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Anna Dahlström founder byflock www.annadahlstrom.com [email protected] annadahlstrom Anna Dahlström founder byflock www.annadahlstrom.com annadahlstrom PART 2 DESIGNING FOR MULTIPLE DEVICES London 18th March 2013 http://desktopwallpaper-s.com/19-Computers/-/Future/

Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

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Slides from my part 2 class of Designing for multiple devices run at General Assembly in London on the 18th of March 2013. ABSTRACT In Fundamentals for Designing for Multiple Devices, we covered the basics of responsive design and mobile apps (for both Android & iOS). We also looked at how user expectations have shifted behaviour, how consumption patterns have changed and what that has meant for designing products that will be used on multiple devices. This follow-on session will take outset in the guiding principles covered in the previous class and take a closer look at: - common challenges faced when designing for multiple devices and how to address them - content strategy and hierarchy across devices - navigation patterns for responsive design - app structures and navigation patterns - how to test both responsive sites and apps

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Page 1: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

Anna Dahlströmfounder byflock

[email protected]

annadahlstrom

Anna Dahlströmfounder byflock

www.annadahlstrom.com annadahlstrom

PART 2DESIGNING FOR MULTIPLE DEVICESLondon 18th March 2013

http://desktopwallpaper-s.com/19-Computers/-/Future/

Page 2: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/dahlstroms/4411448782/

I’m AnnaIA & UX DESIGNER | SWEDISH BUT LONDON BASED

FREELANCING + WORKING ON A STARTUPLOVES QUOTES & CHALLENGES

This is Öresundsbron, the bridge between Sweden & Denmark

Page 3: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/27147/3648039063

AGENDA 1. RECAP ON GUIDING PRINCIPLES

2. COMMON CHALLENGES

3. CROSS DEVICE CONTENT STRATEGY & HIERARCHY

4. RESPONSIVE NAVIGATION

5. APPS STRUCTURE & NAVIGATION

6. TESTING APPS & RESPONSIVE SITES

7. EXERCISES

8. SUMMARY

9. Q & A

Page 4: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/publicenergy/1846375599

1. RECAP ON...GUIDING PRINCIPLES

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www.flickr.com/photos/exlibris/2552107635 www.flickr.com/photos/yahnyahn/2996454839

MOBILE DEVICES ARE USED ANYWHERE & EVERYWHERE1

Page 6: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

A LARGE PROPORTION OF USAGE HAPPENS WHEN WE HAVE TIME TO KILL

2

http://www.flickr.com/photos/hanhutton/320464105/ www.flickr.com/photos/edduddiee/4307943164

Page 7: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

THE SAME TASKS ARE CARRIED OUT ON SMARTPHONES AS ON DESKTOPS

3

www.flickr.com/photos/frantaylor/4296536332 www.flickr.com/photos/stuckincustoms/440157748

Page 8: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

USERS INCREASINGLY EXPECT AN EQUAL & CONTINUOS EXPERIENCE ACROSS DEVICES

4

www.flickr.com/photos/demandaj/7287174776 www.flickr.com/photos/joachim_s_mueller/7110473339

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CORE CONTENT SHOULD REMAIN THE SAME BUT THE EXPERIENCE SHOULD BE OPTIMISED

5

www.flickr.com/photos/ericconstantineau/5618576278 www.flickr.com/photos/jmtimages/2883279193

Page 10: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/lastquest/1472794031

BUT WHY?” Today's popular devices are

not tomorrow's so building something which works on any

device is better than building something which works on

today's devices “- COMBINED WISE WORDS FROM @ONEXTRAPIXEL &

@TRENTWALTON

Page 11: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

“ 1,057 different mobile devices accessed The Guardian beta site yesterday (including one person on a zune!)” ** Source: The Guardian

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www.flickr.com/photos/nasamarshall/6289116940

In 2009 1% of global internet traffic came from mobiles. In 2010 the number was 4%. By the end of 2012 it had risen to13%.** Source: www.forbes.com/sites/parmyolson/2012/12/04/5-eye-opening-stats-that-show-the-world-is-going-mobile

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www.flickr.com/photos/jayfresh/3388253576/

41% of emails are now opened on mobile devices ** Source: http://econsultancy.com/uk/blog/62268-41-of-email-is-now-opened-on-mobile-devices

Page 14: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

2. THE MOSTCOMMON CHALLENGES WITH RESPONSIVE DESIGN

http://www.flickr.com/photos/eyesore9/3206408088/

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WHERE TO START?DEFINE YOUR MOBILE STRATEGY,

START SKETCHING & WORKING ACROSS DISCIPLINESwww.flickr.com/photos/pinkpurse/5355919491/

Page 16: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

HOW MANY VERSIONS SHOULD

WE WIREFRAME FOR?DEPENDS ON YOUR

PROJECT, BUDGET & TEAM AS WELL AS

WHO IS BUILDING ITwww.flickr.com/photos/jorgeq82/4732700819

Page 17: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

WHAT ABOUT VISUAL DESIGN?

