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This was a short talk exploring some newer studies in HUD design. It is a basic overview of different types of HUD, player types and some principles of game design.
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Navigating HUD Design
Basic principles to consider while creating a HUD for games
Qualitative Study
http://www.gamasutra.com/view/feature/134715/the_user_interface_continuum_a_.php?print=1
Other Considerations
• Player Agency – The ability for a player to make meaningful decisions that can affect the game world.
• Games as a Medium – Taking the artistic approach, are we?
Some Tools
• Theming• Signifiers• Layering info• Spatial UI• Integration• No HUD
Theming
Signifiers
Layering Information
Layering Information
Spatial UI
HUD Integration
HUD Integration
No HUD
Know Your Genre
Thank You