57
i went to for 5 days and missed everything ara berberian | allyson meyer | orlando ornelas march 2011

SXSW Drink & Learn 6.13.11

Embed Size (px)

Citation preview

Page 1: SXSW Drink & Learn 6.13.11

i went to for 5 days and missed everything "

ara berberian | allyson meyer | orlando ornelas march 2011"

Page 2: SXSW Drink & Learn 6.13.11

BIG BROTHER ON THE BIG SCREEN | CARGO CONTAINERS: THE NEXT BIG SOCIAL NETWORK? | DAY STAGE PRESENTED BY OGILVY | 1500 PRESENTERS | DEATH OF THE TEXTBOOK, EMERGENCE OF GAMES | ABOLISH THE HOURLY: HOW VALUE PRICING WINS CLIENTS | BEING YOUNG AND ROCKING IT | CONFERENCE STARTUPS: GRASSROOTS INNOVATION ROCKING THE EVENT WORLD | HOW TO NOT BE A DOUCHEBAG AT SXSW | LIGHTEN YOUR LOAD: SUCCESSFULLY LEVERAGE VOLUNTEERS AND INTERNS | MAKING TOMORROW BETTER THAN TODAY IS HARD WORK MY KINDERGARTNER MARKETS BETTER THAN YOU | CAN YOU TRUST ME? | 30,342 IPAD2S SOLD (ARA & ORLANDO EACH BOUGHT 1) | FAN TO FANATIC: TRUE BLOOD'S MARKETING HOOK | GOOGLE'S MARISSA MAYER PRESENTS | THE NEW FRONTIER OF SOCIAL GAMING | BLOCK PARTY CAPITALISM: WHERE ANALOG AND DIGITAL INTERSECT | CULTURAL PROTECTIONISM: IMAGE USE AT BURNING MAN | OMG - MY PANCREAS JUST TEXTED | YOUR MOM HAS AN IPAD: DESIGNING FOR BOOMERS | INCLUSIVE MOBILITY - MAKING MOBILE APPS ACCESSIBLE | MISTAKES I MADE BUILDING NETFLIX FOR THE IPHONE | SUPER-TALENTED: A CONVERSATION WITH JAMES GUNN, ELLEN PAGE AND RAINN WILSON | DESIGN ACROSS DISCIPLINES | 58.2 MILES ON FOOT | DESIGN ACROSS DISCIPLINES | IPHONE DEVELOPER MEET UP | KICKING COMMUNITY

Page 3: SXSW Drink & Learn 6.13.11

•  Introduction 04

• SapientNitros Presence 19

• Sessions 30

•  How Not to be a Douchebag at SXSW 32

•  OMG My Pancreas Just Texted 34

•  iPad Design Headaches 36

•  The Untapped iPad Market: Is Your Site POUR? 38

•  Saying it Short 40

•  Ideas Not Objects 42

•  Kiosks, Mobile and the Evolving Retail Experience 44

•  Anatomy of a Design Decision 46

•  5 Steps to Bulletproof UX Strategy 48

• Closing 50

agenda

i went to sxsw for five days and i missed everything.

Page 4: SXSW Drink & Learn 6.13.11

at sxsw crazy stuff goes down. chipmunks dance.

Page 5: SXSW Drink & Learn 6.13.11

and greet attendees.

Page 6: SXSW Drink & Learn 6.13.11

navigate through crazy crowds.

Page 7: SXSW Drink & Learn 6.13.11

intimate morning sessions + coffee.

Page 8: SXSW Drink & Learn 6.13.11

lunch break + micheladas.

Page 9: SXSW Drink & Learn 6.13.11

start up schwag. everywhere.

Page 10: SXSW Drink & Learn 6.13.11

keynote rock stars.

Page 11: SXSW Drink & Learn 6.13.11

intimate afternoon session + coffee.

Page 12: SXSW Drink & Learn 6.13.11

catch up on email + work.

Page 13: SXSW Drink & Learn 6.13.11

happy hour.

Page 14: SXSW Drink & Learn 6.13.11

bbq + drinks and more bbq.

Page 15: SXSW Drink & Learn 6.13.11

social networking.

Page 16: SXSW Drink & Learn 6.13.11

excessive social networking.

Page 17: SXSW Drink & Learn 6.13.11

4 a.m snack. more bbq.

Page 18: SXSW Drink & Learn 6.13.11

shower & repeat

Page 19: SXSW Drink & Learn 6.13.11

SapientNitro @ sxsw "

Page 20: SXSW Drink & Learn 6.13.11

SapientNitro was everywhere.

Page 21: SXSW Drink & Learn 6.13.11

registration + lanyards.

