89
 The Art and Craft of Being Elsewhere Andrea Resmini Flextrack, IA Summit 2011, Denver 0 GREY HAVENS 8 days MORDOR 5 months 22 days

The Art and Craft of Being Elsewhere

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Presentation on space and place and the way these have been communicated in various media through the years. This is the Denver flextrack-revised version. Part of the research and work carried out with Luca Rosati for the Pervasive IA book (http://pervasiveia.com/), originally presented at the Web and Beyond 2010 in Amsterdam.

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Page 1: The Art and Craft of Being Elsewhere

   

The Art and Craft of Being ElsewhereAndrea Resmini

Flextrack, IA Summit 2011, Denver

0

GREY HAVENS 8 days

MORDOR5 months 22 days

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pervasive information architecturehttp://pervasiveia.com/

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

how is that we do not get lost in movies?

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

#1 context is spatial

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

d resmini where's that pic of Parksy dancing naked on the table in the boss' office?

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

In your room with a friendhttp://www.flickr.com/photos/46037115@N04/4233027629/

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

@resmini where's that pic of Parksy dancing naked on the table in the boss' office?

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

In a stadium with a crowdhttp://gm25liveen.web-log.nl/george_michael_25_live_en/blog/index.html

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

media always imply spatial relationships

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

not understanding them = bad

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

(Note: not Parksy)

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

#2 communication is abstraction

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

Grotte GenovesiAbstraction and rhythm in cave paintings (Sicily, Italy)

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

#3 we understand the abstractby means of the concrete

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

Getting lost in spaceLe Petit Poucet, or Little Thumb

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

Getting lost in timeScarlett Johansson revives Cinderella for Disney

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

SPACE TIME

RHYTHM

LANGUAGE MUSIC

MATHEMATICS

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what is space?

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

SpaceSome remote area of the Moon (http://commons.wikimedia.org/wiki/File:NASA_Apollo_11_photo_AS11-40-5967.jpg)

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

SpaceSome remote cold area of the Earth

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

space is the base experience of our embodiment as human beings, and it is objective, impersonal, undifferentiated

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#4 semantic or digital space, or the Web, do not map precisely to a single physical representation

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The InternetThe Internet as connected nodes in terms of abstract network traffic

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

The InternetThe Internet as a resource

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they can be places, and they need to be places if they want to

provide satisfying experiences

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

what is place?

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PlaceI swear this is not my workplace

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PlaceTotem pole and community house in Tlingit, British Columbia

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

PlaceThe home of Bilbo Baggins, Esq. as Tolkien originally envisioned it

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

place involves, besides physical space, memories, experiences, and behavioral patterns: it is personal, subjective, and communitarian

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Place is like homeJudith Mackey, Celebrate Me Home. Z-Bar Ranch in Snow, Flint Hills, Kansas (www.phnxgallery.com/page/page/2118275.htm)

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The Internet is a placeA fake Facebook page for Pope Benedict XVI

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

so, how do we communicatespace and place?

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

we evolved languagesfor being elsewhere

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

Masaccio's Tribute Moneyhttp://2.bp.blogspot.com/_CijcaA9yq58/S7vaxhkeg_I/AAAAAAAAFd0/eFgqLjxkgn4/s1600/Good+Tribute+Money+copy.jpg

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

12 1 3The Tribute: structure

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Miller's Dark Knight ReturnsDC Comics, 1986

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

1The Dark Knight Returns: structureDC Comics, 1986

1

1

1

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Filming in studioSchneider – Sörensen, Vor Tids Dame, 1912

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The Great Train RobberyEdwin S. Porter, 1903 (Library of Congress)

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FrankensteinJ. Searle Dawley, 1910 (http://www.youtube.com/watch?v=TcLxsOJK9bs)

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TheatreActing conventions and fixed camera point of view contributed to placing the audience in front of the scene

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SCENE

AUDIENCE

CAMERA POV

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

no spatial articulation

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The Lonely VillaBiograph, 1909 (from Persson, P. (2005). Understanding Cinema)

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The Lonely VillaBiograph, 1909 (from Persson, P. (2005). Understanding Cinema)

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SCENE

CAMERA POV

AUDIENCE

OUTSIDE SPACE

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The Musketeers of Pig AlleySight link establishes an adjacent space outside of the audience current view (1912)

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The Musketeers of Pig AlleySight link establishes an adjacent space outside of the audience current view (1912)

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SCENE 1 SCENE 2

CAMERA POV CAMERA POV

AUDIENCE AUDIENCE

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Dr. Jekyll and Mr. HydeThanhouser, 1912 (from Persson, P. (2003). Understanding Cinema.)

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Dr. Jekyll and Mr. HydeThanhouser, 1912 (from Persson, P. (2003). Understanding Cinema.)

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Dr. Jekyll and Mr. HydeThanhouser, 1912 (from Persson, P. (2003). Understanding Cinema.)

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The enlargement of the engraved wedding announcement appears as an entirely new picture. The room suddenly disappears and the hand which holds the card flashes up. Again when we have read the card, it suddenly disappears and we are in the same room again

““

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1 2

SCENE SCENE

SOMEWHERE ELSE

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not a technical constraint at allit's a semantic constraint

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Another marked peculiarity of the Impressionists is the truncated composition, the placing in the foreground of the picture of fragments of figures and objects. There is thought and purpose in this apparent oddness.

““

Child, 1887

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http://z.about.com/d/arthistory/1/0/I/n/gc_bm_0309_04.jpg

Oarsmen rowing on the YerresGustave Caillebotte, 1877 (http://z.about.com/d/arthistory/1/0/I/n/gc_bm_0309_04.jpg)

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New Orleans Cotton ExchangeEdgar Degas, 1873 (http://en.wikipedia.org/wiki/File:Cottonexchange1873-Degas.jpg)

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Place de la ConcordeEdgar Degas, 1875 (http://en.wikipedia.org/wiki/File:Edgar_Degas_Place_de_la_Concorde.jpg)

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we are inside the paintings

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place-making in movies has evolved and allows now complex

narratives

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Pulp FictionQ. Tarantino, 1994

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Day of the TentacleLucasArts, 1993

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SCENE

AUDIENCE

CAMERA POV

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MystThe glorified theatre

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

Alone in the darkInfogrames, 1993

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Alone in the darkInfogrames, 1993

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place-making in videogames has evolved

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

#5 visual and narrative syntax might differ, but successful experiences strive for place-

making

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A map of Arkham, MACentral Arkham in a handwritten map drawn by H. P. Lovecraft

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

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it would even be an interesting place, if not for the fact that

it only exists in fiction

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Dark Corners of the EarthA Call of Cthulhu game from Headfirst Productions, 2K and Bethesda, 2005

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Dark Corners of the EarthA Call of Cthulhu game from Headfirst Productions, 2K and Bethesda, 2005

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

we need place, but place has nothing to do with 'real': it has to do with being there

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

FINE ARTS

CINEMA

VIDEOGAMES

CYBERSPACE

OUTSIDE INSIDE

OUTSIDE

OUTSIDE

INSIDE

INSIDE

STATIC DYNAMIC

SPACE PLACE

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ANDREA RESMINI :: THE ART AND CRAFT OF BEING ELSEWHERE

we are still figuring out how to do place-making in cross-

channel, pervasive information architectures

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we need to figure out waysfor being there. Like this:

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Visit the Shirehttp://www.hobbitontours.com/

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Be inside the paintingThe home of Bilbo Baggins in New Zealand

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Thank you

Twitter: @resmini Book: http://pervasiveia.com/