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research, design and strategy LSP Fest La user research con LSP #research #brand #visual October 2016

User research & LEGO® Serious Play™

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Page 1: User research & LEGO® Serious Play™

research, design and strategy

LSP FestLa user research con LSP

#research #brand #visual

October 2016

Page 2: User research & LEGO® Serious Play™

presentiamociche è sempre educato…

Page 3: User research & LEGO® Serious Play™

7

Why invest in design innovation?In their rush to add features, companies often lose sight of a key ingredient: basic usability.

User experience (UX) design unites user-centered design (UCD), information architecture

(IA), and user interface design (UI) in the art of creating meaningful user experiences.

Meaningful experience is a crucial metric as technology and services companies seek to

engage people demanding intuitiveness in tools that are relevant and responsive to their

needs.

Many executives associate user experience with a beautiful screen design or a tool

with a delightful workflow, perhaps even improved accessibility. We also believe that

these are important. But for most companies, they aren’t enough of a reason to justify a

significant investment, and the investment is often limited to the innovative capacity of IT

professionals.

Great UX goes far deeper than screens or workflow. Done right, is creates a strong

competitive advantage. It has the power to enrich the relationship you have with your

customers. Rooted in your customer’s journey, it provides a framework for innovation

which goes beyond the performance or polish of any single touchpoint. And once in

place, good design benefits from well-managed user feedback enabling rapid, targeted

improvements of the service or product.

introduction

user needsbusiness goals

feasibility

Meaningful User Experiences

User Experience

Design

Why invest in design innovation?

Body

3

Fifth Beat designs products and services, with and for people.

Page 4: User research & LEGO® Serious Play™

7

Why invest in design innovation?In their rush to add features, companies often lose sight of a key ingredient: basic usability.

User experience (UX) design unites user-centered design (UCD), information architecture

(IA), and user interface design (UI) in the art of creating meaningful user experiences.

Meaningful experience is a crucial metric as technology and services companies seek to

engage people demanding intuitiveness in tools that are relevant and responsive to their

needs.

Many executives associate user experience with a beautiful screen design or a tool

with a delightful workflow, perhaps even improved accessibility. We also believe that

these are important. But for most companies, they aren’t enough of a reason to justify a

significant investment, and the investment is often limited to the innovative capacity of IT

professionals.

Great UX goes far deeper than screens or workflow. Done right, is creates a strong

competitive advantage. It has the power to enrich the relationship you have with your

customers. Rooted in your customer’s journey, it provides a framework for innovation

which goes beyond the performance or polish of any single touchpoint. And once in

place, good design benefits from well-managed user feedback enabling rapid, targeted

improvements of the service or product.

introduction

user needsbusiness goals

feasibility

Meaningful User Experiences

User Experience

Design

Why invest in design innovation?

Body

4

Competences

Page 5: User research & LEGO® Serious Play™

7

Why invest in design innovation?In their rush to add features, companies often lose sight of a key ingredient: basic usability.

User experience (UX) design unites user-centered design (UCD), information architecture

(IA), and user interface design (UI) in the art of creating meaningful user experiences.

Meaningful experience is a crucial metric as technology and services companies seek to

engage people demanding intuitiveness in tools that are relevant and responsive to their

needs.

Many executives associate user experience with a beautiful screen design or a tool

with a delightful workflow, perhaps even improved accessibility. We also believe that

these are important. But for most companies, they aren’t enough of a reason to justify a

significant investment, and the investment is often limited to the innovative capacity of IT

professionals.

Great UX goes far deeper than screens or workflow. Done right, is creates a strong

competitive advantage. It has the power to enrich the relationship you have with your

customers. Rooted in your customer’s journey, it provides a framework for innovation

which goes beyond the performance or polish of any single touchpoint. And once in

place, good design benefits from well-managed user feedback enabling rapid, targeted

improvements of the service or product.

introduction

user needsbusiness goals

feasibility

Meaningful User Experiences

User Experience

Design

Why invest in design innovation?

