23
Design for Learning Chris Tough & Nathan Bankhead Design for Learning Chris Tough & Nathan Bankhead Put the Woopah! back into welsh!”

Project presentation IDAT 211

Embed Size (px)

Citation preview

Page 1: Project presentation IDAT 211

Design for LearningChris Tough & Nathan Bankhead

Design for LearningChris Tough & Nathan Bankhead

“ Put the Woopah! back into welsh!”

Page 2: Project presentation IDAT 211

Keywords

Welsh Langua

ge

Dragon

Sheep

Manga

Fighting

Training

Anime Flash

Page 3: Project presentation IDAT 211

Story

Snap the infamous dragon is currently in training combining his kung fu art with his welsh language to create the ultimate form of welsh kung fu.

Page 4: Project presentation IDAT 211

He trains with Balwen, his master, whom is a sheep lives high upon the mountain of Snowdonia. Snap needs your help to improve his welsh.

Page 5: Project presentation IDAT 211

Join the humorous characters Snap and Balwen to play this special ‘Ultimate’ E-learning Language game. The game is suitable for Early Learning boys (aged 6-10) whom are beginning to learn some welsh keywords, however the learners should be in the company of parents/adults/ teachers.

Game Brief

Page 6: Project presentation IDAT 211

The game has been designed to help children to extend their knowledge of key subjects in the welsh language that may interest a young boy/girl at their given age. Control of the mouse is developed as hand to eye co-ordination improves. Sound is not entirely required to play this E-learning game, this game is not only playable via just computer screen and mouse, it can also be utilised as an “Inclass” activity that allows pairs to challenge each other for who knows the words best.

Page 7: Project presentation IDAT 211

Topics

Page 8: Project presentation IDAT 211

Context (Research)

G a m e La y o u tThere are several User interfaces

throughout the game that make up a stereotypical Fight’em game. We asked

ourselves what is the stereotypical genre? And how can you describe it. We came across this featured post on the game

form “Gamasutra”.

Page 9: Project presentation IDAT 211

“By contrast, SF4 has the heads-up display from a battlemech game: there's gauges and numbers and such all over the screen, with no indication what each affects or is affected by.  If we wanted to add time-dependent resources to SF2's spatial resources, that's wonderful, but make it fatigue or anger or smugness or overconfidence, and animate it in the character's body language and facial expressions, not some abstract gauge far from the player's focal point.”  

Street Fighter IV and the defenseless genre

Page 10: Project presentation IDAT 211
Page 11: Project presentation IDAT 211

Original LayoutThe general idea

was to have several mini-games based upon levels that help to learn. However combing one big story line into 3 similar levels but each tells a piece of the story. So that the narrative is continued.

Page 12: Project presentation IDAT 211

New Linear Game Play Layout -

ColoursReadin

g

AnimalsListenin

g

SportsSpeaki

ng

To increase the learning factor of our game each stage is an aspect of learning a language

Page 13: Project presentation IDAT 211

I remembered these lessons mostly because the way I was taught was mostly through the bellowing of key words in Games, Songs and just general learning created by the teachers to entertain and help me learn that much quicker.

Learning LayoutFor the whole of my education,

secondary and primary, in actual lessons I have always remembered French, German, and Welsh out of all my subjects they just seemed to sink in best perhaps of its teaching methods having the greatest affect on my learning capability.

Page 14: Project presentation IDAT 211

Stage 1 - Reading

Ble mae’r melyn?Where is yellow?

Balwen asks the user/s “Ble mae’r melyn?” this will appear on screen with an English translation. A voiceover will ask the question in welsh. The user must then respond to the question by clicking on the apropriate colour.

Page 15: Project presentation IDAT 211

Ble mae’r ceiliog?

Unlike the last stage this is a little bit harder, no english transltion is given this time however, a sound clip is attached to the quesiton so the user/s have to listen inorder for them to relate the picture of the animal to the word.

Stage 2 - Listening

Page 16: Project presentation IDAT 211

Stage 3 - SpeakingFinal round based in the Millennium Stadium, the user must repeat the word said into the micro phone. Voice recognition software will recognize the said word. Balwen will pronounce the word so the user has a clue of how it will sound. To listen to the word again simply hover over Balwen in the game.

Page 17: Project presentation IDAT 211

Further Interaction

The game can be expanded into a 2 Player game. The aim of the game is the fastest player 1st to answer the question.

Each user is represented by the two characters and it’s a fight to the death!

Page 18: Project presentation IDAT 211

Behaviorism

Behaviorism is a theory of animal and human learning that only focuses on objectively observable behaviors and discounts mental activities. Behavior theorists define learning as nothing more than the acquisition of new behavior. Method 1.

 • Break the dialogue to simpler parts.• For each part, learner imitates modeled phrases.• Repeat sentences until pronunciation and syntax correct.• When each sub section is perfected, perform whole dialogue.

Page 19: Project presentation IDAT 211

We will use the stereotypical sounds that fall into the category of Kung fu. Sounds strongly relate to behaviorism as they draw the attention of the user easily and again follows the rule of listening.

Page 20: Project presentation IDAT 211

Field Leaders

Diving deeper into finding Web based games to help young children learn Welsh.How many have I found? One……or two but the BBC is the only place to offer substantial free education unlike other sites, where there is a fee… shocking, I know.

Page 22: Project presentation IDAT 211
Page 23: Project presentation IDAT 211

Implementation

Flash