LESS STATIC DESIGNS, MORE MODULARITY & PROTOTYPING

www.flickr.com/photos/donsolo/2136923757/

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WHAT SCREEN SIZES & RESOLUTIONS SHOULD I DESIGN FOR? USE ANALYTICS FOR GUIDANCE & DESIGN FOR THE MOST COMMON ONES

Source: www.flickr.com/photos/dpstyles/3448453466

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www.flickr.com/photos/adactio/6153481666

80% of traffic in your analytics will often come from 20% of devices…seems a shame not to ensure that the site looks and works especially well on these devices.** Source: www.slideshare.net/yiibu/pragmatic-responsive-design

Page 20: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

HOW DO I DEFINE MY BREAKPOINTS?BASE IT ON THE MOST IMPORTANT SCREEN SIZES & ORIENTATIONS AS WELL AS CONTENT & LAYOUT NEEDS

www.slideshare.net/yiibu/pragmatic-responsive-design

Page 21: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

HOW DO I DEFINE MY BREAKPOINTS?BASE IT ON THE MOST IMPORTANT SCREEN SIZES & ORIENTATIONS AS WELL AS CONTENT & LAYOUT NEEDS

www.slideshare.net/yiibu/pragmatic-responsive-design

Page 22: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

HOW DO I DEFINE MY BREAKPOINTS?BASE IT ON THE MOST IMPORTANT SCREEN SIZES & ORIENTATIONS AS WELL AS CONTENT & LAYOUT NEEDS

www.slideshare.net/yiibu/pragmatic-responsive-design

Page 23: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

HOW MANY DEVICES SHOULD I TEST ON?AS MANY AS POSSIBLE BUT PRIORITISE BASED ON YOUR AUDIENCE

www.flickr.com/photos/nomadic_lass/5598218199

Page 24: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

HOW DO I HANDLE IMAGES?IMAGES & ICONS SHOULD BE AS FLEXIBLE AS POSSIBLE

www.flickr.com/photos/jorgeq82/4732700819

Page 25: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

http://www.flickr.com/photos/young_einstein/74097753/

3. CROSS DEVICECONTENT STRATEGY & HIERARCHY

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“ Content needs to be choreographed to ensure the intended message is preserved

on any device and at any width ”- TRENT WALTONwww.flickr.com/photos/theaftershock/2811382400/

Page 27: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/sepblog/3649959481

KNOW YOUR CONTENTPRIORITISE WHAT & HOW MUCH BUT KEEP THE CORE CONTENT THE SAME

Page 28: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/stephangeyer/

CONSIDER THE MOBILE CONTEXT

THE USE CASE MAY BE THE SAME BUT

USING A MOBILE DEVICE IS DIFFERENT

Page 29: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

http://foundation.zurb.com/docs/layout.php

DEFINE YOUR GRID & BREAK POINTS• USE AS THE BASIS OF

YOUR PAGE LAYOUTS

• CHECKPOINT FOR MODULE SIZES & VARIANTS

• FIXED OR FLUID COLUMNS

• DEFINES HOW CONTENT WILL BEHAVE ACROSS DEVICES

Page 30: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

WORK THROUGH YOUR CONTENT STACKING STRATEGYACROSS DEVICES & ORIENTATION

www.thismanslife.co.uk/projects/lab/responsivewireframes/#desktop/

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MOBILE VS. DESKTOP FIRST•START LARGE OR SMALL

WHAT EVER WORKS BEST FOR YOU

•ABOUT CONTENT, PRIORITISING & CONSIDERING HOW IT WILL WORK ACROSS DEVICES

Page 32: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

DON’T JUST WORK WITH COLUMNSTHINK OF THE NARRATIVE OF THE PAGE

www.flickr.com/photos/garrettc/6260768486/

Page 33: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/boltofblue/4418442567

IDENTIFY YOUR MAIN MODULE TYPESDEFINE HOW THEY SHOULD BEHAVE ACROSS DEVICES & ORIENTATIONS

Page 34: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

Screenshot: www.crayola.co.uk/

“ With thousands and thousands of pages on the Crayola site, it wasn’t efficient to wireframe every single page and state. We created a system of components that could be assembled in different configurations to accommodate the unique content needed for each type of page.” ** Source: http://danielmall.com/work/crayola/

