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A 1hr intro to the roles of prototyping in design
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Embodiment Design Prototyping
03.007
Aims today
Roles of design models and prototypes Prototyping strategies
Experimental / testing plans for the chosen exhibit design
Identify appropriate procedures, variables, performance measures, ranges of interest, and
trials
Concepts Preliminary engineering drawings and
Bill of materials (BOM)
Beta prototype (scaled model + functional model)
Cost estimate
2005
http://news.bbc.co.uk/2/hi/technology/4292854.stm
2005
http://wiki.laptop.org/go/Pictures
http://wiki.laptop.org/go/Pictures
http://wiki.laptop.org/go/Pictures
http://news.cnet.com/2300-11386_3-10012657-7.html
2006
http://wiki.laptop.org/go/Pictures http://www.flickr.com/photos/pete/sets/72057594143224765/with/152123539/
http://wiki.laptop.org/go/Pictures
http://www.fuseproject.com/pdf/OLPC%20Case%20Study.pdf
2007
http://www.flickr.com/photos/knightfoundation/6771617469/ http://www.flickr.com/photos/olpc/page74/
http://www.flickr.com/photos/pieter-bidia/2925665693/
http://www.fuseproject.com/category-1-product-65
2008
Embodiment “In embodiment design, we provide form to
the selected concept(s)”
Form: geometry, components, materials, manufacturability, economics
Strategy: to refine these factors iteratively, from an abstract form to a concrete one
http://www.hcdconnect.org/toolkit/en
Build physical representations to learn from your ideas and make increasingly concrete
and detailed decisions
Analytical Models (Mathematical, Physics) Design Models (Virtual, Experimental,
Empirical)
Otto and Wood: Table 12.1. Checklist for embodying a product concept
Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”. Accepted for publication in The Design Journal 14.1, Spring 2011.
Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”. Accepted for publication in The Design Journal 14.1, Spring 2011.
Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”. Accepted for publication in The Design Journal 14.1, Spring 2011.
Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”. Accepted for publication in The Design Journal 14.1, Spring 2011.
Why prototype?
• Reduce uncertainty • Make assumptions explicit
• Learn a specific feature or property
• Evaluate alternatives • Gather feedback and data
• Communicate a key decision
• Explore a range of values across variables • Safety and ergonomics
• Test manufacturing and assemblies
http://www.computerhistory.org/revolution/input-output/14/350
Keurig individual serving coffee brewer
100 dpi
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http://www.keurig.com/
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http://www.studiotilt.com/blog/2011/02/03/the-hub-kings-cross-co-design-workshop/ http://paipr.wordpress.com/projects/rapid-low-fi-prototyping/
http://www.robives.com/blog/swinging_legs_experiment
Low-Fidelity Prototyping (Quick and Dirty): Immediate and sketchy physical representations using paper, cardboard and any available parts
Twitter: @sarvidefer
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Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
http://martini.mitplw.com/blog/?p=954
Interactive Toy: 3 day tutorial http://www.youtube.com/watch?v=mt4V5kojU8E
Key Q’s Functionality being tested? Scales, assemblies and materials?
Structural behaviour and costs?
Physical or virtual prototype? Decisions to build model/prototype:
materials, processes, time, modifications…
Single plan or replan? Parallel or serial prototypes?
Simultaneous or iterative?
Important Good investment: plan resources & time
Make your goals and questions explicit
Learn from your models and prototypes: test, measure, modify them
Document, record and analyse evidence
“Fail Early, Fail Fast and Fail Often”
http://www.lunar.com/failure-is-always-an-option/ http://www.fastcodesign.com/1663968/wanna-create-a-great-product-fail-early-fail-fast-fail-often
Exhibit Prototyping: Formative Evaluation at the Museum of Science http://www.mos.org/exhibitdevelopment/prototyping.html
What we’ve learned about evaluating prototype exhibits http://www.sciencemuseum.org.uk/about_us/~/media/4EBAEF0846904248BEA0E94F63267D1F.ashx
“Prototype Zone” at The Hong Kong Science Museum http://hk.science.museum/epe/epz.php
Exhibit Making http://www.exploratorium.edu/about/exhibit_making/
http://www.youtube.com/watch?v=TqIcEE_sRBk
FAILURE [aka LEARNING BY DOING]
Youn-Kyung Lim, Erik Stolterman, and Josh Tenenberg. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. ACM Trans. Comput.-Hum. Interact. 15, 2, Article 7 (July 2008), 27 pages.
http://www.boardofinnovation.com/business-prototyping/
http://www.youtube.com/watch?v=hp8Q0ZQLyBA
http://www.youtube.com/watch?v=Nw4fFdgZYOY