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Jose Morales Jr. Mastery Journey Timeline

Jose morales master_journey_timeline

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Jose Morales Jr.Mastery Journey Timeline

Game Design Courses

• Goals

• Strategies

• Outcome

Mastery Personal Development and Leadership

• Goal:

To understand how to be an exemplary leader to those under my guidance. Learn on how to expand my knowledge in leadership to better myself in the future.

• Strategies

• To continue to use the Mastery book as a constant guide on what great leadership and self analysis.

• To use my creativity to convey an artistic perspective to leadership

• Source

• http://www.lynda.com/Business-Skills-tutorials/Developing-Your-Leadership-Philosophy/160362-2.html

Research in Team Dynamics

• Goal:

Understand how important teamwork is and different methods to implement in making a team successful

• Strategies

• Using my people skills to engage my fellow students and learn from them and help them as well.

• Use my drive to help the team become prosperous.

• Source:

http://www.lynda.com/Business-Skills-tutorials/Managing-Teams/117531-2.html

Project and Team Management

• Goal:

• To become a proficient lead on a game project and learn how to properly manage a team to create a cohesive and collaborative environment.

• Strategies

• Use my military background to maintain a professional perspective and focus.

• Be active and engaging to my fellow artists to create a very creative open team network.

• Source:

http://www.lynda.com/Business-Skills-tutorials/Managing-Project-Teams/139981-2.html

Game Design

• Goal:

This will help me to develop the skills necessary to understand the in’s and out’s of the game design field.

• Strategies

• Immerse myself in the theory of Game Design and information given to me by my instructors.

• Keep an eye on Independent Game developer's in the industry to see what new ideas are being used in my field.

• Source:

http://www.lynda.com/3D-Animation-Games-tutorials/Unity-43-Essential-Training/150613-2.html

http://www.lynda.com/Education-Higher-Education-tutorials/Gamification-Learning/173211-2.html

Methods and User Experience

• Goal:

Think of ways to implement creative ideas and have them become reality and also focus on how the user feels when playing the game or problems they may have experienced.

• Strategies

• Watch video tutorials on Lynda.com on the subject.

• Apply what I have learned through tutorials and integrate it into the class.

• Source:

http://www.lynda.com/Web-Accessibility-tutorials/Foundations-UX-Accessibility/156957-2.html

Game Production Tools

• Goal:

• Learning how to implement tools to speed up production of the game and keep costs low. Speeding up the production process by putting tools to help the artists.

• Strategies

• Use the network of professionals that I have accrued to gain better insight on where to implement these tools and use of them.

• Read the Game Production Handbook written by Charles River

• Source:

http://www.lynda.com/Photoshop-tutorials/Photoshop-Variables-Game-Production-Art/377483-2.html

Prototyping and Content Creation

• Goal:

Understand the creative process behind bringing a game to life while maintaining low costs and letting inspirations drive the prototype.

Strategies

• Be attentive in class to ensure proper understanding of the information.

• Read multiple online websites so that I may have more knowledge on the subject.

• Source:

http://www.lynda.com/CAD-Prototyping-tutorials/Rapid-Prototyping-Product-Design/169615-2.html

Quality Assurance

• Goal:

Where we learn how test the product for imperfections and look at functionality and aesthetics.

• Strategies

• Ensure that I am actively involved in the Quality Assurance process.

• Contact past Game Design graduates and ask for insight into the process.

• Source:

http://www.lynda.com/Business-Skills-tutorials/Managing-Project-Quality/159186-2.html

Asset Management

• Goal:

• This will give us insight in how to manage these assets accordingly.

• Strategies

• Build up my organizational skills to properly manage my assets.

• Use my military Logistics skills and implement them in the Asset Management Process.

• Source:

http://www.lynda.com/Lightroom-tutorials/Understanding-why-digital-asset-management-matters-Lightroom/98833/103305-4.html

Game Usability and Testing

• Goal:

Testing the game to see it’s limitations and overall gameplay feel and look.

• Strategies

• Play successful games of the past and analyze what made them successful.

• Research what main components to look for when testing.

• Source:

http://www.lynda.com/3D-Animation-Games-tutorials/Unity-43-Essential-Training/150613-2.html

Game Project Practicum

• Goal:

By this time the game project we have been working on is complete and we know have the tools necessary foe game creation.

• Strategies

• Apply these new found skills in the real world.

• Find industry experts that can mentor me in the game design of a company.

• Source:

http://www.lynda.com/3D-Animation-Games-tutorials/Unity-43-Essential-Training/150613-2.html

Production Research Capstone

• Goal:

I will have assembled a portfolio in Game Design and reflect on the past courses.

• Strategies

• Use my Game Design skills to create great video games.

• I will continue to contact fellow graduates and build my network of connections.

• Source:

http://www.lynda.com/Design-Design-Foundations-tutorials/Foundations-Design-Research/182890-2.html

Six Industry Leaders

• These are six of the

• Industry leaders for

• My mastery journey

Industry Leaders

• Joey Morelli – Compositor/ EA Sports Orlando [email protected]

• Josh Hamrick – Senior Systems Designer/Bethesda/ D.C. [email protected]

• Justin Miller – Game Designer/ Sledgehammer Games/ [email protected]

• Eric Holloway – Teacher MIT/ Environment Artist/ Boston/ [email protected]

• Ricardo Bare – Game Desiger/ Arkane Studios/ Texas / http://www.ricardobare.com/

• Michael Condrey – CEO Sledgehammer / http://www.michaelcondrey.com/

Industry Heroes

• Marcus Lekto – Art Director at Bungie – Halo Series

• Todd Howard – Game Director at Bethesda – Fallout Series

• Clark Davies – Game Designer at Ubisoft – Far Cry Series

• Steven Masters – Lead Game Designer at Ubisoft Montreal – Assassins Creed Series

• Greg Mitchell – Cinematics Director at Black Tusk/ Gears of War Series

• Maciej Binkowski – Lead Game Designer at Techland/ Dying Light

Full Sail University Clubs

• Veterans Student Union – I have been apart of this club for three years now and it is an amazing resource for ex military members to meet and network with each other.

• Comic Book Club – This is a great resource for the artist or writer who wants to know about different art styles and different ways to approach storytelling.

• Table Top Games Club – It is a great outlet for simply having fun and letting the students unwind after stressing about turn in’s at school.

Mentor Characteristics

• Passion – I would like a mentor who is not only competent but very passionate that I could collaborate with.

• Creative – Its easy to follow the given guidelines but I would like a mentor who allows you to build a creative platform and build upon it.

• Dedicated – My ideal mentor would always be the first to be there in the morning and the last to leave.

• Communication – A good mentor I would like to have is one that can communicate with you and let you know when things are wrong without you feeling incompetent.

• Integrity – The mentor would have to have integrity to own up to his or her own mistakes and not blame others for their mishaps.

• Friendly – I want a mentor that is very friendly and willing to help me develop and mentor me.

Time Line Summary

July Aug Sep Oct Nov Dec

Jan Feb Mar Apr May Jun Jul

http://www.capzles.com/9a7f8c6e-248e-48a9-8891-e666fa3c9cee

Link

Lynda.com

References

Flickr.com