Page 22: SXSW Drink & Learn 6.13.11

38 SapientNitro attendees "

7 SapientNitro sessions

•  Thin is in. The future of digital wallets"Christina White"http://schedule.sxsw.com/events/event_IAP7267"

•  Designing Things Kids Will Use and Love"Dan Willis"http://schedule.sxsw.com/events/event_IAP6591"

•  We are Browncoats. Leveraging Fan Communities for Charity"Steve Fisher"http://schedule.sxsw.com/events/event_IAP7181"

•  The Crisis of Trust in a Social Age. Issues and Opportunities"Guy Gould?Davies/Kevin MacLean"http://schedule.sxsw.com/events/event_IAP000420"

•  All Grown Up. Brand Mascots in the Digital Age"Derek Fridman"http://schedule.sxsw.com/events/event_IAP6033"

•  The Great Paywall Experiment. Evolving Digital Subscription Models"Donald Chesnut "http://schedule.sxsw.com/events/event_IAP6482"

•  Kiosks, Mobile and the Evolving Retail Experience"Hilding Anderson & FK Funderburke "http://schedule.sxsw.com/events/event_IAP6565

SapientNitro presented at sxsw

Page 23: SXSW Drink & Learn 6.13.11

SapientNitro sponsored opening party

Page 24: SXSW Drink & Learn 6.13.11

interactive contest with macbook pro giveaway

Page 25: SXSW Drink & Learn 6.13.11

SapientNitro logo was everywhere

Page 26: SXSW Drink & Learn 6.13.11

making new SapientNitro friends

Page 27: SXSW Drink & Learn 6.13.11

SapientNitro sponsored influential music. the pains of being pure at heart – named by pitchfork “best new music”

Page 28: SXSW Drink & Learn 6.13.11

SapientNitro knows how to ignite a crowd"

Page 29: SXSW Drink & Learn 6.13.11

SapientNitro burns the house down "

Page 30: SXSW Drink & Learn 6.13.11

sessions

Page 31: SXSW Drink & Learn 6.13.11

we went to lots of sessions, yet missed everything •  1500 sessions > attended 43 > presenting 9

Page 32: SXSW Drink & Learn 6.13.11

how not to be a douchebag at sxsw

Page 33: SXSW Drink & Learn 6.13.11

how not to be a douchebag at sxsw Amber Osborne, Ed Hunsinger, John Adams, Scott Beale http://schedule.sxsw.com/events/event_IAP6053

Douchebags You’ll Meet: •  The Badgesurfer – The dude who will stare at you’re badge before deciding to talk to you •  The Mansplainer: Talking to women assuming they don’t get tech •  Mr. Right-to-Demo: The dude who goes right to showing you his startup on his iPhone. •  The Complainer: This free food and drink at this party sucks!

Other Key No-Nos: •  Don’t pitch your company when you’re asking a panelist a question •  Staring at your phone the whole time, especially when walking anywhere. •  Excessive SXSW tweets and spamming using check-ins. Lot of people following "

you AREN’T here and could care less.

Top Douchebag exit strategy: Say you have to run because your server just went down.

“Hold on…I haven’t checked in here yet”

Page 34: SXSW Drink & Learn 6.13.11

omg - my pancreas just texted

Page 35: SXSW Drink & Learn 6.13.11

omg - my pancreas just texted John Pettengill "http://schedule.sxsw.com/events/event_IAP5443

•  The current model of care doesn’t support patients who must manage chronic disease daily.

•  There is a clinical emphasis on disease and numbers, rather than on lifestyle and patients.

•  Facilitate the discussions patients are already having. •  Recording behavior and medication is a lot more interesting if it’s social, rooted

in emotion. •  Place the emphasis on bite-sized, daily goals to help maintain patient

engagement.

“People need a community to feel normal.”

Page 36: SXSW Drink & Learn 6.13.11

iPad design headaches

Page 37: SXSW Drink & Learn 6.13.11

iPad design headaches Josh Clark http://schedule.sxsw.com/events/event_IAP5507

“be inspired by how kids use ipads.” •  complex is ok, make it uncomplicated •  don't be different to be different •  let people ask and discover •  content should define application •  familiarity + intimacy invite touch •  emotional satisfaction is important to successful user experience •  interface should suggest how to use the application •  introduce natural navigation •  greedy pixel syndrome - avoid using every pixel on the screen, know the value of

white space.

Page 38: SXSW Drink & Learn 6.13.11

the untapped iPad market: is your site POUR?

Page 39: SXSW Drink & Learn 6.13.11

the untapped iPad market: is your site POUR? Glenda Watson Hyatt http://schedule.sxsw.com/events/event_IAP7499

•  People with disabilities: 2X spending power of teen market –$220 billion. •  1/5 of the American population have some sort of disability •  POUR = Perceivable (clear sight, hearing and/or touch), Operable (support various

input methods, easy error recovery), Understandable (eliminate jargon, alternative representations), Robust (comparable functionality)

•  Phones or using a mouse can be VERY difficult. The iPad (tablets) provides a whole new opportunity for communication and application accessibility for people with disabilities.

•  Added benefit is that an iPad is not some “odd” communicator device that can create a sense of social distance.

