44

Improving UXD through Psychology and Science

  • View
    224

  • Download
    0

Embed Size (px)

DESCRIPTION

There is more to User Experience Design than just visual design.

Citation preview

Page 1: Improving UXD through Psychology and Science
Page 2: Improving UXD through Psychology and Science
Page 3: Improving UXD through Psychology and Science

SENSIBLE PSYCHO DESIGNER

Page 4: Improving UXD through Psychology and Science
Page 5: Improving UXD through Psychology and Science
Page 6: Improving UXD through Psychology and Science
Page 7: Improving UXD through Psychology and Science
Page 8: Improving UXD through Psychology and Science

These companies had User Experience as the main driving force behind their products from day one

Page 9: Improving UXD through Psychology and Science
Page 10: Improving UXD through Psychology and Science
Page 11: Improving UXD through Psychology and Science
Page 12: Improving UXD through Psychology and Science
Page 13: Improving UXD through Psychology and Science
Page 14: Improving UXD through Psychology and Science

Reviews and Mayorships offer excellent Feedback Loops for Foursquare

Page 15: Improving UXD through Psychology and Science

The Nike+ Fuelband shows daily activity relative to goals.

Page 16: Improving UXD through Psychology and Science
Page 17: Improving UXD through Psychology and Science
Page 18: Improving UXD through Psychology and Science
Page 19: Improving UXD through Psychology and Science
Page 20: Improving UXD through Psychology and Science
Page 21: Improving UXD through Psychology and Science
Page 22: Improving UXD through Psychology and Science
Page 23: Improving UXD through Psychology and Science
Page 24: Improving UXD through Psychology and Science
Page 25: Improving UXD through Psychology and Science
Page 26: Improving UXD through Psychology and Science
Page 27: Improving UXD through Psychology and Science
Page 28: Improving UXD through Psychology and Science
Page 29: Improving UXD through Psychology and Science
Page 30: Improving UXD through Psychology and Science

A, B and C are features where A is the most valuable one and C the least

Page 31: Improving UXD through Psychology and Science
Page 32: Improving UXD through Psychology and Science
Page 33: Improving UXD through Psychology and Science
Page 34: Improving UXD through Psychology and Science
Page 35: Improving UXD through Psychology and Science

T is the average time taken to complete the movement.a and b are the two constants for stop and start time of the device.D is the distance from the starting point to the center of the target.W is the width of the target measured along the axis of motion.

Page 36: Improving UXD through Psychology and Science
Page 37: Improving UXD through Psychology and Science
Page 38: Improving UXD through Psychology and Science
Page 39: Improving UXD through Psychology and Science
Page 40: Improving UXD through Psychology and Science

With thousands of choices, ALRUG offers you to filter these nicely through left bar

Page 41: Improving UXD through Psychology and Science
Page 42: Improving UXD through Psychology and Science

10 PRINCIPLES OF GOOD DESIGN BY DIETER RAMS

Page 43: Improving UXD through Psychology and Science
Page 44: Improving UXD through Psychology and Science

@ejazasi