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Service Design Workshop at ICServ 2014
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Service Innovation and Design - Panel discussion
ICServ 2014
Theme: Service design: Challenges and Future Research
Moderator: Prof. Yuriko Sawatani
Panelist:
• Prof. Takashi Maeno
• Prof. Birgit Mager
• Prof. Nasanao Takeyama
• Dr. Yutaka Yamauchi
Innovation and Design focus: co-creation and service system
1950 -‐ 1970 -‐ 1980 -‐ 1990 -‐ 2000 -‐
Source of innovation
Technology
Technology push model (Bush 1945), Dosi 1982), Rothwell 1992,1994)
Chain-‐linked model (1970-‐ Kline and Rosenberg 1986), Gate keeper (Allen 1977)
Mode 1 & Mode 2(Gibbons, et al. 1994), Service innovation (Sundbo 1994, Edvardssin and Olsson 1996, Gallouj 1998)
Open Innovation (Chesbrough 2003),Service Science, Management, Engineering and Design (2004-‐)Non-‐
technology (market)
Market pull model (Schmookler 1966, Scherer 1982)
User innovation von Hippel (1988)
Design focus
Industrial products (William Morris, Bauhaus, Post modern, IDEO, d.school)
Service products (Shostack 1984, Bitner 1992, Erlhoff, Merger, Manzini 1997), Interaction (Holmlid 2007)
Service Systems PSS (Morelli 2002), Service system (The Science of Service Systems 2011)
Service Design Focus: Business × Human centered service system
1. Research on integration of business and human centered service system
2. Research on service design methodologies to integrate various viewpoints
3. Research on how we could increase service innovation idea creation by a team
What Methods
Scope
Micro: People
Customer experience, interface, interaction
Persona, Empathy map, Customer journey map, etc…
Meso: Organization
Concept, business strategy, organization, service delivery
system
Service blue print, desktop walkthrough, use cases, business model canvas, etc…
Macro: Social system
Concept, stakeholders, etc…
Service system model, stakeholder map, etc…
Interac\ons(Ref: Spohrer and Maglio 2009)
Ecology
Elements Interaction (Network)
Value proposition based interactions
Stakeholders
Metrics
Resources
Access rights
Governance mechanism based
interactions
Outcomes
Win-‐Win
Win-‐Lose
Lose-‐Win
Lose-‐Lose
agenda
Q1. To attack those research challenges, how could we approach? What kinds of decline, skills, are required? Where should we start?
Q2. open question
Service design challenges
Service design theory and business model
Reverse
• Good design vs. bad design
Service design future development
• Knowledge (Theory, practice)
• Education
• Platform
Service design and IT
• IT connect research areas