Body

5

t

EMPATHIZEuser research

business goals

market research

competitive research

EXPLOREstrategic insights

tech constraints

design patterns

creative brief

EXECUTEinteraction

wireframes

visual design

information architecture

IMPLEMENTtech realization

flexibility & scalability

EVALUATEuser testing

performances

KPI

PROTOTYPElow and high-fi prototypes

ENGAGElaunch strategy

brand activation

I t e ra t i o n s

Process

Page 6: User research & LEGO® Serious Play™

7

Why invest in design innovation?In their rush to add features, companies often lose sight of a key ingredient: basic usability.

User experience (UX) design unites user-centered design (UCD), information architecture

(IA), and user interface design (UI) in the art of creating meaningful user experiences.

Meaningful experience is a crucial metric as technology and services companies seek to

engage people demanding intuitiveness in tools that are relevant and responsive to their

needs.

Many executives associate user experience with a beautiful screen design or a tool

with a delightful workflow, perhaps even improved accessibility. We also believe that

these are important. But for most companies, they aren’t enough of a reason to justify a

significant investment, and the investment is often limited to the innovative capacity of IT

professionals.

Great UX goes far deeper than screens or workflow. Done right, is creates a strong

competitive advantage. It has the power to enrich the relationship you have with your

customers. Rooted in your customer’s journey, it provides a framework for innovation

which goes beyond the performance or polish of any single touchpoint. And once in

place, good design benefits from well-managed user feedback enabling rapid, targeted

improvements of the service or product.

introduction

user needsbusiness goals

feasibility

Meaningful User Experiences

User Experience

Design

Why invest in design innovation?

Body

36 Profile

Gabriella FazziResearch Designer

Daniela FerrazzaResearch Designer

Domenico PolimenoUX Designer

Alex SubriziClient Services

@ghebry @bicedadda

@elmook

@alexsubrizi

Lorenzo FranchiniUser Research

@iamthefreshguy

Simona RosatiChange Management Coach

@rosillix

Raffaele BoianoCo-founder

@rainwiz

Vincenzo BaroneCo-founder

@wooda

Stefano StravatoCo-founder

Francesco TestiClient Services

@stetto @esperienzaee

Mino ParisiUX Designer

Stefania ScolamieroVisual Designer

Francesco VeticaHead of Design

@minoparisi

@lapanenka

@francescovetica

Founded in italy in 2014, Fifth Beat is a rapidly-growing research, design and digital strategy

consultancy with thirteen in Rome and Berlin.

?

You Your role

@5thbeat

Page 7: User research & LEGO® Serious Play™

la user researchin che s i differenzia dagl i altr i t ipi di r icerca?

Page 8: User research & LEGO® Serious Play™
Page 9: User research & LEGO® Serious Play™

Mike Kuniavsky

the user research is the process of understanding the impact of design on an audience

Page 10: User research & LEGO® Serious Play™

Stories

Proverbs

Personas

Scenarios

Content Inventories Analytics

User SurveysConcept MapsSystem MapsProcess Flows

Wireframes

Storyboards

Concept Designs

Prototypes

Narrative Reports

Presentations

PlansStyle Guides

SpecificationsDesign Patterns

User EXperience Treasure Mapby Jeffery Callender and Peter Morville

Page 11: User research & LEGO® Serious Play™

J. Kritz

Ogni ricerca è un lungo sentiero con molti bivi e diramazioni, e a ogni bivio deve essere presa una decisione […] Nessuna regola, nessun algoritmo può dire qual è la decisione giusta […]. Più il ricercatore concepisce il metodo come una sequenza rigida di passi, più decisioni prenderà senza riflettere e senza rendersene conto.

Page 12: User research & LEGO® Serious Play™

7

Why invest in design innovation?In their rush to add features, companies often lose sight of a key ingredient: basic usability.

User experience (UX) design unites user-centered design (UCD), information architecture

(IA), and user interface design (UI) in the art of creating meaningful user experiences.

Meaningful experience is a crucial metric as technology and services companies seek to

engage people demanding intuitiveness in tools that are relevant and responsive to their

needs.

Many executives associate user experience with a beautiful screen design or a tool

with a delightful workflow, perhaps even improved accessibility. We also believe that

these are important. But for most companies, they aren’t enough of a reason to justify a

significant investment, and the investment is often limited to the innovative capacity of IT

professionals.

