Oculus rift

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oculus rift

Text of Oculus rift

  • 1. OCULUS RIFT

2. 90S VR 3. PALMER LUCKEY 4. KICKSTARTER DEVKIT1 5. 2014: DEVKIT 2 6. POSITIONAL TRACKING 7. LOW PERSISTANCE OLED 8. KEY BREAKTHROUGHS VS. 90S -Lens design -Softwarematige correctie (shaders) -Chromatische correctie -Smartphone industrie -Game industrie 9. BEST PRACTICES -Game design -Rendering prestaties -Simulators 10. TOEPASSINGEN -Games -Architectuur -Education -3D design -Diplopie -Therapeutisch 11. PREVIEW https://www.youtube.com/watch?v=BBG-YJLCEv4