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Design for Impact Annet Bruil Freelance Social Designer [email protected] www.annetbruil.com

UXSG2014 Lightning Talks - Design for impact (Annet Bruil)

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Design for impact Presented by Annet Bruil Social Designer Design for Impact, Singapore

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Page 1: UXSG2014 Lightning Talks - Design for impact (Annet Bruil)

Design for Impact Annet Bruil

Freelance Social Designer  

[email protected] www.annetbruil.com

Page 2: UXSG2014 Lightning Talks - Design for impact (Annet Bruil)
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Design for Impact =

Design for the betterment of people

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Design does change behavior

But a product is not responsible for its actions, I view it as the relation between the user & product that

changes the behavior.

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Bottom of the Piramid

Bottom of the Piramid

LifeStraw®  

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Sustainability

Designer:Jihyun  Ryou

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Social problems

Designer:Annet Bruil

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Social-

DESIGN

Transformation-

Implication-

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Social problems?

Product influence theory

Design strategy & tactics

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Social dilemmas

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Social dilemmas

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Deconstruct social dilemmas

Individual vs. Collective concerns

Short term vs. Long term

concerns

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Deconstruct social dilemmas

Individual vs. Collective concerns

Short term vs. Long term

concerns

“Hey,  but  we  are  a  civilised  society,  right?”  

Page 18: UXSG2014 Lightning Talks - Design for impact (Annet Bruil)

Deconstruct social dilemmas

Individual vs. Collective concerns

Short term vs. Long term

concerns

“We  have  social  glue,  if  everyone  s;cks  to  that  we  would  not  have  problems,  right?”  

“Hey,  but  we  are  a  civilised  society,  right?”  

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• Mimicking  • Empathy  • Reciprocity  norm  • Injunc6ve  norms  • Social  values  

Social constructs

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Rules & regulations

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Long term consequences

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Limited will power

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Society = primed with pro self

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Design addresses individual concerns

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Social dilemmas

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Deconstruct social dilemmas

Individual vs. Collective concerns

Short term vs. Long term

concerns

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Individual Collective

Long term

Short term

Social dilemmas

“I  want  to  get  in  now”  

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Individual Collective

Long term

Short term

Social dilemmas

“I  want  to  get  in  now”  

“I  want  arrive  on  0me”  

Page 29: UXSG2014 Lightning Talks - Design for impact (Annet Bruil)

Individual Collective

Long term

Short term

Social dilemmas

“I  want  to  get  in  now”  

“I  want  arrive  on  0me”  

“We  don’t  want  to  struggle  to  get  in  and  out  and  bump  into  each  other”  

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Individual Collective

Long term

Short term

Social dilemmas

“I  want  to  get  in  now”  

“I  want  arrive  on  0me”  

“We  don’t  want  to  struggle  to  get  in  and  out  and  bump  into  each  other”  

“We  want  to  train  ride  to  be  as  fast  as  possible”  

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Individual Collective

Long term

Short term

Social dilemmas

“I  want  to  get  in  now”  

“I  want  arrive  on  0me”  

“We  don’t  want  to  struggle  to  get  in  and  out  and  bump  into  each  other”  

“We  want  to  train  ride  to  be  as  fast  as  possible”  

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Addressing 1 concern leads to accomplish the second concern?

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Framework (Tromp 2013)

(Tromp,  2013)  

Personal  concerns  

Collec;ve  concerns  

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Theory to explain product influence

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Activity

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Practice

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Systems theory

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Still designing to change eating behavior?

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Affordance

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Nudge

Design: Annet Bruil www.ETEPLATE.com

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Persuasion

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How to design

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Framework (Tromp 2013)

(Tromp,  2013)  

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Strategy

(Tromp,  2013)  

Discouraging  behavior  

Encouraging  behavior  

Implicit  

Explicit  

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Strategy

Discouraging  behavior  

Encouraging  behavior  

Implicit  

Explicit  

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Strategy

Discouraging  behavior  

Encouraging  behavior  

Implicit  

Explicit  

Page 47: UXSG2014 Lightning Talks - Design for impact (Annet Bruil)

Strategy

Discouraging  behavior  

Encouraging  behavior  

Implicit  

Explicit  

Page 48: UXSG2014 Lightning Talks - Design for impact (Annet Bruil)

Strategy

Discouraging  behavior  

Encouraging  behavior  

Implicit  

Explicit  

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v  

Tactics

(Tromp,  2013)  

Apparant  

Weak  

Strong  

Hidden  

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Tactics

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Deconstruct social problems; from collective needs and personal needs, both short & long term. Theory to understand which behavior you can effect & theory on how to change the behavior through products. User experience design considerations; strategy & tactics

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Questions?

Annet Bruil – [email protected] www.annetbruil.com

www.eteplate.com