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service design & user researchan introduction
service design & user research: an introduction
helloquick convo: what do you understand as ‘service design’?
designers’ version of service design: process, principles, techniques (20 mins)
HS2 examples & GDS principles (20 mins)
what parts of service design do you do/support? (15-20 mins)
Rainmaker principles workshop (20-30 mins)
what is service design?
what is service design?a definition
This is Service Design Thinking, 2012
when you have two coffee shops right next to each other, and each sells the exact same coffee at the exact same price, service design is what makes you walk into one and not the other.
- 31 volts service design, 2008
service designprocess
service designprocess
Design Council, 2005,designcouncil.org.uk
service designprocess
shift surrey innovation process
discoverdiscover user needs.clearly define the problem.
designideate. decide an idea/solution to take forward. visualise and prototype.
developtest prototype and learn.
decidedecide whether to implement solution. communicate decision.
deliverallocate resources.implement, measure success, and learn.
Shift, 2014, shiftsurrey.org
research ideas prototype & test
implement
repeat to develop
service designprocess
develop service according to changing circumstances
research ideas prototype & test assess,
communicate& decide
implement
repeat to develop
service designprocess
co-design, divergent thinking user testing
define brief(s)
develop service according to changing circumstances
if digital: user stories
blueprints,ideal customer journey
touchpoints, ideal scenario storyboarding
guidance & upskilling for service
providers, launch digital service
potential outputs: personas, customer journey mapping,
storyboarding
example techniques: visual interview
techniques, Day In The Life, cultural probes, surveys, quantative
analysis
service designvalue of approach compared to traditional methods
http://upload.wikimedia.org/wikipedia/commons/2/21/Inaugu-ral_meeting_city_council,_Toronto,_9th_January_1911.jpg
service designvalue of approach compared to traditional methods
http://upload.wikimedia.org/wikipedia/commons/2/21/Inaugu-ral_meeting_city_council,_Toronto,_9th_January_1911.jpg
research ideas prototype & test assess,
communicate& decide
implement
repeat to develop
co-design, divergent thinking user testing
guidance & upskilling for service
providers, launch digital service
idea
example techniques: visual interview
techniques, Day In The Life, cultural probes, surveys, quantative
analysis
service designprinciples
user centred
co-designed
sequenced
holistic
iterative ideas, prototyping & testing
service designprinciples
user centredmake it work for the user - not just the client
service designprinciples
co-designed• participatory with all stakeholders• users are experts of their own problems• clients know the issues well• (but don’t have the environment/culture/
techniques/skills to make the necessary changes)
service designprinciples
sequenced• designed in sequence like a comic strip• each interaction in a service is an opportunity
for change
service designprinciples
holistic• look at the entire environment of the service • adaptive to context - bespoke services,
sensitive to nuances of the audience
service designprinciples
iterative ideas, prototyping & testing• divergent thinking: ideate widely to hit on
innovative concepts... then prototype the best ones
• think big, start small: quick & dirty proof of concept (means you can test several ideas for the same budget as a big pilot)
• take a range of small risks and expect failure rate in order to find something that really works
• try out something then develop as you go: continuous testing
• changing world --> service is never ‘finished’
service designprinciples
service designtechniques
service designtechniques
- design thinking*- design research- personas- co-design- customer journey mapping- communication with non-designers
*intuitive process, principles at heart
Pride&Produce, 2014
service designtechniques
- design thinking- design research- personas- co-design- customer journey mapping- communication with non-designers
service designtechniques
PERSONAS OVERVIEW
WHEN THE NATURE OF YOUR ROLE CHANGES, THE PERSONA TYPE YOU FIT INTO CHANGESPeople may move into different persona types as their job changes. For example, Public Champions are only public facing some of the time, at certain points of project cycles.
OUTLIERSThere are outliers - not everyone fits neatly. We believe to have a lack of relevant information about the individuals that don’t fit: we may be able to fit them with more information.
SPREAD OF PERSONAS IN DIRECTORATESMembers of each of the personas can be found across all directorates. Public Champions may be found especially in the Hybrid Bill team and Corporate Affairs, and Mobile Conductors were found especially in Construction and the Phase Two team.
REM
OTE
C
ON
TRO
LLER
S
ENA
BLER
SA
MBA
SS
AD
ORS
MO
BILE
C
ON
DU
CTO
RS
PUBL
IC C
HA
MPI
ON
S
Defining persona traits*StrategicDo-erManages suppliersInteraction with external contactsInteraction with public
Works in multiple locationsWorks on the moveWorks across HS2 sitesRegularly works off HS2 sitesSpecialist software use
*Not everyone fits perfectly into a persona - the scales may not be reflective of you in every single aspect.
What HS2 staff
need from
technology
depends on the
nature of their
work. Here are
the six types of
workers there
are in HS2.
