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© 2013 Autodesk Designing for Virtual Production Joel Pennington Product Designer

UXSG#7 Keynote Presentation

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Joel Pennington - Designing for virtual production

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Page 1: UXSG#7 Keynote Presentation

© 2013 Autodesk

Designing for Virtual Production

Joel Pennington Product Designer

Page 2: UXSG#7 Keynote Presentation

Virtual Production

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Virtual Production

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Wanted  to  be  an  Architect  

Went  to  film  school  

Worked  in  Games  

Worked  in  Film  

Work  in  So7ware  

Joel Pennington

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Electronic Arts

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Acquire  hundreds  of  moves  

Automated  system  cleans  up  mocap  data  immediately  

a7er  cut  

Ar?st  performs  final  touches  only  

Deliver  more  data  to  the  client  faster  than  before,  in  less  

?me  

Electronic Arts

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ImageMovers Digital

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Editorial  

Mo?on  Capture  

Layout  

Anima?on  

Sim  and  F\X  

Ligh?ng  Stereo  

Render  and  Comp  

Done  

Concept  art  and  Story  

ImageMovers Digital

Produc?on  

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ImageMovers Digital

Automate  data  capture  and  processing  

Connect  all  stage  ac?vi?es  to  the  company  database  

Maintain  a  connec?on  with  interdependent  departments  

Ability  to  revert,  undo,  and  redo  at  the  director’s  whim  

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Autodesk

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Autodesk

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Project 881

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Project 881

881  

Autodesk  

Weta  Digital  Lightstorm  

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Lightstorm

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Weta Digital

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Weta Digital

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•  The  problems  with  our  product  

Project 881

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Show  Holes  in  Mo?onBuilder  •  Show  scene  where  director  can’t  select  something  •  Show  difference  in  rendering  

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•  Team  Challenges  

Project 881

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§  Our  Approach  

Project 881

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•  Management  trust  in  our  process  

Project 881

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§  Adop?on  of  Agile  

Project 881

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•  Partner  commitments  

Project 881

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•  A  new  Mo?onBuilder  

Project 881

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•  Show  cool  stuff  in  mo?onbuilder  – Ruler  – Easy  Selec?on  – Recording  to  disk  – Rendering  – Story  tool  – Virtual  Camera  

Project 881