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Principles of User-Centred Design

Principle of User Intreface Design

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Page 1: Principle of User Intreface Design

Principles of User-Centred Design

Page 2: Principle of User Intreface Design

Requirement of the product

Things to consider: discussing the needs of the

people (user/learners) who will use the product. Cooperative design Participatory design Contextual design

analyzing any existing systems to discover the problems of current design

Page 3: Principle of User Intreface Design

Development of the productThings to consider: producing a variety of

representations until a suitable artefact is produced.

Eg. Range of representations is

called models1. The wind tunnel experiments show models being used to test ideas

2. The computer model is used to make predictions

Page 4: Principle of User Intreface Design

Developmentof the product

Requirementof the product

Things to consider:1. discussing the needs of the people (user/learners) who will use the product.2.analyzing any existing systems to discover the problems of current design

Things to consider:3. producing a variety of representations until a suitable artefact is produced. (Visualize what users need to do)

Product

Eg.Range of representations is called models1. The wind tunnel experiments show models being used to test ideas2. The computer model is used to make predictions

Page 5: Principle of User Intreface Design

Note: Excerpt from “ Interactivity by Design” Figure 10-1 Many of the early sketches of Timmy © Simon, M (2003) p. 53

Page 6: Principle of User Intreface Design

THINKA.

i) An ability to interpret map in geographythe learner should …………….. (list of abilities)

B. Create and interpret the representation according your subject area and write a statement that describe your model. (You may want to use diagram to describe your model).Things to consider in describing the model is a TASK

DIYIf you were to develop a learning package, you would first determine the requirements by critically examining other packages and analysing the intended user/learner’s needs and abilities.

THINKA.

i) An ability to interpret map in geographythe learner should …………….. (list of abilities)

B. Create and interpret the representation according your subject area and write a statement that describe your model. (You may want to use diagram to describe your model).Things to consider in describing the model is a TASK

DIYIf you were to develop a learning package, you would first determine the requirements by critically examining other packages and analysing the intended user/learner’s needs and abilities.

Page 7: Principle of User Intreface Design

Document 1 & 2

Document 1Analyze the User Task (UT) and User Action(UA) on any possiblegadget/machine

Document 2 Identify subject area & target audience Identify topics and sub-topics