Great UX goes far deeper than screens or workflow. Done right, is creates a strong

competitive advantage. It has the power to enrich the relationship you have with your

customers. Rooted in your customer’s journey, it provides a framework for innovation

which goes beyond the performance or polish of any single touchpoint. And once in

place, good design benefits from well-managed user feedback enabling rapid, targeted

improvements of the service or product.

introduction

user needsbusiness goals

feasibility

Meaningful User Experiences

User Experience

Design

Research question

scegliere la giusta domanda della ricerca è fondamentale sia per la ricerca quantitativa che per quella qualitativa: precede la costruzione del metodo.

Rende meno impliciti gli assunti della ricerca e specifica la direzione delle risposte che il committente sta cercando.

Page 13: User research & LEGO® Serious Play™

The questions behind!

Page 14: User research & LEGO® Serious Play™

discovery

Human Centered Design!

The reason this process is called “human-centered” is because it starts

with the people we are designing for. The HCD process begins by

examining the needs , dreams , and behaviors of the people we want to

affect with our solutions.

We seek to l isten to and understand what they want. We call this the

Desirabil ity lens. We view the world through this lens throughout the

design process.

Once we have identif ied a range of what is Desirable, we begin to view

our solutions through the lenses of Feasibil ity and viabil ity. We

carefully bring in these lenses during the later phases of the process.

Page 15: User research & LEGO® Serious Play™

l ’esperienzae la sua natura narrativa

Page 16: User research & LEGO® Serious Play™
Page 17: User research & LEGO® Serious Play™
Page 18: User research & LEGO® Serious Play™

Max Weber

La cultura è una sezione finita dell’infinità priva di senso del divenire del mondo, cui è attribuito senso e significato dal punto di vista dell’uomo

Page 19: User research & LEGO® Serious Play™

esperienzaun ritaglio di senso all’interno di questo fluire indistinto che chiamiamo esistenza.

[es-pe-rien-za]

n.

io, appoggiandomi sulle capienti spalle di Weber, 1922

Page 20: User research & LEGO® Serious Play™

Paolo Montesperelli

Esperiamo il tempo attraverso i significati che gli attribuiamo.

Un ricordo riaffiora lungo un nesso di significati tra presente e passato; a loro volta questi significati scaturiscono dagli ambiti di produzione simbolica, tra la vita quotidiana e l’orizzonte della nostra storicità.

Page 21: User research & LEGO® Serious Play™

L’esperienza, in quanto atto di sense-making è

situata personale dinamica

Page 22: User research & LEGO® Serious Play™

La struttura narrativa dell’esperienza

quando parliamo delle nostre esperienze, il nostro discorso assume i caratteri del racconto.

La struttura narrativa si esprime attraverso un frasare orientato alla temporalità, cioè esprime una sequenza temporale di eventi.

Page 23: User research & LEGO® Serious Play™

Hannah Arendt

storytelling reveals meaning without committing the error of defining it

Page 24: User research & LEGO® Serious Play™

Personal data Age: 29 Sex: F Edication: High school

Skill Work experience: 6 years IT skill: low Legal skill: medium Business processes skill: high Language: low

Profile

Claire is a 29 year old clerkwho lives in Brighton, UK.

Claire is extremely active. She travels once a season and speaks a bit of French. She is proud of her job because considers herself as a customer advocate, someone who has to give a service to a ill citizen.

Claire uses the computer at work. She has a deep understanding about claim procedures & regulations, because she deals with requests on a regular basis throughout each workday.

Claire (another clerk persona, merged into Anna Impiegato) works for employment and support allowances; she processes claims from customers who were lastly insured in the UK (have worked in the UK and paid the insurance for the last 2 years) and who are unwell and need medical treatment or support. These customers receive up to 52 weeks (1 year) benefits according to the nature of the illness, disability or limited capacity to work. In case of severe disabilities, the benefits are entitled for longer periods, up to 2-3 years, pending some reviews. She receives a significant number of claims from migrant workers, especially from Eastern European countries.

