37
User Experience Design in context of Graphic Design ~Jiri Jerabek~

User Experience Design in context of Graphic Design

Embed Size (px)

DESCRIPTION

Please comment. User Experience Design presentation for the Graphic Design in Context uni module. Thanks for watching.

Citation preview

Page 1: User Experience Design in context of Graphic Design

User ExperienceDesign

in context ofGraphic Design

~Jiri Jerabek~

Page 2: User Experience Design in context of Graphic Design

01 The Aimof The Presentation→→explaining→the→term→“user→experience”

→→what→is→the→aim→of→UX→design?

→→how→UX→design→relates→to→graphic→design?

→→examples→explaining→main→UX→design→→→ → →→ principles

→→historical→and→contemporary→confrontation→→ →→ of→phone→interface→design→

→→concludes,→what→we→as→designers→should→→ → →→ stick→to;→major→principles→of→UX→design

Page 3: User Experience Design in context of Graphic Design

?What isUser Experience

Design?

Page 4: User Experience Design in context of Graphic Design

02 Explaining term“User Experience”

→→User→Experience→is→how→users→feel→when→→ → →→ using→a→product→

→→ if→they→like→or→dislike→using→it→

→→determines→if→they→will→use→it→again

Page 5: User Experience Design in context of Graphic Design

“03What is the aim

of UX Design?

“It doesn’t matter if you used a device hundred times successfully - you will remember the unsuccessful attempt.”Donald→Norman

Page 6: User Experience Design in context of Graphic Design

→→ the→main→goal→is→to→design→a→product→which→we→→→ will→be→able→to→use→not→only→with→a→success→

→→but→with→pleasure→as→well→

→→ to→design→a→product→that→users→will→want→to→use→→→ again

Page 7: User Experience Design in context of Graphic Design

04 How does it relate to Graphic Design?→→graphic→design→is→an→integral→part→of→the→→→ → →

→ concept→of→the→product→

→→ thus→it→is→an→integral→part→of→user→experience→→→→ design→process

“A picture is worth a thousand words. An interface is worth a thousandpictures.”Ben→Shneiderman

Page 8: User Experience Design in context of Graphic Design

→→ the→user→interface→we→create→is→actually→a→→ → →→ meeting→plane→of→user’s→needs→and→product’s→→→ features→

→→when→users→see→an→interface,→they→create→a→→ →→ “conceptual→model”→in→their→mind→

→→ that→means→they→try→to→imagine→how→the→→ product→works→and→what→they→have→to→do→to→→ →→ make→the→desired→action;→ie.→to→play→a→game→on→→→ the→mobile→phone→

→→designers→know→how→the→product→works→so→→→ they→should→investigate→user’s→needs→and→→→ apply→these→findings→to→the→design→of→the→user→→→ interface→

→→designers→are→responsible→not→→only→for→how→→→ the→product→will→look→but→how→users→will→→→ interact→with→it

Page 9: User Experience Design in context of Graphic Design

“05 What does make

a design successful?

“People think it’s this veneer -- that the designers are handed this box andtold, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.”Steve→Jobs

Page 10: User Experience Design in context of Graphic Design

“→→ in→today’s→society,→good→design→is→synonym→→ →

→ for→aesthetics→

→→but→good→design→is→about→good→user→→ → → → →→ experience

“Appearance has a strong impact on functionality: An application thatappears cluttered or illogical is hard to understand and use.”iPhone→Human→Interface→Guidelines

Page 11: User Experience Design in context of Graphic Design

→→decisions→leading→to→successful→design→aren’t→→→ accidental,→they→are→a→result→of→strategy→→ planning,→careful→research→and→user→testing→

→→ it’s→very→important→to→research→who→we→design→→→ for→-→the→users→-→what→their→needs→and→→→ problems→are,→how→the→product→is→going→to→→→ help→them

Page 12: User Experience Design in context of Graphic Design

06 So is it justabout the users?

→→we→do→not→design→only→to→satisfy→users’→needs,→→→ but→to→meet→needs→and→goals→of→→ the→manufacturers→as→well

Page 13: User Experience Design in context of Graphic Design

07What is UX Design about after all?