•  Helpful to the elderly as well: Virginia Campbell – 99 yr old woman with glaucoma can read and write again: http://www.youtube.com/watch?v=ndkIP7ec3O8

•  So Is your site POUR?: http://wave.webaim.org/

“The perfect app is code filled with humanity”

Page 40: SXSW Drink & Learn 6.13.11

saying it short

Page 41: SXSW Drink & Learn 6.13.11

saying it short Helen Klein Ross h"p://schedule.sxsw.com/events/event_IAP7579

•  The less you say, the more people remember. •  Take a long time to craft a story…."

“I didn’t have time to write a short story so I wrote a long one instead.” – Mark Twain

•  Because it’s short, every word counts. Choose words carefully... ""For sale: baby shoes. Never worn.” – Ernest Hemingway

•  Tell stories. Our brains are wired to remember stories.

“Stop before you finish.”

Page 42: SXSW Drink & Learn 6.13.11

ideas not objects

Page 43: SXSW Drink & Learn 6.13.11

ideas not objects Robert Brunner

•  Do you matter? How great design will make people love your company •  Would your customer shed any tears if you were gone? •  wwsd - what would steve jobs do? •  passion is what matters •  brand is a gut feeling, you cannot control brand, you can only influence •  Innovation = risk •  most people, when they are in trouble, dont take risks. not taking risks

is actually risky

“first makes it useable > then make it useful > then make it desirable”

Page 44: SXSW Drink & Learn 6.13.11

kiosks, mobile and the evolving retail experience

Page 45: SXSW Drink & Learn 6.13.11

kiosks, mobile and the evolving retail experience FK Funderburke, Hilding Anderson http://schedule.sxsw.com/events/event_IAP6565

•  Purchasing used to be linear – not anymore. •  Price shopping in real-time with smartphone. Incredibly scary time for retailers. •  Customers now pull their social graph into their shopping experience (and

supported by a growing # of apps) •  What’s in your pocket? Keys, wallet and your phone – two of those are going

away. •  Pre-emptively offer kiosks to build trust and engagement through transparent

information and tailored experiences. •  Linear layout of stores/checkouts will change. You will be able to pay as you leave

on your phone. •  It’s all about effectively tracking data. Communicating to your customer how you

know them better - you can only do that efficiently with data. •  Kiosk UI standardization/heuristics – another big opportunity

“Many different ways you can engage with customers now – but you no longer have full control over the message.

Page 46: SXSW Drink & Learn 6.13.11

anatomy of a design decision

Page 47: SXSW Drink & Learn 6.13.11

anatomy of a design decision Jared Spoolhttp://schedule.sxsw.com/events/event_IAP8199

SELF DESIGN "Designing for you and your needs."

UNINTENTIONAL DESIGN"Just happens on its own – when we focus on the architecture and not on the output."

GENIUS DESIGN"This is when we know the users so well that we already know their knowledge, previous experiences, and contexts.  We solve the same problems – but  we are designing for people other than ourselves"

ACTIVITY FOCUSED DESIGN"This is where you are designing for something we’ve never designed for – when we are designing for new activities, and new users."

EXPERIENCE FOCUSED DESIGN "It’s about the space between the activities, the merger from one activity to the next.

“The more advanced the style, the better the design.“

Page 48: SXSW Drink & Learn 6.13.11

5 steps to bulletproof ux strategy

Page 49: SXSW Drink & Learn 6.13.11

5 steps to bulletproof ux strategy Robert Hoekman, Jr http://schedule.sxsw.com/events/event_IAP5565

Step 5: MEASURE Conversations. Engagement. Satisfaction. Production. Iterate Again. Use It.

Step 4: IMPLEMENT Build it. Learn the constraints. Spend time on good design ideas. Think things thru before you implement. Think thru problems before building it. Use It.

Step 3: PLAN Understand constraints. Talk to stakeholders. Wireframing. Sketching. Design the end goal. Implement one thing at a time, test, iterate. Hire usability experts.

Step 2: DEFINE THE VISION Clarify why/what you are doing. The clearer the purpose the better the product. UX gives people a target. Create great design principles. Communicate the vision. Tell everyone. Make the vision Collaborative - Accountable - Passionate

Step 1: AUDIT Understand. Take inventory. Understand competitors. The road blocks. The easiest way to critique a design. Start at the beginning.

“successful ux vision is born from a strong vision communicated well”

Page 50: SXSW Drink & Learn 6.13.11

conclusion

Page 51: SXSW Drink & Learn 6.13.11

ideas and sponsors were everywhere

Page 52: SXSW Drink & Learn 6.13.11

testing new ideas and experiences were everywhere

Page 53: SXSW Drink & Learn 6.13.11

reminding us that idea engineers are sexy was everywhere

Page 54: SXSW Drink & Learn 6.13.11

celebrities were everywhere, yet we missed them all.

Page 55: SXSW Drink & Learn 6.13.11

culture and art was everywhere

Page 56: SXSW Drink & Learn 6.13.11

we went to sxsw for 5 days and missed everything… repeat next year.

Page 57: SXSW Drink & Learn 6.13.11

thank you. any questions?