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© 2003 Gina Joue & Brian Duffy Dr. Brian Duffy [email protected]

© 2003 Gina Joue & Brian Duffy Dr. Brian Duffy [email protected]

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Page 1: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

Dr. Brian [email protected]

Page 2: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

A Flexible Framework for All

Socially engage each other on an equal footing by encouraging and facilitating minority groups to seamlessly integrate with everyone through universal design and a modular peripherals approach

The Multimodal Approach

Flexible integration between sensor modalities:

Fusion

Flexible integration of actuator modalities:

Fission

Page 3: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

Multimodal Fusion

TypingHandwriting

Pushing and clickingGloved hand gestures

Speaking

Body movementHead movement

Free hand gesturesFacial expression

Eye movement

Hand pressure

Muscle activity

Body stress levels

Brain activity

Position / Motion

Audio

Video

Tactile / Force

Skin Conductance

Neural

Voltage

keyboardtabletmouseglove

microphone

camera

haptic device

EEG

EMG

GSR

Page 4: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

Plug′n PLAY

Flexible Hardware ::

Social Interfaces ::

Play with Reality ::

Active Chair

Robotics

Virtual &Augmented

Reality

Page 5: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

The Active Chair :: Design

Air System3 pneumatic cylinders Variable air speed controllersPressure controllersSolenoid valves

Control SystemUSB system using a PIC controller (PIC16F87x) with Serial Communications Interface in full duplex mode (asynchronous) & a USB interface circuit

DesignHolds the occupant in a minimal-stress posture between the neutral body posture of zero gravitation and a normal posture of relaxation on a flat, level surface (based on NASA experimentation).

Page 6: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

The Active Chair :: Control

Page 7: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

The Active Chair :: Vicarious Adrenaline

Can you really know how I feel?

… where the OBSERVER

becomes the PARTICIPANT

OBJECTIVE: the transference of adrenaline-based motor sport experiences to an observer through a complex inter-modal interaction.

Page 8: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

The Active Chair :: Vicarious Adrenaline

“I used the term ‘rodeo-chair’. It is embedded in therapeutic connotations that are attached to the medical viewpoint of disability. However, the haptic

chair uses a reality that involves a playful atmosphere. This maze allows the mind to be in tune with an exterior force. It can be set in a virtual

environment or ultimately in a social context. If the body is paralysed, it does not mean it has to curl up. It needs exercise.

The mind is in the driving seat.” JAMES BROSNAN

Page 9: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

Immersive Play for All :: TRUST

Installed at the KK Women & Children’s Hospital in Singapore in 2005

Page 10: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

Social Interfaces :: JoeRobot

OBJECTIVE: To develop a robust modular robot for explicit social interaction between a robot and one or more other robots, virtual avatars or humans

The ideal is a balance between developing a system that can realistically meet the expectations of the people it interacts with while still embracing its machine-like qualities that make it ultimately useful

Page 11: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

Social Interfaces :: JoeRobot

Articulation When it moves it comes “alive”

Perception Vision: Colour tracking, feature recognitionLocalisationBiosensors

Communication Speech recognition & synthesisGestures

ControlModular code structureBehaviour librariesVision algorithmsCommunication protocolsSoftware interfaces (presentation) Embedded systems (e.g. speech)

Page 12: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

Play with Reality :: Seamless Worlds

Seamless integration of realities

Judicious synthesis between the real & the virtual

Manage how Virtual & Augmented Reality can become a powerful medium in our social play

fuse the REALGAME

Page 13: © 2003 Gina Joue & Brian Duffy Dr. Brian Duffy brd@media.mit.edu

© 2003 Gina Joue & Brian Duffy

Make it real …

A strong need to develop flexible modular designs to promote real interaction regardless of abilities, age, or situation.

SENSE – FEEL –EXPERIENCE

The integration of multi-sensory stimulation creates a highly immersive environment that helps facilitate motor control rehabilitation.

“… allows the mind to be in tune with an exterior force.”

James Brosnan