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Designing for Impact
Presented by Fiona Meighan (Registered Psychologist) & Miles Menegon
How psychology and design thinking can have a positive impact on society.
APS Psychology Week 2015
think. do.
Presentation Workshop /12:30 - 1:30pm 1:30 - 2:30pm
Psychology + Design
Confession time...
Applying PsychologicalPrinciples for a compellingUser (or Customer)
Experience
Psychologynoun
1. the scientific study of the human mind and its functions, especially those affecting behaviour in a given context
Products & Services are all about thinking, feeling, behaviour ….
it’s (almost) all about psychology.
The Whistle Stop Tour 10 minutesto talk about psychology in UX /CX
5 concepts key psychology principles to apply in a design landscape
DON’T WORKIf products/services aren’t used, they
1. Cognition
2. Emotion
5. The Future
4. Motivation
3. Managing Change
CognitionHuman Factors
Concept 1
If the user can’t use it,
IT DOESN’T WORK
1. Cognition
1. Cognition
7+ or -
2
Cognitive Load 1. Cognition
Cognitive Principles or Heuristics
- visibility- control- match - consistency- flexibility- minimalism- recognition- help- error prevention
& recovery
Gestalt Laws of Grouping
Proximity Similarity Closure
1. Cognition
1. Cognition
Gestalt Laws in action
Cultural Interpretation
1. Cognition
1. Cognition
- Design to principles- Testing- BPI - Business Priority Index- SUS - System Usability Score- NPS - Net Promoter Score
(in the right context)- No. of errors- Heuristic evaluation
EmotionEngagement (conscious & unconscious)
Concept 2
If the user doesn’t wantto use it, it doesn’t work.
2. Emotion
unconscious
processing
unconscious
processing
unconscious
processing2. Emotion
firstimpressionsdo count!
2. Emotion
300 MILLISECONDS
Between seeing something and being aware of it. What happens in that gap?
My first boss:
Gitte Lindegaard
Influences ongoing subjective measure of usability and satisfaction
“Attention web designers: You have 50 milliseconds
to make a good first impression.”
2. Emotion
measuring impressions (high tech)
2. Emotion
conscious processing
Accessible Advanced Annoying Appealing Approachable Attractive Boring Business-like Busy
Calm Clean Clear Collaborative Comfortable Compatible Compelling Complex Comprehensive
Confident Confusing Connected Consistent Controllable Convenient Creative Customizable
Cutting edge Dated Desirable Difficult Disconnected Disruptive Distracting Dull Easy to use Effective
Efficient Effortless Empowering Energetic Engaging Entertaining Enthusiastic Essential Exceptional Exciting Expected Familiar Fast Flexible Fragile
Fresh Friendly Frustrating Fun Gets in the way Hard to Use Helpful High quality Impersonal Impressive Incomprehensible Inconsistent Ineffective Innovative
Inspiring Integrated Intimidating Intuitive Inviting Irrelevant Low Maintenance Meaningful Motivating
Not Secure Not Valuable Novel Old Optimistic Ordinary Organized Overbearing Overwhelming
Patronizing Personal Poor quality Powerful Predictable Professional Relevant Reliable
Responsive Rigid Satisfying Secure Simplistic Slow Sophisticated Stable Sterile Stimulating Straight
Forward Stressful Time-consuming Time-Saving Too Technical Trustworthy Unapproachable Unattractive
Uncontrollable Unconventional Understandable Undesirable Unpredictable Unrefined Usable Useful Valuable Accessible Advanced Annoying Appealing Approachable Attractive Boring Business-like Busy
Calm Clean Clear Collaborative Comfortable Compatible Compelling Complex Comprehensive
Confident Confusing Connected Consistent
2. Emotion
Lower tech ways to measure emotion● Product reaction cards● Interviews● Observation
2. Emotion
The desirability adjective cloud
2. Emotion
Measuring emotional reaction: Observation
2. Emotion
PerceptionGroup think - change management
Concept 3
If the user isn’t sold on it,it doesn’t work
3. Perception
managing changeand transition periods:Imagine something wasso important, if you used it you’d potentiallysave lives
and it was useful, useableand engaging
Would you use it?
3. Perception
● 18,000 people die from unintentional medical incidents every year in Australia
● Many errors that could be reduced by IT solutions
● Solutions exist
● Users often don’t wish to use them (Churchill Scholarship report)
3. Perception
Resistance, cognitive dissonance, disparity between what people know and what they feel
Could be helpful but I need to change how I do things
Great, everyone can second guess what I’m doing.
3. Perception
Creating New Pathways 3. Perception
MotivationConcept 4
If the client doesn’tbuy it, it doesn’t work
4. Motivation
Converting the client view
4. Motivation
4. Motivation
How?
“Observation promotes empathy”
Real time experience tracking
4. Motivation
4. Motivation
The Future
Concept 5
If we aren’t open or don’t understand users it won’t work
Trends in the industry5. The Future
empathy
5. The Future
mindfulness 5. The Future
even ‘hard core’tech companies
are gettingin on it
5. The Future
In summary (on the flipside) if the:
- user can use it (cognition)- user wants to use it (emotion)- user is sold on it (managing change)- client chooses to go live with it (motivation)- practitioners are open minded to client and
user needs (the future)- Chances are it will work!
Thank you!