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UX Research The most powerful tool in your kit?
Mary Wharmby UX Design Director, Spring Studio !@marywharmby www.marywharmby.com
Presented to Tradecraft September 30, 2014
You must UNDERSTAND
a problem before you can solve it.
Who are we designing for?
What do they want?
What do they they hate?
What do they love?
When, where, how do they engage?
Who are they with?
What is the scenario?
How can we help?
Where are the hand offs?
How do we know?
Research.
Top three goals of research
understanding empathyinsight
On that foundation
generate opportunities prioritize features
inform strategy and tactics
But it doesn’t have to be really big or expensive
Research can be as simple as “people watching”
Listening
Having a meaningful conversation
Two major purposesGenerative
Conducted before beginning design. Helps
identify user goals, needs, behaviors,
attitudes,and mental models. Used to generate
ideas for design solutions.
Evaluative
Conducted once there are designs to test with
users. This can be a completed design, wireframes or even
concept sketches. Used to determine the success of
the design.
Generative EvaluativePrototype
Ideas
Insights
Opportunities
Effectiveness
Improvements
Usefulness
Understanding Usability
Two broad approachesQualitative
Gain an understanding of underlying reasons
and motivations.
Provide insights into setting, touch points and relationships.
Quantitative
Quantify data and generalize results from a
sample.
Measure the incidence of various views and
opinions in a chosen sample.
Mix and matchQualitative Quantitative
Gen
erat
ive
Eva
luat
ive
Interviews
UsabilityTesting
Surveys
Analytics
Regardless of purpose or approach, research
usually has three phases
Before, during and after
Strategize
Hypothesize
Script
Prepare
Facilitate
Observe
Listen
Collect
Group
Synthesize
Map
Understand
AnalysisExecutionPlanning
Time budgeting
Time for planning and analysis is usually
underestimated
Loose rule of thumb
Planning : Execution : Analysis 1 : 1 : 1 (at least)
PLANNING
Start broad !
What problem are you trying to solve?
Then go narrow !
What specific questions will provide insights?
What triggered the journey/encounter? What were the expectations?
What did he or she think, feel, do at different
points in time? What touch points did he or she interact with?
What people were involved? What tech (screens, devices, etc.) were involved?
How was the experience?
How can we find out?
Choose a method
Stakeholder/SME Interviews
Competitor Reviews
Observation
Contextual Inquiry
Usability Testing
Focus Groups
Surveys
Remote Testing
Card Sorting
Diary Studies
But which method when?
Focus Groups
Interviews
Surveys
Card Sorting
Cognitive Walkthrough
Usability Testing
x
x
x
User Needs Concept Validation
Usability
!
x
!
x
x
!
x
!
!
x
x
Choose participants
Who are you designing for? Choose participants that closely match your target audience.
Where can you find them? Its usually best to observe them in the wild.
How can you get them to participate? Many people are interested in helping. Or, compensate.
Formulate a planResearch goal
Schedule and budgetProblem / hypotheses
Recruitment profile/screener (persona hypotheses) Research method
Task listTesting environment and/or equipment
Facilitator script / discussion guide Evaluation criteria
Prepare your materials
Discussion guide
Post-Its or index cards
Sharpies
Prototype
Visual aids
Camera
Recorder
Notetaker/observer
EXECUTION
Be ready and nimble
The better your research is planned and executed, the more valid and useful the results.
Let participants react to your designs and not to the test itself.
Pivot when necessary.
Warm it up
Put your participant at ease - make them welcome and relaxed Establish rapport
Thank them for participating!Give them their overall objective Give them an idea what to expect
Make sure they understand we are NOT testing them Explain that you may not be able to answer questions Ask them to think out-loud as they go through tasks
Lead and follow
Start wide and narrow as you go Ask open questions
Articulate a scenario so the user can orient themselves Don’t ask leading questions
Keep the wording of tasks simple Don’t give away the answer in the task description
Ask what they are thinking and feeling as well as doing Observe what they do (not necessarily what they say)
React smoothly
Answer a question with a question (what do YOU think that
button should do?) Be patient!
Their are no wrong answers Take criticism with grace
At the end answer any questions that came up Thank the participant
Capture everything
Video the interview/encounter Sketchnote the interview
Use sticky notes to record observations and ideas Take photos of setting and artifacts
ANALYSIS
What does it mean? !
How can you make the information most accessible and actionable to team
members, stakeholders and yourself?
Create tools (design research artifacts)
!
Mind maps, personas and journey maps are my top three
Discover connections with mind maps
Start with one story then build outGroup ideas and draw connections
Look for surprises, trends and opportunities
Issues
Link to Source/ File & Inline/
URL
Descriptionof problem, how
to fix and examples
References
Correlated Issues
Advice/Recommend
ations
Comment History
Explanation/ Examples
Status(Issue Age)
Not Fixed
History
Fixed(gone)
Attempt Fail
No Attempts
Maps
HP Defined Priority
Kingdoms
PCI
OWASP
OtherOtherOther15 Others
High
Critical
Medium
Low
First Appearance
(new)
Which scans has it show
in
Category(~550)
Understand users with personas
Capture:
Attitudes and mindsets Goals
Behaviors Opportunities
Who is the user? What do they care about? What do they love/hate?
How do they interact? How can we help?
