Upload
cxpartners
View
4.817
Download
0
Embed Size (px)
Citation preview
UX LeadershipUX Scotland, 2015James Chudley
Hi, thanks for dropping by. I’d like to talk about why leadership is
critical to great design and share some soft skills you’ll need to lead
successful teams.
@chudders
Hello!
Hello! I’m a User Experience Director at cxpartners. I run
large scale user centred design projects for clients all over the
world.
@chudders
My plan for the next 45 minutes
1 Why does great design need great leadership?
2 (Soft) leadership skills to pay the bills
…..expect practical advice & please ask me stuff as we go!
This is what I plan to cover in my talk. Note the soft skills bit, my goal is to give you a bunch
of useful stuff you can use immediately in your day job.
A story of theft as I transition from a ‘designer’ to ‘leader’
@chudders
Research assistant
IA
Intranet manager UX consultant
Head of UX
Principle consultant
AuthorUX Director
Head of product
20151998
This presentation pulls together lots of things I’ve learnt from
working for great leaders along the years and have then found
successful myself.
@chudders
My lens - leading UCD projects within a UX consultancy
I work ‘consultancy side’ so that probably biases how I see the world, but the principles here
are universal wherever you work.
This is for everyone, not just ‘managers’ or ‘leaders’
@chudders
The managers job is to plan, organise and co-ordinate. The leaders job is to inspire & motivate
http://guides.wsj.com/management/developing-a-leadership-style/what-is-the-difference-between-management-and-leadership/
Adapted from “The Wall Street Journal Guide to Management” by Alan Murray, published by Harper Business.
Not many people have ‘leader’ in their job title but many of us
(however senior or not) find ourselves in situations where we need to lead others during
projects.
Design projects are chaotic
@chudders
‘Squiggle’ by Damien Newman Central Office of Design
This brilliantly represents the chaotic and unpredictable nature
of design projects. Strong leadership is crucial to guide
people through that crazy early phase and beyond.
Outcome is unknowable, journey is unknown
@chudders
It makes sense that a journey with an unknowable destination will require a strong leader ..Me
A metaphor of a journey is useful when considering
projects. Every journey requires a leader to guide your way.
@chudders
Anyone worked on a project that went wrong?
Design/ technology projects go wrong (a lot) so you need
strong leaders to get you out of the woods.
@chudders
Loads of stakeholders (who don’t agree)
Also design projects typically involve lots of stakeholders who want to be heard and influence the outcome. Without leaders
these projects can end up trying to deliver to everyone and
pleasing no one.
Products must ship despite design being…
@chudders
Politics
Hard
Constraints
Never finished
Compromise
Opinion
A hypothesis
All of these things represent the reality of design projects. Acknowledging these is really helpful as it helps to reduce stress and keep the project
moving.
You get ‘seagulled’ by ‘HiPPOS’
@chuddershttps://www.reddit.com/r/NewCerulean/comments/27qwl3/subject_initial_field_observations_of_flying/
No-one likes being seagulled, let alone by a HiPPO! (just
imagine the mess)
(Soft) leadership skills that pay the bills
@chudders
This part of the project shares loads of soft skills and
techniques you can use today on your projects.
This stuff is easy, you don’t need an MBA…
These ‘management’ books are a bit depressing compared to those nice design books you
used to read! You don’t need an MBA to do this stuff, I promise
you can do most of it today.
Why should people follow you?
@chudders
Write down 5 qualities of leaders you admire
Copy them
1
2
Consider that if you are a ‘leader’ why should someone
want to follow you? Think about the qualities of people you admire and copy them.
@chudders
Be positive and enthusiastic
Anyone can just decide to be positive if they want to. It
makes such a massive difference on projects. I would
sooner hire on attitude over experience any day.
@chudders
Don’t (ever) take the credit & admit you failures
I’ve seen managers pop up at the end of projects and steal the glory (think John Terry).
Don’t ever do it, make sure your team get the glory. Also admit when you get stuff wrong, it
can be very liberating.
Make a plan and share your vision
@chudders
A BPre mortem
Roles & responsibilities
*Write brief & share vision with team
Identify measures of success
*Regular communication
Critique & feedback
Mid project wash ups
Internal / external showcase
Critique & feedback
Wash ups
*Share stories
Measure outputs
Here are some practical things that managers and leaders
should do during design projects. Critically you need to define and share your vision for a project and remind people of
it along the way.
Accept classic project dynamics
@chudders
‘Storming’
Effe
ctiv
enes
s
Project duration
‘Performing’‘Norming’‘Forming’
*from ‘Tuckman's model of group development’
Teams take a while to bed in and start performing. This is
completely normal. Models like this are useful because they let you know what to expect and help to explain things aren’t
working as well as you imagine.
