, XTML consulting
Research Funds
© History Unwired, 2004
Self-Sustained by 2006
Revenues from Rentals, Tour Companies, Operators, and other Civic Governments will make content profitable by 2006.
Prototype funding through Spring, 2005 (~450.000)
Initial operating funding (~250.000)
Profits support after 2006.
© History Unwired, 2004
STAGES
1. Implementation of network/transfer devices in streets and buildings.
2. Initial creation of content for a small area with local input = pilot.
3. Feedback from locals and tourists
4. Initial implementation
5. Building out network using university and local content producers.
6. Replicate in other cities