INFO
RMAT
ION
PR
OC
ESS
ORS
- design thinking- design research- personas- co-design- customer journey mapping- communication with non-designers
service designtechniques
- design thinking- design research- personas- co-design- customer journey mapping- communication with non-designers
service designtechniques
- design thinking- design research- personas- co-design- customer journey mapping- communication with non-designers
service designtechniques
- design thinking- design research- personas- co-design- customer journey mapping- communication with non-designers*
*makes service design a bit different from other design disciplines. Coming from a different background forces clients to simplify language to enable designers to work with them. Creating shared language = antidote to getting lost in jargon
HS2 user research projectcase study
HS2 user research projectproject wall
The importance of talking directly to the usersNo substitute for talking to actual usersUsers in their natural environment
Assumptions of user needs can quickly become ‘facts’
Understanding what they are trying to do
The difference between user needs and user wantsuser need = end goal that the user is trying to achieveuser want = their preference for how they would like to achieve it
Functional and emotional needs
HS2 user research projectthe value of user needs
“If you don’t know what the user needs are, you won’t build the right thing. Do research, analyse data, talk to users. Don’t make assumptions.”
HS2 user research projectthe challenge
HS2 user research projectresearch techniques
HS2 user research projectdeveloping tools
HS2 user research projectengagement figures
HS2 user research projectdeveloping personas
PERSONAS OVERVIEW
WHEN THE NATURE OF YOUR ROLE CHANGES, THE PERSONA TYPE YOU FIT INTO CHANGESPeople may move into different persona types as their job changes. For example, Public Champions are only public facing some of the time, at certain points of project cycles.
OUTLIERSThere are outliers - not everyone fits neatly. We believe to have a lack of relevant information about the individuals that don’t fit: we may be able to fit them with more information.
SPREAD OF PERSONAS IN DIRECTORATESMembers of each of the personas can be found across all directorates. Public Champions may be found especially in the Hybrid Bill team and Corporate Affairs, and Mobile Conductors were found especially in Construction and the Phase Two team.
REM
OTE
C
ON
TRO
LLER
S
ENA
BLER
SA
MBA
SS
AD
ORS
MO
BILE
C
ON
DU
CTO
RS
PUBL
IC C
HA
MPI
ON
S
Defining persona traits*StrategicDo-erManages suppliersInteraction with external contactsInteraction with public
Works in multiple locationsWorks on the moveWorks across HS2 sitesRegularly works off HS2 sitesSpecialist software use
*Not everyone fits perfectly into a persona - the scales may not be reflective of you in every single aspect.
What HS2 staff
need from
technology
depends on the
nature of their
work. Here are
the six types of
workers there
are in HS2.
INFO
RMAT
ION
PR
OC
ESS
ORS
HS2 user research projectHS2 user persona overview
HS2 user research projectoverarching insights and user research toolkit
research ideas prototype & test
implement
repeat to develop
service designprocess at HS2
develop service according to changing circumstances
HS2 user research project
research ideas prototype & test
implement
repeat to develop
service designprocess at HS2
develop service according to changing circumstances
guerilla interviews,stakeholder mapping,
understanding the org through existing
materials
further defining the challenge
understanding the high level user needs
& pain points,thematic analysis
outputs to be iterated and updated as the org evolves and further user
research takes place
developing tools to find out more on the
key themes, continously refining tools throughout
the project, cultural probes, survey
user personas used as basis for strategic
decision making, projects formed to resolve overarching
insights, user research toolkit used to inform techniques (with room to be built on by future
user researchers)
where do you fit in?*process*what parts of the service design process do you do/support?
guidance & upskilling for service
providers, launch digital service
research ideas prototype & test assess,
communicate& decide
implement
repeat to develop
where do you fit in? example: developers service design process
co-design, divergent thinking user testing
define brief(s)
develop service according to changing circumstances
potential outputs: personas, customer journey mapping,
storyboarding
if digital: user stories
blueprints,ideal customer journey
touchpoints, ideal scenario storyboarding
guidance & upskilling for service
providers, launch digital service
prototype digital service e.g. minimum viable product app
communicate with designer to assess viablility of wireframesresearch competitors
collect data to understand
how service is b
eing
used and how it can be
improved
example techniques: visual interview
techniques, Day In The Life, cultural probes, surveys, quantative
analysis
guidance & upskilling for service
providers, launch digital service
research ideas prototype & test assess,
communicate& decide
implement
repeat to develop
where do you fit in? example: user researchers service design process
co-design, divergent thinking user testing
define brief(s)
develop service according to changing circumstances
if digital: user stories
example techniques: visual interview
techniques, Day In The Life, cultural probes, surveys, quantative
analysis
blueprints,ideal customer journey
touchpoints, ideal scenario storyboarding
test how people
are using the service once
it’s launched
potential outputs: personas, customer journey mapping,
storyboarding
user researchers differ in qualitative vs quantative expertise & in visual skills
where does your current work fit into, or support, this process?
plot on the diagram:activities you do in your current projectactivities you’ve done in other projects (perhaps with a different colour pen)skills and techniques you use
you can...mark your favourite bit to work on with a heartmark the bits you’re particularly amazing at with a star
where do you fit in? service design process
what are the rainmakerprinciples?
service design principles:• user centred• co-designed• sequenced• holistic• iterative ideas, prototyping & testing