Page 35: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

LIKE PLAYING REAL LIFE TETRISPRE-DEFINED POCKETS FOR THE CONTENT TO SLOT INTOwww.flickr.com/photos/fritzon/195008860

Page 36: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/taytom/5277657429

4. A LOOK ATRESPONSIVE NAVIGATION

Page 37: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

EXCELLENT READ

‘RESPONSIVE NAVIGATION PATTERNS’by Brad Frost.*Source: http://bradfrostweb.com/blog/web/responsive-nav-patterns

Page 38: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/tim_norris/2789759648

“ Mobile navigation should be like a good friend: there when you need them but cool enough to give you your space.” ** Source: http://bradfrostweb.com/blog/web/responsive-nav-patterns

Page 39: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/inpivic/5205918163/

CONSIDER YOUR PROJECTASSESSING THE DEPTH NEEDED AS WELL AS & PROS & CONS OF DIFFERENT NAVIGATION APPROACHES

Page 40: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

DEFINE YOUR DIFFERENT TYPES OF NAVIGATIONPRIMARY, SECONDARY, TERTIARY AS WELL AS FOOTER & CROSS LINKING

http://palantir.net/blog/scalable-navigation-patterns-responsive-web-design

Page 41: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

Screenshot: http://cognition.happycog.com/

BE CONSISTENTUSE THE SAME APPROACH THROUGHOUT & HAVE CLEAR, SAYING VISUAL CUES

Page 42: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

Screenshot: http://cognition.happycog.com/

BE CONSISTENTUSE THE SAME APPROACH THROUGHOUT & HAVE CLEAR, SAYING VISUAL CUES

Page 43: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

CONSIDER NAVIGATIONACROSS PRODUCTSWHERE APPS & MOBILE OPTIMISED WEBSITES ARE SIMILAR KEEP IT CONSISTENT

Screenshot: www.bbc.co.uk/sport

Page 44: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

CONSIDER NAVIGATIONACROSS PRODUCTSWHERE APPS & MOBILE OPTIMISED WEBSITES ARE SIMILAR KEEP IT CONSISTENT

Screenshot: www.bbc.co.uk/sport

Page 45: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

CONSIDER NAVIGATIONACROSS PRODUCTSWHERE APPS & MOBILE OPTIMISED WEBSITES ARE SIMILAR KEEP IT CONSISTENT

Screenshot: www.bbc.co.uk/sport

Page 46: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

5. A LOOK AT... APP STRUCTURES & NAVIGATION

www.flickr.com/photos/46355638@N00/4414640784

Page 47: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/gadl/3570118243

EVERY PLATFORM IS ITS OWN LITTLE WORLDWITH THEIR OWN UI GUIDELINES THAT USERS ARE USED TO

Page 48: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

Source: http://developer.android.com/design/patterns/new-4-0.html

BASIC iOS NAVIGATIONCONSISTENT ACROSS VERSIONS

NAVIGATION BAREnables navigation through the app hierarchy. Holds the back button, controls for managing screen content & the title of the screen.

BACK BUTTONShould always take the user one step back from where they came from & be descriptive.

TAB BARCan often be customised. Holds the main sections of the app.

‘MORE’ TAB BAR ITEMUsed to hold & provide access to all other sections of the app that don’t fit in the tab bar.

Content area

MoreItemItemHome Item

iPhone 12:15 PM

APP NAMEMore Customise

IMG

IMG

IMG

IMG

IMG

IMG

IMG

IMG

IMG

Item

Item

Item

Item

Item

Item

Item

Item

MoreItemItemHome Item

Page 49: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

Source: http://developer.android.com/design/patterns/new-4-0.html

ANDROID NAVIGATIONDIFFERENT BETWEEN VERSIONS. IN ICE CREAM SANDWICH:

NAVIGATION BARFor devices that don't have the hardware keys. Holds 'Back', 'Home' and 'Recents'

ACTION BARHolds the most important action buttons for your app (3 + overflow menu)

UP VS. BACK BUTTONThe Up button is used to navigate up one level based on the hierarchical structure of the site.

Back is used to navigate back one step from where you came from & as such works in reverse chronological order.

