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© Anselm Spoerri
Lecture 14
Course Review– Course Objectives
– Design Principles
Evaluation Criteria used for Term Project
© Anselm Spoerri
Course Objective
Learn New Skills & Vocabulary
Learn MECHANICS
Create MEANING
Hands-on ExperienceCreating Multimedia Website– As your calling card - job search
© Anselm Spoerri
Recap – Guide the Eye
Sharp Contrasts– Light intensity, Color, Texture, Shape, Motion
Visual Grouping– Continuity Within vs. Sharp Change Across– Related = Spatially Close
– Unrelated = Large Gap
Visual Hierarchy– More Important = Larger / Sharp Contrast– Visual Weight = Conceptual Importance– Short-term Memory = 5 2
© Anselm Spoerri
Web Design – Krug’s Suggestions
Design for Scanning, not reading– Visual Hierarchy
– Visual contrast - size, bold, color
– Important things = Visually prominent
– Break pages up into clearly defined areas
– Related things = Spatially close, Nested
– Avoid “visual noise"
– Left-aligned text and sans serif typeface
– Clear what's clickable
– Use underline and/or color coding
Make each click a “mindless” choice
Cut ½ of words, then cut ½.
© Anselm Spoerri
Recap – Web User Behavior
Scan pages - don't read them
Look for anything = Search Interest Decide quickly Choose first “reasonable item”
Muddle through Don't figure out how things work Resist forming models
Stick to what works
© Anselm Spoerri
Web Design Implications
Scan pages - don't read them • Design for Scanning Make text short - cut words • Make page work at a glance Sufficient left margin, 640x480 = main message
• Create Visual Hierarchy
Look for anything = Search Interest Decide quickly Choose first “reasonable item”
• Make obvious what you can do on a page
• Make obvious what is clickable
Muddle through Don't figure out how things work Resist forming models
• Don't make users think Get rid of question marks Each item = clear purpose
Stick to what works • Repetition & Consistency Grid Layout, Easy Navigation, Graphics, Color Coding, Typography
© Anselm Spoerri
User Behavior Design Implications Design Specifics
1 Use Grid System
• Maintain ConsistencyHelps you decide: location of primary & secondary navigation; location and sizes of images; location of headlines, main text, annotations etc.
• Create Visual Hierarchy & Rhythm
• Present Information Clearly & LogicallyUsers can read info more quickly.Facilitates understanding and recall.
• Invisible Hand guiding users and creating sense of place
• Design for Scanning Make text short - cut words • Make page work at a glance Sufficient left margin, 640x480 = main message• Create Visual Hierarchy
• Make obvious what you can do • Make obvious what is clickable
• Don't make users think Get rid of question marks
Each item = clear purpose
• Repetition & Consistency Grid Layout, Easy Navigation,
Graphics, Color Coding, Typography
User Behavior Design ImplicationsUser Behavior Design Implications Design Specifics
Scan pages - don't read them
Look for anything = Search Interest Decide quickly Choose first “reasonable item”
Muddle through Don't figure out how things work Resist forming models
Stick to what works
User Behavior
© Anselm Spoerri
User Behavior Design Implications Design Specifics
2 Create Visual Hierarchy & Guide Eye
• Important Things = Visually Prominent(More Important = Larger / Sharp Contrast)Use headlines to guide the eye
• Visual ContrastUse sharp changes in size (headline), light intensity (bold), color, texture, motion to create contrast.
• Proximity: related things spatially closeSpatial separation = conceptual separation.Don't mix alignment styles.
• Use Grouping & Nesting to Increase Information Density (Short-term Memory = 3-7)Use bounding shapes.
• Design for Scanning Make text short - cut words • Make page work at a glance Sufficient left margin, 640x480 = main message• Create Visual Hierarchy
• Make obvious what you can do • Make obvious what is clickable
• Don't make users think Get rid of question marks
Each item = clear purpose
• Repetition & Consistency Grid Layout, Easy Navigation,
Graphics, Color Coding, Typography
User Behavior Design ImplicationsUser Behavior Design Implications Design Specifics
Scan pages - don't read them
Look for anything = Search Interest Decide quickly Choose first “reasonable item”
Muddle through Don't figure out how things work Resist forming models
Stick to what works
User Behavior
© Anselm Spoerri
User Behavior Design Implications Design Specifics
3 Typography Heuristics
• Sans Serif type is easier to read on screen
• Type size 10 -14 points
• 7 - 10 words per line
• Column width proportional to type size
• Bold and italic for small blocks of text
• Enough contrast between type & background
• Design for Scanning Make text short - cut words • Make page work at a glance Sufficient left margin, 640x480 = main message• Create Visual Hierarchy
• Make obvious what you can do • Make obvious what is clickable
• Don't make users think Get rid of question marks
Each item = clear purpose
• Repetition & Consistency Grid Layout, Easy Navigation,
Graphics, Color Coding, Typography
User Behavior Design ImplicationsUser Behavior Design Implications Design Specifics
Scan pages - don't read them
Look for anything = Search Interest Decide quickly Choose first “reasonable item”
Muddle through Don't figure out how things work Resist forming models
Stick to what works
User Behavior
© Anselm Spoerri
User Behavior Design Implications Design Specifics
1 Use Grid System
2 Create Visual Hierarchy & Guide Eye
3 Typography Heuristics
• Design for Scanning Make text short - cut words • Make page work at a glance Sufficient left margin, 640x480 = main message• Create Visual Hierarchy
• Make obvious what you can do • Make obvious what is clickable
• Don't make users think Get rid of question marks
Each item = clear purpose
• Repetition & Consistency Grid Layout, Easy Navigation,
Graphics, Color Coding, Typography
User Behavior Design ImplicationsUser Behavior Design Implications Design Specifics
Scan pages - don't read them
Look for anything = Search Interest Decide quickly Choose first “reasonable item”
Muddle through Don't figure out how things work Resist forming models
Stick to what works
User Behavior
© Anselm Spoerri
Mechanics – Goals
Mechanics - technical competency in web and multimedia design: – Navigation
– Easy to find your way? Consistent Primary Navigation? Site ID? Page name?
– Layout– Clear, instant Visual Hierarchy?
Pages easy to understand? "Look & feel" enticing?
– Typography– Text easy to read? Designed for scanning?
– Visuals– Graphics easy to understand? Image Layouts tell a story?
Animations are well constructed? tell a story?
– Interactivity– Use of interactive elements - links, rollovers, image maps?
Interactive elements easy to understand and effective?
© Anselm Spoerri
Meaning – Goals
Meaning - concise presentation of content and effective use of multimedia: – Clarity
– Content easy to understand?
– Conciseness– Content presented in a concise form?
Enough information but not too much?
– Relevance– Content informative? Relevant? Insightful?
Creativity– Creative Use of text, images, multimedia & interactivity? – Creative Approach to answering the question: "Why be a
Librarian in the 21st Century?"