21
Experience Montage in the virtual space Kai-Tzu Lu & Teng-Wen Chang CAADRIA2005 Graduate Institute of Architecture, National Chiao Tung University, Taiwan. Graduate School of Computational Design, National Yunlin University of Science and Technology, Taiwan.

Experience Montage in the virtual space

Embed Size (px)

DESCRIPTION

 

Citation preview

Page 1: Experience Montage in the virtual space

Experience Montage in the virtual space

Kai-Tzu Lu & Teng-Wen Chang CAADRIA2005

Graduate Institute of Architecture,

National Chiao Tung University, Taiwan.

Graduate School of Computational Design,

National Yunlin University of Science and Technology, Taiwan.

Page 2: Experience Montage in the virtual space

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o n

Mental Experience is a Black Box

Experience Montage

B l a c k

Page 3: Experience Montage in the virtual space

Experience of Outcome--Signal

• Two Senses: Touch and Sight.

• The signals: Tangible and visual signals.

• Actions: Operating signals with digital form

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 4: Experience Montage in the virtual space

About Montage

• Montage comprehends the differences between image space means and the physical spatial experience through the visual concepts.

• The method of Montage is an expression of dynamic collage.

• It provides virtual spatial experiences in the physical environment.

• Montage makes the fuzziness crossing physical and virtual space experiences.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 5: Experience Montage in the virtual space

Experience Montage in the Virtual Space

• Experience Montage describes the characteristics of spatial experiences switching between virtual and physical space through the theory of Montage.

• The action of Montage in the architectural terminology is combination and construction.

• Finding the phenomenon of the 3D interactive behaviorsin the virtual space.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 6: Experience Montage in the virtual space

Searching for Experience Montage

• Finding the characteristics of montage via its operational method of collage: virtual continuity and dynamic interaction.

• Through P2P space, 3D Museum, Critic room to understand the differences causing by image space meaning to the physical space experiences.

• Using the four elements in the Exploration model further: representation, rules, memory, policy to explain the situation of experience montage

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 7: Experience Montage in the virtual space

Pilot Studies

• P2P Space: Distributed Visualization feedback.

• 3D Museum: discrete continuity.

• Critic Room: Composition.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 8: Experience Montage in the virtual space

12

12

P2P Space : Distributed Visualization Feedback

• Visualizing distributed spaces with navigation feedbacks

• Transmit data and share circumstances .

• Utilizing “gate”metaphor for connecting among virtual spaces.

P2P space

Kalay, YE: 2004, Virtual Learning Environments, ITconJournal, 9 (ICT Supported Learning in Architecture and Civil Engineering): 195-207.

Kalay, YE: 2004, Virtual Learning Environments, ITconJournal, 9 (ICT Supported Learning in Architecture and Civil Engineering): 195-207.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 9: Experience Montage in the virtual space

12

12

3D museum : Discrete continuity

• Interaction in this space is merely navigation.

• The interaction with discrete continuity between the 3D virtual environment and 2D layers of “interfaces”.

• Adapting the ”spatial metaphors”and “visual components”to describe the navigation behaviours.

3D Museum

Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape-A 3D Museum for Civic Buildings

Ishida, T: 2002, Digital City Kyoto:Social Information Infrastructure for Everyday Life

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 10: Experience Montage in the virtual space

12

12

Critic Room : Composition

• Examining the online critic behaviours for spatial experience exchange

• Developing the Dynamic Interactive Spatial Experiencewith networked spaces.

• Composing discrete virtual objects crossing different virtual spaces.

Critic room

Active Worlds 3.6,Copyright©1995-2005 Activeworlds Inc.

Http://www.activeworlds.com

Mogensen, P and Gronbak, K: 2000, Hypermedia in the Virtual Project Room - Toward Open 3D Spatial Hypermedia, in, eleventh ACM on Hypertext and hypermedia, Texas, United States, pp: 113 - 122.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 11: Experience Montage in the virtual space

Components of Experience Montage

• Experience montage shares several common aspects from montage, experience and collage.

• Two Components of experience Montage are browsing andtransform that contains four metaphors: sliding, catching, atlas and composition.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 12: Experience Montage in the virtual space

Metaphors of Experience Montage• Browsing

– Sliding The process of the browsing and crossing among several virtual space.

– Catching which can download various forms of data crossing among the virtual space in browsing.

• Transform

– Atlas It can manage the data collected.

– Composition It can construct the data after arrangement.

Browsing

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Sliding Catching

Page 13: Experience Montage in the virtual space

Metaphors of Experience Montage

Transform

• Browsing

– Sliding The process of the browsing and crossing among several virtual space.

– Catching which can download various forms of data crossing among the virtual space in browsing.

• Transform

– Atlas It can manage the data collected.

– Composition It can construct the data after arrangement.

Atlas Catching

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 14: Experience Montage in the virtual space

Modeling experience using exploration model

• Searching for computational possibility of experience montage

• Closer metaphor for montage in spatial experience is exploration

• Exploration model (representation + rules + memory + policy = search exploration)

* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 15: Experience Montage in the virtual space

Exploration Model

• Representation comes from the field of design and formalsymbolic language for representing design

• Rules are designed as the operational basis over the representation.

• Memory infers the possibility of the design in the space through the rules.

• Policy is to search and set the principles for guiding the design.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.

Page 16: Experience Montage in the virtual space

The Mapping

• Representation: Distributed virtual world and crossing the virtual space with different places remotely;

• Rules: the way of Connection, relating to the virtual space connection ways in different ends;

• Memory: Inspiration recoding, use the browsing carelessly to record the selection of the memory;

• Policy: Composition principles create personal interface according to your preferences in design to give variety of browsing experiences.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.

Page 17: Experience Montage in the virtual space

Integrating Experience Montage• Representation

– Communication between human to human and human to machines

– Visual information components.– 3D Virtual environments and 2D/3D interfaces– Avatars interactive.

• rules– Peer to Peer of the network structure applies the type of the

connecting network and each nodes offer the service of transformation.

– The Client/Server existed in the same IP address at the same time.

• memory– Record the short-term memory which is selected by browsing

several virtual space, and make the memory becoming a series connection of carriage memory.

– Transform the memory into personal experience and make them becoming carriage memory, principles and concepts.

– The visual feedback memory created by text, image, pictures and models.

• policy– Freedom navigation behaviours in the virtual space.– Virtual avatars users.– When virtual space exchange keeping

communication/information sharing.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 18: Experience Montage in the virtual space

A System Framework for capturing Experience montage

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 19: Experience Montage in the virtual space

DemonstrationExperience montage

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 20: Experience Montage in the virtual space

Future work

• Generate the digital from from the experience.

• The media of connection virtual and physical world that can get the same experience montage phenomenon.

• Information share by the environment.

I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage

Page 21: Experience Montage in the virtual space

Thanks your attend the presentationExperience Montage in the virtual space

Kai-Tzu Lu & Teng-Wen Chang CAADRIA2005

Graduate Institute of Architecture,

National Chiao Tung University, Taiwan.

Graduate School of Computational Design,

National Yunlin University of Science and Technology, Taiwan.