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This is a talk I gave to some games and animation students at Norwich University College of the Arts. I spoke about my background, Honeyslug and my views on game design. I also mentioned my recent visit to GDC. Most of the slides don't have any text on them...so if you want to know what I was talking about - just ask!
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Nat Marco
Designer and Co-Founder of Honeyslug.
Pre-Honeyslug I was a Designer at Morpheme Game Studios, a satellite studio of Eidos Interactive.
@whenDoWeEat
www.honeyslug.com
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Studied animation at Uni – specialising in Claymation.
Work experience at Morpheme Wireless.
Try thinking outside the box!
(Show old Uni Showreel here.)@whenDoWeEat
@whenDoWeEat
About Honeyslug
3 full time employees (design, code, production, QA).... plus freelance artists (both visual and audio).
We have developed games for multiple platforms and are working on more!
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(Show Honeyslug Showreel here.)@whenDoWeEat
You’re a designer? So…you do the art?
In a small studio – roles merge.
A lot of the tasks are shared by all 3 of us.
Expect to wear many hats!
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Ideas
Paper Design vs Flash Prototyping
Brainstorm
Collaboration
Let ideas evolve over time
Re-visit/re-hash old (discarded) ideas
Take inspiration from everywhere – not just other computer games!
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Work Flow
No set work flow!
Initial Idea/Work for Hire
Flesh Out Idea/Flash Prototype
Self Fund? Publisher? Costs!
Who should we work with…?
Make Game!
Focus Testing & Testing
Marketing
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Design Principles
Fun!
Accessible
Keep things simple!
Surprise the player
Reward rather than punish
Be open to whimsy
Don’t be precious about ideas
Playfulness
@whenDoWeEat(Play Dara O’Briain Clip)
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http://brutallyunfairtactics.com/
Thanks!@whenDoWeEat