51
Prototype of a mouse in 1964 The Guide to your First Prototype Astrolabs, Dubai ‘16

The guide to your first prototype

Embed Size (px)

Citation preview

Page 1: The guide to your first prototype

Prototype of a mouse in 1964

The Guide to your First Prototype

Astrolabs, Dubai ‘16

Page 2: The guide to your first prototype

Ashiqur RahmanSajjad Kamal

[email protected] [email protected]

Page 3: The guide to your first prototype

Remember Fred Flintstone?

Page 4: The guide to your first prototype
Page 5: The guide to your first prototype

This would be perfect !

Page 6: The guide to your first prototype

So what features can Fred leave out for now?

Page 7: The guide to your first prototype
Page 8: The guide to your first prototype
Page 9: The guide to your first prototype

The MVP

Page 10: The guide to your first prototype

Dont forget the ‘V’ of

MVP

Page 11: The guide to your first prototype

Do people really want this?

Page 12: The guide to your first prototype

Types of MVPsThe Half Baked •Facebook

Page 13: The guide to your first prototype

Types of MVPsBlog-first •Groupon

Page 14: The guide to your first prototype

Types of MVPs

Landing Page Tests•Running Lean

Page 15: The guide to your first prototype

Types of MVPsVideos •Dropbox

Page 16: The guide to your first prototype

Types of MVPs

Crowdfunded •Pebble

Page 17: The guide to your first prototype

Types of MVPs

Concierge MVP •AirBnb

Page 18: The guide to your first prototype
Page 19: The guide to your first prototype

“I’m not saying every product needs to be perfect before you ship, the first Macintosh was hardly perfect, but it was still

revolutionary.”

Guy Kawasaki Former Apple Chief Evangelist

Page 20: The guide to your first prototype

Key Takeaways• An MVP is the first version of your idea intended to communicate value to

your target users or customers

• Almost anything can be an MVP as long as it can prove your idea to be a viable business opportunity

• It’s absolutely normal for your MVP to suck

• The MVP should be a way to learn more about your users and the problem you’re trying to solve

Page 21: The guide to your first prototype

Jeff Hawkin’s Palm Pilot Prototype

Page 22: The guide to your first prototype

“People thought Jeff Hawkins was crazy when they saw him taking notes, checking appointments, and synchronizing a small block of wood with his PC, pretending all the while that the block was a handheld computer.”

Page 23: The guide to your first prototype
Page 24: The guide to your first prototype

Prototypes help stakeholders think about the experience

Page 25: The guide to your first prototype

Prototype vs MVP

A Prototype’s goal is to test product design or technical hypotheses.

An MVP’s goal is to test business hypotheses as well as product design or technical hypotheses.

Page 26: The guide to your first prototype

Can we really build this?

Page 27: The guide to your first prototype

Paper Prototypes

Tools often used:

● Paper● Pen● Markers

Example Here

Page 28: The guide to your first prototype

Paper prototypes are best for

•Producing tangible ideas from abstract ideas•Preliminary team discussions•Drafting layouts and flows

Page 29: The guide to your first prototype

Low Fidelity Prototypes

Tools often used:

● Balsamiq● Axure

Page 30: The guide to your first prototype

Low fidelity prototypes are best for

•Content driven•Focuses on layouts and flows •Free from arguments related to aesthetic values like

colors, typography, illustrations, images.

Page 31: The guide to your first prototype

High Fidelity Prototypes

Tools often used:

● Invision● Marvel● Sketch● Photoshop

Example Here

Page 32: The guide to your first prototype

High fidelity prototypes are best for:

•Content driven•Focuses on layouts and flows •Represents the look and feel of the real product•Can be used for user research as long as the app

interactions are simple, minimal input fields, lots of button tapping

Page 33: The guide to your first prototype

FunctionalPrototypes

Tools often used:

● App Inventor● Origami● Framer● Twitter Bootstrap● HTML & CSS or

more

Page 34: The guide to your first prototype

Functional prototypes are best for

•Content driven•Focuses on layouts and flows •Represents the look and feel as well as the actual

experience of the product•Can be used for user research and will product the best

results

Page 35: The guide to your first prototype

Key Takeaways

•Different types of prototypes with their own usecase

•Prototypes are meant for iterations and progressions. for e.g. sketching to low fidelity prototype to high fidelity prototype to functional prototypes

•Testing technical hypotheses

Page 36: The guide to your first prototype
Page 37: The guide to your first prototype
Page 38: The guide to your first prototype

Experiment/Feedback Loop

Page 39: The guide to your first prototype

Before the Prototype, there is the Business Model

Page 40: The guide to your first prototype
Page 41: The guide to your first prototype

And now, the prototyping sessionGet your hands dirty

Page 42: The guide to your first prototype

Understand the Problems of Customer Segments

Problem

Revenue Streams

UVP Unfair Advantage

Customer Segments

Channels

Solution

Key Metrics

Cost Structure

Page 43: The guide to your first prototype

Problem

Revenue Streams

UVP Unfair Advantage

Customer Segments

Channels

Solution

Key Metrics

Cost Strucute

Define the Solution and Unique Value Proposition

Page 44: The guide to your first prototype

•Bachelors who are university students and professionals•Age 20 to 35•Primarily expatriates •Do not own cars

Customer Segment

Page 45: The guide to your first prototype

•Don’t know who to call or where to find affordable places•Difficulty in knowing whether a roommate is the right fit•Don’t know if the neighborhood has all the necessary facilities nearby (including supermarkets, hospitals, public transport)

Problems

Page 46: The guide to your first prototype

User PersonasJanet● 19 years old● International Student from South Africa● Lives on Campus● Prefers roommates who are clean, non party animals and ready to give

space during study hours

Ali● 28 years old● Banking professional at EmiratesNBD● Lives in Discovery Gardens● Prefers roommates who do their share of the cleaning, cooking as well

as pays rents timely

Page 47: The guide to your first prototype

Map the User Journey

with 3 Solutions and UVP

Group - 15 minutes

Page 48: The guide to your first prototype

Sketch Your App

Individual - 15 minutes

Page 49: The guide to your first prototype

Critique each other’s sketches

10 minutes

Page 50: The guide to your first prototype

Pool best ideas from sketches into one final version then use Marvel to prototype

Group - 20 minutes

Page 51: The guide to your first prototype

So what next?

Depending on your level of confidence:•Start with a low fidelity prototype - useful if you’re working with a team of developers and a designer who can convert to high fidelity

•Or skip to high fidelity prototype - useful if you’re skilled in Sketch or Photoshop to create a glimpse of the look and feel

•Or skip to functional prototype if you have mapped out all the use cases thoroughly.