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Personas at Work Carol Smith Twitter: @carologic NEOUPA World Usability Day 2010

Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Personas that are grounded in user research can be powerful mnemonics for large amounts of data that would otherwise be buried in spreadsheets and reports. Being able to share and use personas effectively in the workplace can increase productivity and reduce development time. Learn tips on making personas work for your team in this session.

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Page 1: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Personas at Work

Carol Smith

Twitter: @carologic

NEOUPA

World Usability Day 2010

Page 2: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Design for Everyone

is

IMPOSSIBLE

Page 3: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Who will use it?

What they need to do?

Page 4: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Constraints…

Page 5: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Scope for Success

• Research and Discover

• Document

• Analyze

• Understand

Page 6: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Focus Your Efforts Until…

Get to 80%

Page 7: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Found Patterns

• Identified groupings or clusters of users.

• Overlapping characteristics relevant to

design problem.

Page 8: Personas at Work, Presented at NEOUPA, World Usability Day 2010

We Are 80% Sure We Know…

• Primary user’s– tasks

– goals

• Prioritize with:– vision (why we are doing this?)

– business needs

– etc.

• Awareness of what not known (yet).

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Page 9: Personas at Work, Presented at NEOUPA, World Usability Day 2010

At Least 80%

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Page 10: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Are Personas Like

Frankenstein?

A Brief Review

Page 11: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Well Crafted = Based on Research

• Model and describe the user’s:

– Goals

– Needs

– Characteristics

• Represent primary user group(s)

• Archetype

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Page 12: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Common Understanding

• Base from which to start:

– Creating test scenarios.

– Designing the product.

• Team can:

– Think about the user easily.

– Consider large amounts of data quickly.

– Use to guide design decisions.

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Page 13: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Personas Are Not

• Reusable across projects.

– Except in specific situations.

• Real individuals or average users.

• Fictional individuals.

• “Frankenstein” (characteristics of

individuals are not sewn together).

• Developed via brainstorming sessions.

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Page 14: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Different Types of Personas

• Different teams and uses will require

different types.

– Think about persona’s users.

• Make multiple versions and get feedback:

– Narrative

– Bulleted

– Hybrid

Page 15: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Sam is 29 years old and has a BS in Mathematics from Ohio State

University. His classmates almost all wanted to be teachers, but he didn’t

share that interest. He wanted to improve the educational system and hen

he saw a job opening at an educational company he felt that it would be a

great opportunity to do just that.

In his current role he feels he has the opportunity make great courses for

teachers and students. Because of this Sam gets upset when he hears that

the users have found mistakes that need to be corrected. It means that time

needs to be spent fixing a previous course instead of making new ones.

While he was a student he took organizational psychology courses and

found that he enjoyed management challenges. He manages a group of

freelancers who are pretty responsible and usually don’t need reminders to

get their work in which allows him to focus on his work.

Sam also manages many different projects at once and has to keep track of

what assets are connected to each one. He needs a good tool to track all of

the assets for each of his projects (images, documents, etc.). He is

currently using a series of Excel spreadsheets to manage the work. He

edits courses as they come to him and then sends them on to the publisher.

He usually has to go back and forth with the publisher a few times to get

everything just right which is very frustrating to him.

Sam says despite the frustrations, his company is great to work for and the

benefits can’t be beat. He isn’t sure what is next for his career - he has

taken some training that has been offered but is not currently interested in

taking on new responsibilities

Editor, Math Specialist, 5 Years Experience

Sam Peterson

Persona Example 1: Narrative

“I need help keeping track

of all of the assets for each

of my projects.”

Page 16: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Technology

• Does personal banking, shopping

and email online

Goal

• Improve the educational system by making

great courses for teachers and students

Personal

• 29 years old

• Lives in New Albany, OH

• BS in Mathematics from Ohio State

University

• Took organizational psychology classes

and enjoys management challenges

Professional

• Frequently frustrated by work

• Company is great to work for (benefits,

etc.)

• Has taken training offered

• Not currently interested in taking on new

responsibilities

Concerns

• Needs a good tool for tracking all of the

assets for each of his projects

• Too much time is spent fixing previous

projects instead of working on current

ones

• Resigned to having to go back and forth

with the publisher a few times to get

everything just right

Responsibilities

• Manages many different projects at once

• Manages a great group of freelancers

allowing him to focus on other things

• Keeps track of many separate assets for

each project

• Checks work before passing it on to the

publisher

Editor, Math Specialist, 5 Years Experience

Sam Peterson

“I need help

keeping track of

all of the assets

for each of my

projects.”

Persona Example 2: Bulleted

Page 17: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Technology

• Does personal banking, shopping

and email online

Goal

• Improve the educational system by

making great courses for teachers and

students

Concerns

• Needs a good tool for tracking all of the

assets for each of his projects

• Too much time is spent fixing previous

projects instead of working on current ones

• Resigned to having to go back and forth

with the publisher a few times to get

everything just right

Responsibilities

• Manages many different projects at once

• Manages a great group of freelancers

allowing him to focus on other things

• Keeps track of many separate assets for

each project

• Checks work before passing it on to the

publisher

Sam is 29 years old and lives in New Albany, OH

He has a BS in Mathematics from Ohio State University where he also took

organizational psychology courses and found that he enjoyed management

challenges

He has never been interested in teaching, but wants to improve the educational

system. When he saw a job opening at an educational company he felt that it would

be a great opportunity to do just that

Sam says despite the frustrations, his company is great to work for and the benefits

can’t be beat.

