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Is the grass greener in Ireland?A comparison of UX in Dublin and Melbourne
Ireland
Ireland
This bit
Ireland
This bit
Not this bit
- Part 1 -The challenges
Challenge #1
We’ve lost the battle on terminology
UX Designer =
UX Designer =
UI Designer =
UI Designer =
By Adobe Systems (Adobe Photoshop CC Program on my computer) [Public domain], via Wikimedia Commons
CustomerExperience =
CustomerExperience =
Icon made by Freepik from www.flaticon.com
Service Design =
Service Design = ¯\_(ツ)_/¯
ExperienceDesign =
ExperienceDesign =
Challenge #2
The UX/UI/research/ frontend team of one
Wireframing
Wireframing
Visual design
Wireframing
Visual design
Coding
Wireframing
Visual design
Coding
Research
Wireframing
Visual design
Coding
Research
InfluenceC-suite
By Gray_circles.svg: Nevit Dilmen (talk) derivative work: Nevit Dilmen (Gray_circles.svg) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
Please wait...still searching for your mystical being
Challenge #3
All experience is not good experience
By SimpleIcon http://www.simpleicon.com/ (http://www.flaticon.com/packs/simpleicon-places) [CC BY 3.0 (http://creativecommons.org/licenses/by/3.0)], via Wikimedia Commons
Challenge #4
Everything about recruitment
Job titles are meaningless
Job titles are meaningless
CVs are meaningless
CVs are meaningless
NameJob titleDateDid x, y, z
CVs are meaningless
Portfolios are meaningless
Portfolios are meaningless
≠Portfolio Practitioner
Prepare to spend time...
● Years experience● CV● Job titles/promotions● Portfolios
Prepare to spend time...
● Years experience● CV● Job titles/promotions● Portfolios
Challenge #5
Want to specialise? Get your passport...
1
Pick any 2 for zero job options:
● Specific role
Pick any 2 for zero job options:
● Specific role● Specific part of the process
Pick any 2 for zero job options:
● Specific role● Specific part of the process● Team type and size
Pick any 2 for zero job options:
● Specific role● Specific part of the process● Team type and size● Career advancement
Pick any 2 for zero job options:
● Specific role● Specific part of the process● Team type and size● Career advancement● Existing research function
Pick any 2 for zero job options:
● Specific role● Specific part of the process● Team type and size● Career advancement● Existing research function● Specific industry
TIT + =
Putting more ‘I’ in your ‘T’
● Scale
Putting more ‘I’ in your ‘T’
● Scale● UX maturity
Part #1 summary
The hamster wheel of dissatisfaction...
So...
● People don’t understand what we do● Companies want unicorns● All experience is not good experience● Recruitment is a lottery● Specilisation and progression hard
Designer who wants to have
an impact
Designer who wants to have
an impact
Big obstacles
Designer who wants to have
an impact
Big obstacles
Resolution out of your control
Designer who wants to have
an impact
Big obstacles
No resolution in sight
Resolution out of your control
Designer who wants to have
an impact
The (reallly) big challenge:
The (reallly) big challenge:
Knowing when (& how) to stick it out
The (reallly) big challenge:
Getting designers to stick it out
Knowing when (& how) to stick it out
- End of Part 1 -
- Part 2 -Where to?
1. For agencies
http://www.creativebloq.com/netmag/profits-down-large-uk-web-design-firms-5135611
http://www.creativebloq.com/netmag/profits-down-large-uk-web-design-firms-5135611
Supporting in-house teams
Supporting in-house teams
● Senior in-residence (or team)
Supporting in-house teams
● Senior in-residence (or team)● Skills/UX maturity assessments
Supporting in-house teams
● Senior in-residence (or team)● Skills/UX maturity assessments● Setting up practices
Supporting in-house teams
● Senior in-residence (or team)● Skills/UX maturity assessments● Setting up practices● UX toolkits
Recruitment (wait hear me out)
Recruitment (wait hear me out)
● Phone screens
Recruitment (wait hear me out)
● Phone screens● Exercise creation/evaluation
Recruitment (wait hear me out)
● Phone screens● Exercise creation/evaluation● Interviews
Some barriers...
Some barriers...
● Selling to clients
Some barriers...
● Selling to clients● Retention
Or, just get acquired...
Or, just get acquired...
2. For companies
Lead times...
1 month
Lead times...
1 month
6 months
Lead times...
Lead times...
Hand in notice
Lead times...
Hand in notice
End date
Lead times...
Hand in notice
New starter
End date
Lead times...
Hand in notice
New starter
Resource gap
End date
Retention, retention, retention
● Opportunities for learning
Retention, retention, retention
● Opportunities for learning● Career progression
Retention, retention, retention
● Opportunities for learning● Career progression● Recognition
Your design career (time)
Hap
pin
ess
Your design career (time)
Hap
pin
ess
Your design career (time)
Hap
pin
ess
- What the event was
Your design career (time)
Hap
pin
ess
- What the event was- What you were feeling
Your design career (time)
Hap
pin
ess
- What the event was- What you were feeling- What values were being
exhibited?
Your design career (time)
Hap
pin
ess
- Got good feedback - Felt happy, good at my job- Recognition,
accomplishment
Your design career (time)
Hap
pin
ess
Recruitment
Recruitment
● Hire juniors already
Recruitment
● Hire juniors already● Support lateral moves
Recruitment
● Hire juniors already● Support lateral moves● Blended roles
Recruitment
● Hire juniors already● Support lateral moves● Blended roles● Consider separating out research
(specifically interviewing)
3. For designers
https://www.quora.com/Why-is-there-a-higher-percentage-of-dissatisfied-UX-designers-than-there-are-other-types-of-designers-and-what-can-be-done-about-it
https://www.uie.com/brainsparks/2011/06/08/why-i-cant-convince-executives-to-invest-in-ux-and-neither-can-you/
https://webdesignledger.com/interview-karen-mcgrane-ux-designer/
● Focus on things in your control
● Focus on things in your control● Don’t try to be all the things
● Focus on things in your control● Don’t try to be all the things● Adjust your expectations
By Nevit Dilmen (Own work) [GFDL (http://www.gnu.org/copyleft/fdl.html), CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0/) or CC BY-SA 2.5-2.0-1.0 (http://creativecommons.org/licenses/by-sa/2.5-2.0-1.0)], via
Wikimedia Commons
- End -(Thanks!)