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Tom Wellings Design Research and User Experience Specialist Emotive Systems Ltd [email protected] UXability Where experiential human factors meets interaction design UX Camp | Brighton December 8 th 2012

UXability: Where experiential human factors meets interaction design

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  1. 1. UXability Where experiential human factors meets interaction design UX Camp | Brighton December 8th 2012Tom Wellings Design Research and User Experience Specialist Emotive Systems Ltd [email protected]
  2. 2. Usability, Utility and User Experience Usability = how easy and pleasant a product is to use Utility = whether the product provides the features you need Useful = usability + utility An expanded definition:User Experience Supports creativity Efficient Easy to rememberHas good utility Safe HelpfulSatisfying to use EffectiveMotivatingEasy to learnUX Camp 2012 | [email protected]
  3. 3. User Experience FrameworkWellings, T., Williams, M.A. & Pitts, M.J., (2012). Characterising the experience of interaction: An evaluation of automotive rotary dials. Ergonomics, 55 (11), 1298-1315. UX Camp 2012 | [email protected]
  4. 4. Why is user experience important? Safety: Driver distraction when using In Vehicle Information Systems (IVIS) is correlated with crash risk Brand reputation - Poorly resolved technology has large negative impact on customers view of automotive brands (e.g. BMW iDrive, My Ford Touch) Customer satisfaction Problems rates are up 18% for audio, entertainment, and navigation systems since the 2010 JD Power IQS survey, and up 28% since 2009UX Camp 2012 | [email protected]
  5. 5. Usability vs. MarketabilityKathy Sierra (2007) UX Camp 2012 | [email protected]
  6. 6. Maximizing initial sales or maximizing long-term customer satisfaction? Consumers know that products with more features are harder to use, but before purchase they value capability more than usability. Even when consumers are allowed to customize a product, they load on the features, worrying little about the learning curve they are setting for themselves. Once consumers have used a product, their preferences change. Suddenly, usability matters more than capability. Rust, R.T., Thompson, D.V. & Hamilton, R.W., (2006). Defeating Feature Fatigue. Harvard Business Review, 84 (2), 98-107. UX Camp 2012 | [email protected]
  7. 7. Vehicle Interiors- a vision of the future?UX Camp 2012 | [email protected]
  8. 8. Current reality mostly Familiar and easy to use Muscle memory and kinaesthetics Users benefit from direct access to frequently used features through hard buttons. E.g. audio volume, HVAC temperature, driving dynamicsUX Camp 2012 | [email protected]
  9. 9. Towards the glass cockpitUX Camp 2012 | [email protected]
  10. 10. The demise of hard buttons? Trend from mechanical to membrane switches to Secret until lit proximity sensing switches. Issues for increasing visual demand - little or no haptic component Driven by styling, marketing, and CE productsUX Camp 2012 | [email protected]
  11. 11. Dont speak too soon This is an emotional subjectI love what you've become Cadillac, and I only want good things for you, but if you can't give me actual buttons with tactile feedback that I can use while watching the road, I'm afraid it's over between us.UX Camp 2012 | [email protected]
  12. 12. Switch quality and the user experienceThe overall appeal of the sensory interaction is dependent on the Positivity/Precision of the dials, and their (lack of) Unrefined Loudness.Wellings, T., Williams, M.A. & Pitts, M.J., (In press). Characterising the experience of interaction: An evaluation of automotive rotary dials. Ergonomics. UX Camp 2012 | [email protected]
  13. 13. Mental workload and driver distraction In Vehicle Information Systems (IVIS) are not websites Safe operation is criticalAudi Electric R8 ConceptUX Camp 2012 | [email protected]
  14. 14. Changing legislation Research by The U.S. National Highway Traffic Safety Administration (NHTSA) has shown: > 17 percent of all police-reported crashes in 2010 reportedly involved some type of driver distraction. > Of these, 26,000 accidents were caused by distraction from "a device/control integral to the vehicle such as a navigation or infotainment system. New guidelines aim to limit the use of in-car technology that is "not directly relevant to safely operating the vehicle, or that causes undue distraction." US Department of Transportation, (2012). Visual-Manual NHTSA Driver Distraction Guidelines for In-Vehicle Electronic Devices. NHTSA-2010-0053 UX Camp 2012 | [email protected]
  15. 15. Categorising driving-related functions: critical vs. non-critical How do you classify which interaction tasks are directly related to the driving task? Is this relationship of the same importance in all situations? Contextual awarenessUX Camp 2012 | [email protected]
  16. 16. Personalisation Cockpit technology has emerged as a leading differentiator when considering and purchasing an automobile for young adult consumers (Deloitte, 2011). Downloadable in-car apps? Social media updates? Personalised menus with shortcuts to favourite features Differences between younger and older customers? More research needed on the safety implications of user-modified interfacesUX Camp 2012 | [email protected]
  17. 17. Multimodal user interfaces Used alongside other forms of input interfaces Hand writing recognition Will legislation make these interfaces redundant?UX Camp 2012 | [email protected]
  18. 18. Audi TouchPadUX Camp 2012 | [email protected]
  19. 19. Augmented realityUX Camp 2012 | [email protected]
  20. 20. Summary Automakers must keep in-vehicle infotainment systems fresh with new content and features, achieve seamless integration with mobile apps and devices, create personalized user experiences, and accelerate their development cycles to keep pace with the expectations of the connected consumer. And, somehow, they must achieve all this without compromising safety and reliability. (QNX, 2012)UX Camp 2012 | [email protected]
  21. 21. References Deloitte. 2011. Third Annual Deloitte Automotive Generation Y Survey: Gaining Speed Gen Y in the Drivers Seat. Deloitte Consulting LLP. DTI. 2004. Innovation through people-centred design - lessons from the USA. In: Wakeford, N. (Eds.), Global Watch Mission Report. Department of Trade and Industry, UK, URN 04/1863 Jordan, P., 2000. Designing pleasurable products : an introduction to the new human factors, London, Taylor & Francis. Nielsen, J. 2012. Ten usability heuristics [online]. Available from http://www.useit.com/papers/heuristic/heuristic_list.html [Accessed 18 Sept 2012] Pitts, M.J., Burnett, G.E., Skrypchuk, L., Williams, M.A., Wellings, T. & Attridge, A., 2011. Visualhaptic feedback interaction in automotive touchscreens. Displays, 33 (1), 7-16. QNX, 2012. QNX CAR 2 all about infotainment system personalization [online]. SAE. Available from: http://www.sae.org/mags/AEI/11353 [Accessed 18 Sept 2012]. Stanton, N., Salmon, P., Walker, G., Baber, C., and Jenkins, D., 2005. Human Factors Methods: A Practical Guide for Engineering and Design, Aldershot, Ashgate Publishing Ltd. Wellings, T., 2012. Designing the Interface. In: Tovey, M. ed. Design for Transport. Farnham: Gower, 317-334. UX Camp 2012 | [email protected]
  22. 22. Measurement Scales 9 point Hedonic scale7 point rating scale5 point Likert scaleDescribe what scale anchors mean CriteriaRattling sound Effort SolidityDefinitionScale anchorsThe sound made by parts of the dial knocking against each other when it is grasped and wobbled The overall force required to turn the dial Having a strong and substantial qualityNot rattly very rattlyUX Camp 2012 | BrightonLow effort high effort Flimsy - [email protected]