→→UX→is→not→about→aesthetics→-→it’s→about→→→ understanding→user´s→behavior→and→needs→

→→but→aesthetics→is→important→

→→UX→is→not→user→interface→design→-→but→designing→→→ UI→is→an→integral→part→of→the→UX→Design→process→

→→ it’s→a→design→discipline→concentrating→on→→→ finding→a→solution→to→make→a→product→which→→→ people→will→enjoy→using,→won’t→struggle→and→→→ will→want→to→use→again

Page 14: User Experience Design in context of Graphic Design

Historical & contemporary confrontation of

telephone interface design

Page 15: User Experience Design in context of Graphic Design

08 The history of a telephone interface→→ the→history→of→a→telephone→dates→back→to→the→→

→ invention→of→a→Morse→telegraph→in→the→first→half→→→ of→the→19th→century

→→ though→the→device→itself→had→pretty→simple→→→ →→ interface,→it→wasn’t→very→user→friendly→

→→only→skilled→operators→with→knowledge→of→the→→→→ Morse→code→were→able→to→successfully→send→→→ and→receive→a→message→

→→ the→operator→had→to→translate→the→message→into→→→ the→Morse→code→and→then→operate→a→bar→to→send→→→ the→message→to→the→receiver

Page 16: User Experience Design in context of Graphic Design
Page 17: User Experience Design in context of Graphic Design

→→ the→breakthrough→in→telecommunication→dates→→→ back→to→1876→when→Alexander→Graham→→→ Bell→was→awarded→a→patent→for→invention→of→a→→→ telephone→

→→ the→interface→of→the→early→telephones→was→→→ quite→complicated→

→→an→operator→had→to→use→a→crank→to→rung→→→ the→telephone→on→the→other→end→of→the→line→

→→separated→earpiece→and→microphone→

→→no→dial,→just→2→telephones→connected→together

Page 18: User Experience Design in context of Graphic Design

→→ the→evolution→of→the→telephone→continued→→→ and→brought→several→improvements→to→→ the→telephone’s→interface→

→→a→dial,→allowing→to→connect→to→other→→→ telephone→lines→in→user→friendly→way→

→→a→“switchhook”,→a→hook→on→which→an→→→ earpiece→was→hung→if→not→in→use→

→→a→seamless→handset→connecting→the→→→ earpiece→and→microphone

Page 19: User Experience Design in context of Graphic Design

09Modern officetelephone→→ in→the→2nd→half→of→20th→century,→rapid→evolution→→

→ of→technology,→allowed→manufacturers→to→→→ introduce→new→functions→

→→competition→forced→the→manufacturers→→→ to→reduce→design→&→development→costs→

→→ these→phones→brought→lots→of→different→functions,→→→ rows→of→similar→buttons→and→a→user→manual→you→had→→→ to→read→and→remember→how→to→use→all→these→functions→

→→ user→was→forced→to→create→complex→conceptual→→→ models→-→which→buttons→in→what→order→to→press→to→call→→→ a→desired→function

Page 20: User Experience Design in context of Graphic Design

10ExampleFeatures→these→functions:

-→headset→connection→with→line→button-→computer/fax→connector→and→mute→→button-→20→direct→non-volatile→memories-→On-hook→dialling→with→LED→indicator-→Speakerphone

-→One-touch→memory→dialling→(on/off)-→Message→waiting→and→visual→ringing→indicator-→Hold,→headset→and→microphone→muting→have→LED→indicator-→Time→break→recall/earth→recall-→Adjustable→receiver,→ringer→and→speaker→volume-→PBX→message→waiting

Page 21: User Experience Design in context of Graphic Design

““The phone has some features (such as ringtones) where the manual doesn’t tell you how to set them. I had to contact their helpline, only to find out that the settings are hidden behind a screwed-on panel.

There are speed dial buttons, but you can see from the picture of the phone that there isn’t a place beside the buttons to write names (they are 5mm apart). This phone seems to me to have poor usability overall.

I wouldn’t buy it again. In fact, I’m shopping for a replacement, and I’ve only had this about 2 months.”The→Amazon.co.uk→user→“TreeHouseCoach”→(Oxford)

Page 22: User Experience Design in context of Graphic Design

?What do I think is wrong from the User Experience

point of view?