He isn’t sure what is next for his career - he has taken some training that has been

offered but is not currently interested in taking on new responsibilities

Editor, Math Specialist, 5 Years Experience

“I need help

keeping track of

all of the assets

for each of my

projects.”

Sam Peterson

Persona Example 3: Hybrid

Page 18: Personas at Work, Presented at NEOUPA, World Usability Day 2010

“Irrelevant Information”

• Creating a mnemonic.

• Help recall significant details about user

segments.

18The Persona Lifecycle : Keeping People in Mind Throughout Product Design

by John Pruitt and Tamara Adlin

Page 19: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Profiles are Broader

• Represent secondary user group(s).

• Basic information about a target user.

– Based on assumptions and some research.

– Can be created quickly.

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Page 20: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Age - Gender 37 years - Female

Goals To enable and support Administrators in her

group that help clients successfully manage

their retirement plans.

Office Setting She has a small office. The Administrators are in

cubicles.

Uses System to… Monitor company performance and

Administrator’s activity.

Creates special reports based on what she

needs to know and what the client is asking for.

Judy LongRetirement Plan Administration Manager

Profile Example

Page 21: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Profile’s Are Not

• Detailed documents with many personal

characteristics.

• Reusable across projects.

• Interchangeable with Personas.

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Page 22: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Get The Persona To Work

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Page 23: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Communication Plan

• Successful persona program.

• Detail when, how, and to whom each piece

of information will be shared.

• Each activity assigned to a specific

individual to complete.

• Plan communication to the team:

– Who the personas are.

– How to effectively use them.

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Page 24: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Communicate Who Persona Is

• Approach may include:

– Meetings

– Web site

– Posters

– Emails (highlights/tips for use)

– Events

– Artifacts

2424The Persona Lifecycle : Keeping People in Mind Throughout Product Design

by John Pruitt and Tamara Adlin and 10 Steps to Personas by Snitker & Co. 2007

Page 25: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Review Session with Team

• Affirmations of profiles and personas:

– Look familiar.

– Can relate to them.

– Convincingly real.

– Minimal unrelated details.

• Show data:

– Keep process transparent.

– Explain details of creation.

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Page 26: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Introduce In-Person

• Meet with all team members in person

to introduce personas and profiles.

• Introduce each persona:

– Not: “I made Olivia with...”.

– “This is Olivia”

– “Olivia has...”

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Page 27: Personas at Work, Presented at NEOUPA, World Usability Day 2010

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Introduction (cont)

• Answer questions.

• Clarify how the personas are to be used.

• Artifacts to use and remember personas.

– Progressively disclose artifacts:

• Tell the story about the personas.

• How personas use the product(s).

The Persona Lifecycle : Keeping People in Mind Throughout Product Design

by John Pruitt and Tamara Adlin and 10 Steps to Personas by Snitker & Co. 2007 27

Page 28: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Managing Personas

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Page 29: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Updating Personas & Profiles

• Regular updates:

– Behaviors may change.

– Priorities and goals may change.

– Primary user-group may change.

– Product and/or technology will change.

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Page 30: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Plan for Updates

• Design in an easily updatable format.

• Add to schedule for events that should

trigger reviews (usability testing, etc.).

• Assign responsibility.

• Plan for dissemination – update

Communication Plan.

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Page 31: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Create Persona Families

• Expand scenarios to include all aspects of

experience:

– Warehouse Software

• Stocker

• Customer Service Representative

• Shipping Clerk

• Inform new persona development efforts.

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Page 32: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Reuse Personas and Profiles

• Up-to-date personas can be used

indefinitely for the same product.

• Do not re-purpose personas for disparate

products.

– Needs, goals and other dimensions will vary.

– Different resulting scenarios.

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Page 33: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Personas…

• Are models that represent all of your

research in a form that facilitates

communication and decision-making.

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Page 34: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Controversy

• Irrelevant information

• “Pseudo-science”

– Not trying to be scientific.

– Statistical methods used to analyze data.

– Rigorous, repeatable methods.

– Result in mostly qualitative data.

The Persona Lifecycle : Keeping People in Mind Throughout Product Design

by John Pruitt and Tamara Adlin 34

Page 35: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Challenges

• Personas only truly meaningful in a given

context.

• Effort to seek out elements of comparison:

– Motivators.

– Demographics.

– Technology use.

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Page 36: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Benefits

• Personas and profiles allow the team to:

– Learn and remember user’s efficiently and

effectively.

– Role play or “channel” the users when

determining a design solution.

• Reduce chances decisions will be made based on

seniority or influence in the organization.

– Make a better product.

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Page 37: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Benefits (cont)

• Help teams avoid:

– Designing for themselves/technology.

– Designing for everyone.

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Page 38: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Start Now

• Work on creating Profiles of users now.

• Schedule and conduct research with users.

• Expand the Profiles into Personas.

• Each project helps answer more questions

for Persona development.

Page 39: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Sign the Charter: http://www.worldusabilityday.org/

Page 40: Personas at Work, Presented at NEOUPA, World Usability Day 2010

Contact

Carol J. Smith

(773) 218-6568

Twitter: @carologic

[email protected]

Midwest Research, LLC

http://www.mw-research.com

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Page 41: Personas at Work, Presented at NEOUPA, World Usability Day 2010

For More Information:

• Designing for the Digital Age: How to Create Human-

Centered Products and Services by Kim Goodwin (one

chapter)

• The Persona Life-Cycle by John Pruitt and Tamara Adlin

• The User Is Always Right: A Practical Guide to Creating

and Using Personas for the Web by Steve Mulder

• The Inmates are Running the Asylum by Alan Cooper

• Observing the User Experience: A Practitioner's Guide to

User Research by Mike Kuniavsky

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