Page 50: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/inpivic/5205918163/

IDENTIFY YOUR MAIN SECTIONSEACH SHOULD HAVE A CLEAR FOCUS & PURPOSE

Page 51: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

SKETCHYOUR SCREEN FLOWS, NAVIGATION & CONTENT

www.flickr.com/photos/saucef/7184615025

Page 52: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/kruger_otto/5581886586

AVOID USING THE HOME SCREEN AS A STEPPING POINTCONSIDER THE USE CASE & ENSURE YOU DELIVER VALUE FROM THE FIRST VIEW

Page 53: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

RESEARCH COMMON APPROACHESFOR INSPIRATION & BEST PRACTICE

www.uxarchive.com/

Page 54: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

RESEARCH COMMON APPROACHESFOR INSPIRATION & BEST PRACTICE

www.uxarchive.com/tasks/sign_up/

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http://www.flickr.com/photos/tomitapio/4053123799/in/photostream/

6. HOW TO...TEST APPS & RESPONSIVE SITES

Page 57: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/cristiano_betta/2909483129

TESTING APPS

STRUCTURE, NAVIGATION,

INTERACTIONS & TRANSITIONS

Page 58: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/adactio/5818096043

TESTING RESPONSIVE SITESDO THIS AS EARLY AS POSSIBLE

Page 59: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

IN THE BROWSERBY RESIZING THE BROWSER WINDOW & CHECKING THE DISPLAY OF CONTENT

http://thenextweb.com/

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IN THE BROWSERBY DESIGNING IN THE BROWSER & CREATING A WORKING HTML PROTOTYPE

www.flickr.com/photos/jorgeq82/4732700819

Page 61: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

USING HANDY TOOLSHELP YOU STYLE & TEST YOUR TYPOGRAPHY

http://responsive.is/typecast.com

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ON ACTUAL DEVICESEXPENSIVE BUT THERE ARE WAYS AROUND IT

www.flickr.com/photos/arne/5835855777/in/photostream/

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BUYING BUNDLES

& SHARINGHELPING EACH OTHER

www.flickr.com/photos/adactio/6800969243/in/photostream/

Page 65: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

WITH USERSDEFINE YOUR AUDIENCE, TEST CASES, OBJECTIVES & CONSIDER EXPECTATIONS & LIMITATIONS

www.flickr.com/photos/jorgeq82/4732700819

Page 66: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/icedsoul/3041770422

7. TIME TO...PRACTICE

Page 67: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/icedsoul/3041770422

RESPONSIVE NAVIGATIONTHE TASK:You've been asked to develop a responsive site for a small furniture store for summer. They sell indoor tables (dinner, kitchen, sofa tables) as well as outdoor tables. They are an independent store and want to inform users about their store.

Define how the navigation will work for desktop and mobile.

10 MINUTES

EXERCISE ONE

Page 68: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/icedsoul/3041770422

COMPLEX RESPONSIVE NAVIGATIONTHE TASK:After the successful table store project you've been asked to develop a responsive site for a large furniture store in time for summer. They sell indoor as well as outdoor furniture and frequently have offers and products they want to push. They group products by room (e.g. kitchen but also by category (e.g. storage) and sub-category (e.g. food storage).

Define how the navigation & including sub-navigation will work for desktop and mobile.

15 MINUTES

EXERCISE TWO

Page 69: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/icedsoul/3041770422

APP STRUCTURE & NAVIGATIONTHE TASK:The same furniture store wants you to develop an app.

Based on the navigation you've defined for the responsive site, work through the screenflow for your app and how the user would navigate to and back from different sections.

15 MINUTES

EXERCISE THREE

Page 70: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

http://www.flickr.com/photos/martinteschner/4569495912/

8. TOSUMMARISE

Page 71: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/thecaucas/2597813380

GUIDING PRINCIPLESMOBILE DEVICES ARE USED ANYWHERE & EVERYWHERE

A LARGE PROPORTION OF USAGE HAPPENS WHEN WE HAVE TIME TO KILL

THE SAME TASKS ARE CARRIED OUT ON SMARTPHONES AS ON DESKTOPS

USERS INCREASINGLY EXPECT AN EQUAL & CONTINUOS EXPERIENCE ACROSS DEVICES

CORE CONTENT SHOULD REMAIN THE SAME BUT THE EXPERIENCE SHOULD BE OPTIMISED

Page 72: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/thecaucas/2597813380

COMMON PROBLEMSNUMBER OF WIREFRAMESDEPENDS ON YOUR PROJECT, BUDGET & TEAM AS WELL AS WHO IS BUILDING IT

VISUAL DESIGNLESS STATIC DESIGNS, MORE MODULARITY & PROTOTYPING

SCREENSIZES & BREAKPOINTSUSE ANALYTICS FOR GUIDANCE & DESIGN FOR THE MOST COMMON ONES

WHAT TO TEST ONAS MANY AS POSSIBLE BUT PRIORITISE BASED ON YOUR AUDIENCE

IMAGES & ICONSAS FLEXIBLE AS POSSIBLE

Page 73: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/thecaucas/2597813380

