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getting the experience right
Ryan Nance (@5tilt) Director of User Experience
intro
• peer-to-peer market for designer and women’s accessories and apparel
• millions of items for sale • web on desktop and mobile, iOS and Android • competes with both e-commerce and marketplaces
intro
• Director of User Experience • Team of 3 Experience and 6 Product Designers • would love to hear from you @5tilt
Me (Ryan Nance)
intro
• Approach • Discipline • Craft
Experience DesignThe Practice of
“The door handle is the handshake of the building.”
— Juhani Pallasmaa
approach
• There’s more to designing experiences than experience design
• Hypotheses and Insights • People, not Users • Experiences are Holistic
Experiences, not Products
“Now that we can do anything, what should we do?”
— Bill Buxton, Sketching User Experiences
discipline
• Discovery • Articulation • Communication • Confirmation
Tools, not Procedures
disciplinemicron pens art markers
grid paper
Sketch App
Omnigraffle
mind maps keynote
framer.js
codepen.io
HTML
CS
Pencils
lookback
silverback
usability hub Google Analytics
5 sec testing
diary studies
user interviews
Erasers ethnography
usability test task analysis
a/b testing
job stories
user stories
journey maps
personas
elevator pitch redlining
top tasks
golden paths
signals
wireframes content maps
content inventories
templates
CMSes
CRAFT Edge Animate
Origami
paper prototypes
cohort analysis
mixpanel surveys
click maps
InVision
card sorts
Optimizely
User Acceptance Test Skype
service prototypes
scenaries
recorder
“Drawings help people to work out intricate relationships between parts.”
— Christopher Alexander
craft
• Toolmakers & Designers • First things first
• Strategy • Scope • Structure • Skeleton & Skin
• Critique as Creative Act
The Sensation of Fit
“Vision without action is daydream. Action without vision is nightmare.”
— Japanese Proverb
Thanks so muchRyan Nance (@5tilt)
Director of User Experience