Sample Tutorial Materials - Claire - proto persona

Page 25: User research & LEGO® Serious Play™

A1

Sample Tutorial Materials - Asking the doctor

G4

Claire receives a phone call directly from a customer (most of the times) [G4]. She creates the case [A1] and verifies that the conditions for the benefit are met [A2] and sends the E210 form (sometimes the E213 generic form) with other forms requesting a medical questionnaire (ESAN 54C and 54B) that an independent doctor needs to fill in for the customer [E3]. Once she receive everything back from abroad [E3], she forward the documents to the medical advisory team, which is external, to evaluate the eligibility and the severity of the condition [E5]. The medical team reply with their indication, requesting additional medical examinations [E5]. In that case, she sends a communication to the foreign authority and to the customer alerting them on this request for additional medical examination [E3].

A2 E3

Delay in communication loop

E5 E5 E3

Claimant & 3rd party

National institution

Foreign institution

EU future system

"

#

$

%

& &

'

(

(

% (

(

(

(

(

' ' ' '

story 2015/01

Page 26: User research & LEGO® Serious Play™

inst. system inst. intranet inst. website EESSI/RINA paper letter email telephone offices self care contact center

à @�

suitable but not ideal unsuitable

cross institution communication touchpoints

A rapid deferred communic.

Face to face relations & solutions

Allow 24/7 self-service

Exchange of original documents

Allow the electronic exchange of informations

Satisfy the information needs of the claimants

Satisfy the information needs of the employees

Business processes & IT updates

A rapid simultaneous communic.

Manage customer relation

Primary: Case management

Secondary: IT, HR, legal, internal auditing, business process modeling

MS institution procedures & content platforms claimants & 3rd parties communic. touchpoints

Electronic exchange of social security information

Transform paper into SEDs

EU: system architecture modeling, service & application development, user research, design, process analysis, knowledge base management, copywriting, launch & adoption

MS: national system integration, training

EU system

DG EMPL - RINA project - storygraph early draft

Touchpoints

LINE OF VISIBILITY

LINE OF INTERNAL ACTION

6. Learn & knowledge management

3. Communication foreign instutions4. Communication with colleagues

Process

LINE OF USER INTERACTION

7. Send feedback

Operations

1. Case management

2. Identity & requirements

5. Communication with claimant & tp

Ideal

Strategy

Area

Mission

8. Monitoring and reporting

A B C D E F G H I L M N

Sample Tutorial Materials - storygraph early draft

Page 27: User research & LEGO® Serious Play™

2015/01

inst. system inst. intranet inst. website EESSI/RINA paper letter email telephone offices self care contact center

à @�

suitable but not ideal unsuitable

cross institution communication touchpoints

A rapid deferred communic.

Face to face relations & solutions

Allow 24/7 self-service

Exchange of original documents

Allow the electronic exchange of informations

Satisfy the information needs of the claimants

Satisfy the information needs of the employees

Business processes & IT updates

A rapid simultaneous communic.

Manage customer relation

Primary: Case management

Secondary: IT, HR, legal, internal auditing, business process modeling

MS institution procedures & content platforms claimants & 3rd parties communic. touchpoints

Electronic exchange of social security information

Transform paper into SEDs

EU: system architecture modeling, service & application development, user research, design, process analysis, knowledge base management, copywriting, launch & adoption

MS: national system integration, training

EU system

DG EMPL - RINA project - storygraph early draft

Touchpoints

LINE OF VISIBILITY

LINE OF INTERNAL ACTION

6. Learn & knowledge management

3. Communication foreign instutions4. Communication with colleagues

Process

LINE OF USER INTERACTION

7. Send feedback

Operations

1. Case management

2. Identity & requirements

5. Communication with claimant & tp

Ideal

Strategy

Area

Mission

8. Monitoring and reporting

A B C D E F G H I L M N

Sample Tutorial Materials - visualizing paths

Page 28: User research & LEGO® Serious Play™

A landscape of techniques!

Page 29: User research & LEGO® Serious Play™

here’s LSP!

Page 30: User research & LEGO® Serious Play™

serious

I l gioco profondo♥

“Si può scoprire di più su una persona in un'ora

di gioco, che in un anno di conversazione”

Attribuita a Platone nel 1670 da Richard Lingard

Page 31: User research & LEGO® Serious Play™

!

Page 32: User research & LEGO® Serious Play™

Thank you! Keep in touch…

5th Beat s.r. l .s . - VAT IT07859411212

Rome | Berlin

i n f o @ f i f t h b e a t . c o m - w w w. f i f t h b e a t . c o m