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use the right toolsDON’T BE A TOOL
Methods1
Design systems2
Tools3
Methods1
The ultra brief walkthrough ofiterative design methods
Methods1
Requirements
Design
Code
Test
Waterfall
Doesn’t work well with rapid changes or complex projects
Methods1 Waterfall
When to use an agile approachMethods1
Anarchyaka
Crazytown
Simple
Complicated
Complex
Humans
Technology
Requ
irem
ents
Close to certainty Far from certainty
Far f
rom
agr
eem
ent
Clo
se t
o ag
reem
ent
Agile
Methods1 Agile
Requirements
Design
Code
Test
Methods1 Agile manifesto
Individuals and interactions
Working software
over processes and tools
over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
Methods1 Agile UX
Agile UX describes update of Agile Software Methodology with
UX Design methods.
Methods1 Agile UX
The ultimate goal of Agile UX is to unify developers and designers in
the Agile process of product development.
Methods Lean1
Specify value
Establish flowImplement pull
1
Map the value stream2
34
Work to perfection 5
Methods1 Lean Startup
Ideas
CodeData
Minimum ❤ Product
Build
Measure
LearnUnit testsContinous integrationIncremental deploymentUsabilty tests
Split tests, Funnel analysis, Cohort analysis, NPS.
Analysis resultsInterviews
Hypotheses validation
Methods1 Lean UX
Ideas
PrototypeTesting
Minimum ❤ Product
Build
Measure
LearnSketchesWireframesPrototypesCode
Split tests, Funnel analysis, Cohort analysis, NPS.
Interviews Hypotheses validation
Methods1 Design Sprints
Solve big problems and test new ideas in just five days
Google ventureshttp://www.gv.com/sprint/
Methods1 Design Sprints
Monday Tuesday Wednesday Thursday FridayRole definitions
Long-term goal
Sprint questions
Maping / Flowchart
Asking experts
How Might We notes
Pick a target
Methods1 Design Sprints
Monday Tuesday Wednesday Thursday FridayRole definitions
Long-term goal
Sprint questions
Maping / Flowchart
Asking experts
How Might We notes
Pick a target
Lightning demos
Four-step sketching
Methods1 Design Sprints
Monday Tuesday Wednesday Thursday FridayRole definitions
Long-term goal
Sprint questions
Maping / Flowchart
Asking experts
How Might We notes
Pick a target
Lightning demos
Four-step sketching
Chose solutions
Storyboard
Methods1 Design Sprints
Monday Tuesday Wednesday Thursday FridayRole definitions
Long-term goal
Sprint questions
Maping / Flowchart
Asking experts
How Might We notes
Pick a target
Lightning demos
Four-step sketching
Chose solutions
Storyboard
Chose the right tools
Assign roles
Prototype
Methods1 Design Sprints
Monday Tuesday Wednesday Thursday FridayRole definitions
Long-term goal
Sprint questions
Maping / Flowchart
Asking experts
How Might We notes
Pick a target
Lightning demos
Four-step sketching
Chose solutions
Storyboard
Chose the right tools
Assign roles
Prototype
User testing
Record interviews
Review sprint
Methods1 Design Sprints
Monday Tuesday Wednesday Thursday FridayRole definitions
Long-term goal
Sprint questions
Maping / Flowchart
Asking experts
How Might We notes
Pick a target
Lightning demos
Four-step sketching
Chose solutions
Storyboard
Chose the right tools
Assign roles
Prototype
User testing
Record interviews
Review sprint
Research and solution searching by hand drawing All know what to build and test
Methods1 Design Sprints
Monday Tuesday Wednesday Thursday FridayRole definitions
Long-term goal
Sprint questions
Maping / Flowchart
Asking experts
How Might We notes
Pick a target
Lightning demos
Four-step sketching
Chose solutions
Storyboard
Chose the right tools
Assign roles
Prototype
User testing
Record interviews
Review sprint
Research and solution searching by hand drawing All know what to build and test
Methods1 Design Sprints
Prototype mindsetPrototype are disposable.
Build just enough to learn, but not more
Methods1 Design Sprints
Goldilocks qualityThe prototype must appear real as possible. Create a prototype
with just enough quality to evoke honest reactions from customers.
Methods1 Design Sprints
An real as possible prototype in one day. How can we get there?
Methods1
Design systems2
Tools3
Design systems2
In order to quickly mock up something in high fidelity, we need to have a
design system
Design systems2
So we don’t spend too much time on elements that just are scenery around
the solution we are testing
Design systems2
So what is a design system?
Design systems Analog2
Design systems2 Digital
https://www.behance.net/gallery/7226653/Medium-Brand-Development
Design systems2 Modules
https://www.lightningdesignsystem.com/
Design systems2 Modules
http://daverupert.com/2013/04/responsive-deliverables/
Design systems2 Build your own Bootstrap
http://keynotopia.com/bootstrap/
Design systems2 Atomic design
http://bradfrost.com/blog/post/atomic-web-design/
Design systems2
What tool should be for this?
Methods1
Design systems2
Tools3
Tools3 Overview
Graphic tools
Craft by InVision
Prototyping tools
In between tools
Tools3 Overview
Tools3 Future of design tools
https://medium.com/sketch-app-sources/designing-with-meaningful-data-5456b40e172e#.oaxvp9oc0
Tools3 Focus on tools
Graphic tools
Craft by InVision
Prototyping tools
Recording usertests
In between tools