41
Gamification in e-Commerce: Strategies to Motivate Consumers in Online Shopping Crazes in China by Xiao Chen [email protected]

Gamificatiom in e-Commerce

  • View
    243

  • Download
    1

Embed Size (px)

DESCRIPTION

In order to analyze how gamification works in complicated business context, this presentation focuses on gamification in e-Commerce. A case study on gamification in the two biggest online ‘Shopping Sprees’ in China is presented. The detailed case study will inspire the attendees on how to define playing fields between player motivations and business objectives, how to choose game mechanics based on culture, and how to design game-like user experience to motivate the intended audience.

Citation preview

Page 1: Gamificatiom in e-Commerce

Gamification in e-Commerce: Strategies to Motivate Consumers in Online

Shopping Crazes in China

by Xiao [email protected]

Page 2: Gamificatiom in e-Commerce

���

Xiao ChenUX Designer

���

HangzhouChina

Page 3: Gamificatiom in e-Commerce

Who knows about

Alibaba?

Page 4: Gamificatiom in e-Commerce
Page 5: Gamificatiom in e-Commerce

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

TaobaoTmall

Page 6: Gamificatiom in e-Commerce

Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

Page 7: Gamificatiom in e-Commerce

“Gamification is the use of game elements and game design techniques in non-game contexts. ”

Page 8: Gamificatiom in e-Commerce
Page 9: Gamificatiom in e-Commerce
Page 10: Gamificatiom in e-Commerce

Gamification is not just borrowing game elements, the key is to motivate the target audience.

Page 11: Gamificatiom in e-Commerce

Check-In? No, to Get Blessing!

Page 12: Gamificatiom in e-Commerce

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

Page 13: Gamificatiom in e-Commerce

Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

Page 14: Gamificatiom in e-Commerce

Clea

r

StrongPurchasing Desire

Blur

Weak

Shop

ping

Aim

s

LowMotivation

MotivationHigh

Page 15: Gamificatiom in e-Commerce

Gamification and Motivation

Case Study: Motivate Consumers in Online Shopping Crazes in China

Gamification in e-Commerce

Page 16: Gamificatiom in e-Commerce

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

Double 11 Promotion Campaign

Double 12 Promotion Campaign

Page 17: Gamificatiom in e-Commerce

1. Audience

Page 18: Gamificatiom in e-Commerce

Ideal Consumers1

Potential Consumers2

Hard to Obtain3

3 Categories of Customers

Page 19: Gamificatiom in e-Commerce
Page 20: Gamificatiom in e-Commerce

2: Playing Fields

Page 21: Gamificatiom in e-Commerce

Consumer Motivations

Platform Objectives

Objectives of Online Shops

Page 22: Gamificatiom in e-Commerce

Consumer Motivations

Purchase products with low price

Discover interesting on-line stores

Enjoy the big shopping crazes

Page 23: Gamificatiom in e-Commerce

Business Objectives: Online Stores

Promote their brands and stores

Increase volumes of trading

Store clearance to sell products out of season

Page 24: Gamificatiom in e-Commerce

Business Objectives: Tmall

Stabilize its influence in eCommerce industry

Increase volumes of trading

Help its online stores to spread their brands

Increase advertisement income

Page 25: Gamificatiom in e-Commerce

Business Objectives: Taobao

Promote the mobile version of Taobao

Spend the virtual currency

Increase volumes of trading

Help its online stores to spread their brands

Page 26: Gamificatiom in e-Commerce

Playing Fields �

Page 27: Gamificatiom in e-Commerce

Consumer Motivations

Objectives of Platform (Tmall)

Objectives of Speciality

Stores

Business Objectives

Discover / Promote Brands

Purchase / Sell out Products

with low prices

Increase TurnoversAdvertise Brads

Achieve Business Objectives by Satisfying All of the Consumer Motivations

Playing Field

Page 28: Gamificatiom in e-Commerce

Consumer Motivations

Objectives of Platform (Taobao)

Objectives of Online Shops

Discover / Promote Online ShopsSpend Out

Virtual Currency

Promote Sales

Achieve Business Objectives by Satisfying All of the Consumer Motivations

Playing Field

Business Objectives

Popularize Designer Brands

Purchase / Sell out Cheap Goods

Page 29: Gamificatiom in e-Commerce

3: Gamification Mechanics

Page 30: Gamificatiom in e-Commerce

For Gamification in e-Commerce, Which Motivation Should Game Elements Align With?

Intrinsic or Extrinsic?

!

Page 31: Gamificatiom in e-Commerce

Extrinsic Motivation

Intrinsic Motivation

Human Motivations

Page 32: Gamificatiom in e-Commerce

!

BonusReward:

Page 33: Gamificatiom in e-Commerce

4: User Experience

Page 34: Gamificatiom in e-Commerce
Page 35: Gamificatiom in e-Commerce
Page 36: Gamificatiom in e-Commerce
Page 37: Gamificatiom in e-Commerce

Conclusion

Page 38: Gamificatiom in e-Commerce

Gamification for e-Commerce PlatformFactors

Challenge low

Loyalty long and high

Social Media medium

Iterative Improvement

keep improving

User Experience, Visual Design

medium

Driving Factors virtual currency, levels, points, etc.

Gamification in e-Commerce Promotions

low

high but no need to be long

important

no need, next time there will be a new one

very important

bonus

Page 39: Gamificatiom in e-Commerce

D

D

D

D

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

Page 40: Gamificatiom in e-Commerce

DDDD

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

O C T O R

Page 41: Gamificatiom in e-Commerce

Thank [email protected]