Quick Research & Sketching by Kostiantyn Hladkov, UX Designer

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  • Quick Research & Sketching

  • [email protected]

    +38 (067) 366-9036

    Kostiantyn HladkovUX Designer at SoftServe IT Trainer at Lviv IT School

  • Full Design Process

    SERVICES

    Discovery Prototyping Usability Assessment Product Design Implementation

    Stakeholder interviewStoryboardingScenariosUser interviewsPersonas developmentMood boardCustomer journey mapCompetitive researchFeatures prioritization

    Ideation Paper sketchesScreen mappingLayout patternsWireframingRough prototypingClickable prototypingInteractive prototyping

    UI AssessmentDesign reviewHeuristic evaluation

    Visual concept designVisual designGraphic refreshIcon designLogo design

    UI KitUI Framework

    Developmentresources preparationHTML TemplatesUI GuidelinesAnalytics setup

    PLATFORMS

    Smart TV Web/Desktop Native MobileWearables Responsive Web Automotive

  • Fast Design Process

    Discovery Personas Scenarios Sketches

    1 2 3 4

  • Discovery Personas Scenarios Sketches

    Fast Design Process

    1 2 3 4

    Business GoalsUsers NeedsCompetitive AnalysisPrioritizations

    Empathy Map StorytellingStoryboardingFeatures

    SketchingPrototyping

  • 1. Business Goals

    2. Users Needs

    3. Competitive Analysis

    4. PrioritizationsMission

    Goals

    Features

    Abilities

    Users

    Discovery

    1 2 3 4

  • 1. Business Goals

    2. Users Needs

    3. Competiti ve Analysis

    4. Prioritizations

    Discovery

    1 2 3 4

  • 1. Business Goals

    2. Users Needs

    3. Competitive Analysis

    4. Prioritizations

    Discovery

    1 2 3 4

  • 1. Business Goals

    2. Users Needs

    3. Competitive Analysis

    4. Prioritizations

    Discovery

    1 2 3 4

    Pleasurable

    Usable

    Reliable

    Functional

  • 1. Business Goals

    2. Users Needs

    3. Competitive Analysis

    4. Prioritizations

    Discovery

    1 2 3 4

  • 1. Business Goals

    2. Users Needs

    3. Competitive Analysis

    4. Prioritizations

    Discovery

    1 2 3 4

  • 1. Business Goals

    2. Users Needs

    3. Competitive Analysis

    4. Prioritizations

    Discovery

    1 2 3 4

  • 1. Business Goals

    2. Users Needs

    3. Competitive Analysis

    4. Prioritizations

    Discovery Strengths Weaknesses

    Opportunities Treaths

    Features frequency importance

  • Personas & Scenarios

    1. Empathy Map

    2. Storytelling

    3. Storyboarding

    4. Requirements

  • 1. Empathy Map

    2. Storytelling

    3. Storyboarding

    4. Requirements

    Who?

    Want

    Pain

    Think & Feel Say & Do

    Where and When?

    Personas & Scenarios

    1 2 3 4

  • 1. Empathy Map

    2. Storytelling

    3. Storyboarding

    4. Requirements

    Personas & Scenarios

    1 2 3 4

    Scenario1.

    2.

    3.

    4.

  • 1. Empathy Map

    2. Storytelling

    3. Storyboarding

    4. Requirements

    Personas & Scenarios

    1 2 3 4

  • 1. Empathy Map

    2. Storytelling

    3. Storyboarding

    4. Requirements

    Sketch

    Personas & Scenarios

    1 2 3 4

    Scenario

  • Personas & Scenarios

    1. Empathy Map

    2. Storytelling

    3. Storyboarding

    4. Requirements

    1 2 3 4

    ScenarioSketch Requirements

    - Ability to enter text

    - Ability to track appoitments

    - Ability to select items

    - Ability to send message

    - Ability to chating

    - Ability to ...

  • 1. Empathy Map

    2. Storytelling

    3. Storyboarding

    4. Requirements

    Who?

    Want

    Pain

    Think & Feel Say & Do

    Where and When?

    Personas & Scenarios

    ScenarioSketch Requirements

    - Ability to ...

    - Ability to ...

    - Ability to ...

  • Sketches

  • Sketches

  • Sketches

  • Sketches

  • Sketches

  • Thanks =)