Page 23: User Experience Design in context of Graphic Design

11 Conceptualmodels→→To→use→the→function,→users→have→to→press→→

→ a→particular→button;→or→worse→a→sequence→of→→→ buttons→

→→ ie.→*1→for→hold,→103#→to→call→a→colleague,→*3→to→→→ transfer→a→call,→and→finally→hang→up→

→→Basically,→I→need→to→remember→which→buttons→→→ should→I→use→in→what→order→to→perform→a→→→ desired→action.→This→is→a→conceptual→model→

→→Users→are→forced→to→create→such→conceptual→→→ models→for→every→action→they→want→to→perform,→→→ mainly→due→to→the→design→of→the→phone,→which→→→ is→nowhere→close→to→being→self-explanatory

Page 24: User Experience Design in context of Graphic Design

→→User→has→no→guidance→what→buttons→in→what→→→ order→to→press,→apart→from→the→user→guide→

→→Errors→are→common→and→there→is→no→way→how→→→ to→precede→them.

12 Lack ofConstraints

Page 25: User Experience Design in context of Graphic Design

13 Lack ofVisibility→→All→buttons→are→often→similar→looking,→same→→

→ size.→

→→Display→is→often→unused→or→shows→information→→→ not→relating→to→desired→action.→

→→ No→indication→which→buttons→press→in→which→→→ situations.

Page 26: User Experience Design in context of Graphic Design

let’s have a look on Apple’s iPhone

Page 27: User Experience Design in context of Graphic Design

““Good design is also an act of commu-nication between the designer and the user, except that all the communication has to come about by the appearance of the device itself.The device must explain itself.”Donald→Norman

Page 28: User Experience Design in context of Graphic Design

14Metaphors

→→ iPhone’s→interface→is→built→around→“Metaphors”→→→ -→a→software→representation→of→the→object→or→→→ action→in→real→world.→

→→For→example→-→a→“Folder”→on→our→desktop→is→a→→→ software→metaphor→for→real→folder→we→use→to→→→ store→documents.

Page 29: User Experience Design in context of Graphic Design

→→When→a→Metaphor→is→used→as→a→part→of→→ the→interface,→user→can→easily→understand→the→→→ particular→function.→

→→Metaphors→are→self-explanatory→–→a→sort→of→→→ Holy→Grail→of→interface,→because→user→is→not→→→ forced→to→create→a→complicated→conceptual→→→ model,→but→immediatelly→sees,→what→the→→→ particular→function→is→for→or→uses→his→intuition→→→ to→perform→actions→in→the→same→way→he→would→→→ perform→them→in→a→real→world.

Page 30: User Experience Design in context of Graphic Design

“15 Direct

Manipulation

“A great user interface follows human interface design principles that are based on the way people—users—think and work, not on the capabilities of the device.”iPhone→OS→Reference→Library

Page 31: User Experience Design in context of Graphic Design

Users→operating→a→phone→with→classic→interface→with→buttons→are→forced→to→create→conceptual→models.

They→need→to→understand→and→remember→what→particular→buttons→do,→how→to→get→the→cursor→to→the→desired→location,→how→to→navigate→through→menu→etc.

This→often→makes→using→a→phone→difficult→and→unnatural.

In→contrast,→due→to→its→touch-screen→and→gestures,→iPhone→users→can→perform→actions→just→with→their→fingers→in→a→very→natural→way,→without→a→need→for→creating→additional→conceptual→models.→→People→feel→they→control→something→tangible,→not→abstract.

Page 32: User Experience Design in context of Graphic Design

Conclusion~

Page 33: User Experience Design in context of Graphic Design

16 Questionsto askQuestions→I→think→a→designer→should→ask→before→starting→a→design→project:

→→how→do→we→want→to→benefit→from→the→project?→

→→how→do→our→users→want→to→benefit→from→our→→→ project?→

→→who→are→the→users?→(demographic→and→→→ psychographic→research)→

→→what→are→our→users→needs?

Page 34: User Experience Design in context of Graphic Design

17Most important thing I have learnedDesigners→should→learn→more→about:

→→how→people→think,→behave→and→interact→→→ (psychology,→human→-→computer→interaction)→

→→UX→design→and→Interactive→Design→methods→→→ and→process→

→→keep→learning→about→visual→communication,→→→ typography→and→graphic→design→in→general→-→→→ it’s→very→important→to→stay→informed→and→up→to→→→ date

Page 35: User Experience Design in context of Graphic Design

18Majordesign principles

→→visibility→

→→affordance→

→→ feedback→

→→constraints

Page 36: User Experience Design in context of Graphic Design

19 Prototype& test

→→prototype→and→test→your→design

Page 37: User Experience Design in context of Graphic Design

The End