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play for all imedia dissertation presentation emma creighton 2nd april ‘09

emma dissertation presentation 2nd April 09

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My dissertation presentation given on the 2nd of April outlining what stage I am at with my project.

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Page 1: emma dissertation presentation 2nd April 09

play for all

imedia dissertation presentationemma creighton

2nd april ‘09

Page 2: emma dissertation presentation 2nd April 09

initial proposalmove away from play today...

Page 3: emma dissertation presentation 2nd April 09

initial proposal...back to play from yesterday...

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initial proposal...using new technology from today

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reading technology sketching

what stage i am at nowthe first few pieces of the jigsaw puzzle...

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what work i have been doingmindmap

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what i have learned so farplay for children

“Play is the highest expression of human development in childhood, for it alone is the free expression of what is in a child’s soul.”

Friedrich Froebel

“ Play is the work of children”Friedrich Froebel

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what i have learned so farplay for children

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what i have learned so farimportance of play for adults

“We don't stop playing because we grow old; we grow old because we stop playing.”

George Bernard Shaw

“In every real man a child is hidden that wants to play.”

Friedrich Nietzsche

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what i have learned so farimportance of play for adults

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what i have learned so fartraditional play

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what i have learned so fartechnology driven play...the bad

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what i have learned so far...and the good...

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my project idea

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what i have learned so fargeneral imedia

‘sixth sense’ Pattie Maes and Pranav Mistry

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what i have learned so farwork done in the area

‘multitouch display wall’Obscura Digital, Goodby Silverstein & partners and HP

Page 17: emma dissertation presentation 2nd April 09

what i have learned so fargeneral imedia

‘siftables’David Merrill and Jeevan Kalanithi

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what i have learned so farwork done in the area

‘drawn’Zachary

Lieberman

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what i have learned so farwork done in the area

‘metaField maze’Bill Keays

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what i have learned so farwork done in the area

‘bodymover’Art + Com

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my project motivation

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my project aims and objectivesfacilitate play that is...

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how will i achieve these?

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inspirationoutdoors play

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inspirationsimple toys

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inspirationold computer games...timeless classics

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inspirationnew computer play...body play

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research methods

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literaturesome literature so far

Hagebolling, Heide (2004) Interactive Dramaturgies New Approaches in

Multumedia Content and Design, Springer-Verlag, Germany

Mandryk, Regan L. Inkpen, Kori M., Supporting Free Play in Ubiquitous

Computer Games, Edge Lab, Canada

Yelland, Nicola (1999 ) Technology as Play, Early Childhood Education

Journal, Vol. 26, No.4

Koster, Raph (2005) A Theory of Fun for Game Design, Paraglyph Press,

Arizona

Marshall, Ruth Freeing the Spirit a collection of traditional games,

Cooleenbridge School, Ireland

Thomson, John (1994) Natural Childgood Gaia Books Ltd, London

Bee, Helen (2000) The Developing Child ninth edition Allyn & Bacon, USA

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user studies

- observations

- focus groups

- play groups

- questionnaires

- informal interviews

- user testing/evaluation

methods

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online ‘playgroups’

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technical & artistic detailsskills required

- sketching

- 3d modeling

- rendering

- graphics

- programming

- electronics (arduino)

- modelmaking

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potential challenges

- time

- user studies

- programming

- technology

- electronics

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hopes for my final outcome

“design of an interactive toy/game that aims to

change the way of play for all”