CONTENT STRATEGY & HIERARCHY KNOW YOUR CONTENTPRIORITISE WHAT & HOW MUCH BUT KEEP THE CORE CONTENT THE SAME

CONSIDER THE MOBILE CONTEXTTHE USE CASE MAY BE THE SAME BUT USING A MOBILE DEVICE IS DIFFERENT

DEFINE CONTENT STACKINGTHE GRID & BREAKPOINTS IS YOUR GUIDE BUT DON'T JUST WORK WITH THE COLUMNS. CONSIDER EACH MODULE & THE STORY OF THE PAGE

Page 74: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/thecaucas/2597813380

RESPONSIVE NAVIGATIONRESEARCH DIFFERENT APPROACHESKNOW YOUR OPTIONS & THE PROS & CONS FOR EACH

BASE IT ON YOUR PROJECTASSESS HOW MANY LEVELS THAT ARE NEEDED & REVIEW APPROACH ACROSS DEVICES BUT ALSO WHAT GOES IN

WORK WITH DIFFERENT TYPESIT'S NOT JUST ABOUT THE MAIN NAVIGATION BUT ALSO SUB-NAVIGATION, SEARCH, IN PAGE LINKS & THE FOOTER

BE CONSISTENTUSE SAYING VISUAL CUES & CONSIDER NAVIGATION ACROSS ALL PRODUCTS

Page 75: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/thecaucas/2597813380

APP STRUCTURES & NAVIGATIONBASE ON PROJECT & PLATFORMIDENTIFY YOUR MAIN SECTIONS & KEEP DIFFERENCES IN STRUCTURE & UI GUIDELINES BETWEEN PLATFORMS IN MIND

SKETCH BEFORE WIREFRAMINGWORK THROUGH YOUR SCREENFLOW, NAVIGATION & CONTENT ACROSS SCREENS

VALUE FROM FIRST VIEWAVOID USING THE HOME SCREEN AS A STEPPING POINT

BEST PRACTICE & INSPIRATIONFOR TYPICAL TASK FLOWS & SCREENS

Page 76: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/thecaucas/2597813380

TESTING APPS & RESPONSIVE SITESTESTING APPSBOTH STRUCTURE, NAVIGATION, INTERACTIONS & TRANSITIONS

TESTING RESPONSIVE SITESDO THIS AS EARLY AS POSSIBLE TO ENSURE IT ACTUALLY WORKS IN THE BROWSER

TESTING IN THE BROWSERBY RESIZING THE BROWSER WINDOW OR DESIGNING & CREATING PROTOTYPES

USING EMULATORSALLOWS YOU TO VIEW HOW YOUR SITE IS DISPLAYED ACROSS DEVICES & ORIENTATIONS

Page 77: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/thecaucas/2597813380

TESTING APPS & RESPONSIVE SITESON ACTUAL DEVICESTEST ON AS MANY AS POSSIBLE. THE BEST REPRESENTATION BUT CAN BE EXPENSIVE. INVEST IN KEY DEVICES & POOL TOGETHER TO SHARE DEVICES

TESTING WITH USERSTEST EARLY & FREQUENTLY. DEFINE YOUR AUDIENCE, TEST CASES, OBJECTIVES & IDENTIFY SPECIFIC CROSS DEVICE SPECIFIC EXPECTATIONS & LIMITATIONS

Page 78: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/st3f4n/4387291247

9. FOR THE ROADSOME TAKE AWAYS

Page 79: Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013

www.flickr.com/photos/st3f4n/4387291247

DEMO, SKETCHING & WORKFLOWwww.thismanslife.co.uk/projects/lab/responsivewireframes/www.thismanslife.co.uk/projects/lab/responsiveillustration/http://nocturnalmonkey.com/archive/responsive-sketchinghttp://jeremypalford.com/arch-journal/responsive-web-design-sketch-sheetshttp://danielmall.com/work/crayola/

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www.flickr.com/photos/st3f4n/4387291247

OTHER USEFUL LINKSwww.slideshare.net/yiibu/pragmatic-responsive-designhttp://stephanierieger.com/on-designing-content-out-a-response-to-zeldman-and-others/http://bradfrostweb.com/blog/mobile/support-vs-optimization/http://en.wikipedia.org/wiki/List_of_displays_by_pixel_densityhttp://stuffandnonsense.co.uk/blog/about/we_need_a_standard_show_navigation_icon_for_responsive_web_designhttp://danielmall.com/work/crayola/