Model context with journey maps
Illuminate the complete experience a person may have with your product or service.
Visually describe how an experience unfolds over a period of time and through different touch points and channels.
Enable deep understanding of the user’s entire experience.
Highlight design opportunities.
Experience Map for Rail Europe | August 2011
STAGES
DOING
FEELING
Research & Planning Shopping Booking Post-Booking, Pre-Travel Travel Post Travel
EXPERIENCE
Rail Europe Experience Map
Kayak, compare
airfare
Google searches
Research hotels
Talk with friends
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Paper tickets arrive in mail
• I’m excited to go to Europe! • Will I be able to see everything I can?• What if I can’t afford this?• I don’t want to make the wrong choice.
• It’s hard to trust Trip Advisor. Everyone is so negative.
• Keeping track of all the different products is confusing.
• Am I sure this is the trip I want to take?
• Website experience is easy and friendly!• Frustrated to not know sooner about which
tickets are eTickets and which are paper tickets. Not sure my tickets will arrive in time.
• Stressed that I’m about to leave the country and Rail Europe won’t answer the phone.
• Frustrated that Rail Europe won’t ship tickets to Europe.
• Happy to receive my tickets in the mail!
• I am feeling vulnerable to be in an unknown place in the middle of the night.
• Stressed that the train won’t arrive on time for my connection.
• Meeting people who want to show us around is fun, serendipitous, and special.
• Excited to share my vacation story with my friends.
• A bit annoyed to be dealing with ticket refund issues when I just got home.
View maps
Arrange travel
Blogs & Travel sites
Plan with interactive map
Review fares
Select pass(es)
Enter trips Confirm itinerary
Delivery options
Payment options
Review & confirm
Map itinerary(finding pass)
Destination pages
May call if difficulties
occur
E-ticket Print at Station
Web
raileurope.com
Wait for paper tickets to arriveResearch destinations, routes and products
Live chat for questions
Activities, unexpected changes
Change plans
Check ticket status
Print e-tickets at home
web/apps
Look up timetables
Plan/confirm activities
Web
Share photos
Share experience (reviews)
Request refunds
Follow-up on refunds for booking changes
Share experience
Buy additional tickets
Look up time tables
Opportunities
Guiding Principles
Customer Journey
Information sources
RAIL EUROPE
THINKING
• What is the easiest way to get around Europe?• Where do I want to go?• How much time should I/we spend in each
place for site seeing and activities?
• I want to get the best price, but I’m willing to pay a little more for first class.
• How much will my whole trip cost me? What are my trade-offs?
• Are there other activities I can add to my plan?
• Do I have all the tickets, passes and reservations I need in this booking so I don’t pay more shipping?
• Rail Europe is not answering the phone. How else can I get my question answered?
• Do I have everything I need?• Rail Europe website was easy and friendly, but
when an issue came up, I couldn’t get help.• What will I do if my tickets don’t arrive in time?
• I just figured we could grab a train but there are not more trains. What can we do now?
• Am I on the right train? If not, what next?• I want to make more travel plans. How do I
do that?
• Trying to return ticket I was not able to use. Not sure if I’ll get a refund or not.
• People are going to love these photos!• Next time, we will explore routes and availability
more carefully.
Ongoing, non-linear
Linear process
Non-linear, but time based
Communicate a clear value proposition.
STAGE: Initial visit
Connect planning, shopping and booking on the web.
STAGES: Planning, Shopping, Booking
Arm customers with information for making decisions.STAGES: Shopping, Booking
Improve the paper ticket experience.
STAGES: Post-Booking, Travel, Post-Travel
Make your customers into better, more savvy travelers.STAGES: Global
Proactively help people deal with change.STAGES: Post-Booking, Traveling
Support people in creating their own solutions.STAGES: Global
Visualize the trip for planning and booking.STAGES: Planning, Shopping
Enable people to plan over time.
STAGES: Planning, Shopping
Engage in social media with explicit purposes.STAGES: Global
Communicate status clearly at all times.
STAGES: Post-Booking, Post Travel
Accommodate planning and booking in Europe too.STAGE: Traveling
Aggregate shipping with a reasonable timeline.
STAGE: Booking
Help people get the help they need.
STAGES: Global
GLOBAL PLANNING, SHOPPING, BOOKING POST-BOOK, TRAVEL, POST-TRAVEL
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Mail tickets for refund
Get stamp for refund
OK, BUT THEN WHAT?
Make use of your artifacts
Define and rank opportunities
Inform strategy and tactics
Share understanding within and across teams
And keep using them
Create living documents that are continuously updated
Gut check designs along the way Maintain the overall vision
Keep your audience at the center of your thinking
DON’T FORGET
You must UNDERSTAND
a problem before you can solve it.
Research can be the MOST POWERFUL TOOL
in your kit!
Methods will vary from project-to-project
!
Scope and cost will vary (widely)
But, some research is always better than
none.
Thank you!
Mary Wharmby UX Design Director, Spring Studio
!@marywharmby
www.marywharmby.com
Photo Credits
Men talking: https://flic.kr/p/zkGwh Chess: https://flic.kr/p/e62U9Z Lab: https://flic.kr/p/cW3F6C
Journey Map: Adaptive Path Road: https://flic.kr/p/4Bo5g
Brain: https://flic.kr/p/5kpAF6