Clarify roles and responsibilities
@chudders
Responsible Accountable Consulted Informed
Design the project
Manage scope
Negotiate deal
Responsible for quality
Run kick off
Own deliverables
Present design solution
Director PMUXDirector
Director Director PM UX
Director UX Director PM
Director Director UX PM
PM PM Director UX
UX UX PM Director
UX UX Director PM
Design projects can have lots of roles that overlap and people
have different skill sets. At the beginning of projects map out who’s expected to do what get
agreement within the team.
Make decisions
@chudders
Leisa is spot on. As a leader you need to take decisions. You’ll get some right
and some wrong but you must be assertive and make a call to maintain people’s confidence in you. Remind
people that design is never finished so whatever you choose to do you’ll learn
and move on!
Discover people’s passions
@chudders
Take the time to find out what your team love doing (hobbies, techniques etc.) then try and
find them opportunities to bring their passions into their work.
You will find yourself with a very motivated team as a result.
Say thank you & reward great work
@chudders
It sounds like such a cliche but amazing what a difference it
makes when someone genuinely thanks you for doing something.
People don't do this because they think the fact they are
being paid to do stuff makes this unnecessary. Wrong!
Credibility
@chudders
You don’t have to have been a UX’er to be a great UX leader but it certainly helps
for people to be able to trust your judgement. Either way you’ll need people to respect you to be successful, and being credible is an essential aspect of building trust. Fundamentally you’ll struggle as a
leader if you people don’t trust you!
Be accountable & protect your team
@chudders
I’ve worked out what you do, you’re basically a shit shield..A. Colleague, UX Consultant
Sounds rubbish doesn’t it but it’s an important part of the job. You have to do what you said you would do, when you said you would do it as
well as protect your team from flying objects.
Keep your distance, let it go & delegate
@chudders
This can be really difficult if you used to be a practitioner. You have to keep out of the detail so that you
can work across multiple projects and keep a high level view. You can still give people space to develop
and grow while keeping them under your wing.
@chudders
Solve problems and make things happen!
As a leader it’s often down to you to just make things happen. You have to share your vision for something and bring it to life, solving all the
problems along the way. Designers are great problem solvers so I guess it makes sense that they can also be
great leaders!
@chudders
Don’t stop talking
From regular & scheduled methods such as daily stand-ups to more ad-hoc catch ups around the kettle it’s
critical you keep talking to your team. It’s amazing what you learn
from unplanned conversations that prove critical to the success of your
projects.
Lead by example
@chudders
1. Work hard
2. Share what I know
3. Make stuff better
4. Keep it fresh
5. Make it fun
6. Keep some perspective
Like design principles but for you…
Here’s an idea for you. Why not create career principles for yourself. Think design principles but for you. Remind yourself of them often and try and live by them. This helps to remind you of what’s important to
you and helps you to not compromise your principles on projects.
Be brave and ask for feedback
‘You dealt with that situation brilliantly..’
People don’t do this because they are worried about getting bad
feedback and culturally it can be just a bit awkward. Give it a try, perhaps at the end of a project and use it as a way to continually grow in your role.
@chudders
Share your stories
Sharing stories is a great way to remind yourself of the things that have worked well on your projects. People will reciprocate with their
own stories which gives you insights into other things to try. We’re hard wired to respond to stories so use
them to your advantage.
Be honest with people
@chudders
People respect you for being honest no matter what the outcome is. I’ve found that it just makes life so much
easier, particularly when you are juggling loads of projects.
People are different
@chudders
Cultural differences
https://hbr.org/2014/09/predict-cultural-conflicts-on-your-team
I’ve been leading teams that have been spread all over Europe for the
last few years and this stuff is handy. Cultural differences (in management literature) can feel a bit stereotyped but it’s better to be aware of them
than to be taken by surprise.
This is a good book - from the 1930’s!
@chudders
‘How to win friends and influence people’
1. Smile! 2. Always remember names and peoples interests &
issues 3. Be enthusiastic and keep your problems to yourself 4. Be genuinely interested in people 5. Be a good listener, encourage others to talk about
themselves 6. Don’t criticise, condemn or complain 7. Be a good conversationalist 8. Give honest and sincere appreciation 9. Put yourselves in the shoes of other people
I was recommended this book and I must admit was sceptical about
what it could offer me 85 years after being published. I was wrong. It’s a little gem packed full of simple and practical advice about dealing with
people. Buy it!
Make it fun, fun shouldn’t be a reward
@chudders
In every job that must be doneThere is an element of fun you find the fun and snapThe job’s a gameMary Poppins from ‘A spoonful of sugar’ Please, oh please make it fun. The fun
bit shouldn’t be at the end of the project, make it during the project too! You can still do super serious, ground breaking work and have a laugh along the way. The people I’ve admired the most during my career have been the
ones who can do this, what a skill!
So if you just remember three things
@chudders
Set and share your vision
Lead by example
Look after people
1
2
3
So I appreciate there is a lot to remember in here but if you just remember three things then these would be a good place to start.