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Design Sprint Workshop

Design sprint workshop at Fresh Tilled Soil

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Page 1: Design sprint workshop at Fresh Tilled Soil

Design Sprint Workshop

Page 2: Design sprint workshop at Fresh Tilled Soil

Jill Starett

HELLO my name is

big idea enthusiast

design strategist

design sprint facilitator [email protected]

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to step away from the problem and get the brain thinking creatively

Brain Recharge

PURPOSE

1. I have given you three pieces of paper - build the tallest tower in all the land

2. You have 3 minutes

3. Go!

INSTRUCTIONS

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talk do talk

6:00 9:00

Agenda

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DS101

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A Design Sprint is a flexible design framework that increases the chances of making something people want.

What is a Design Sprint?

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Design Sprint Approach

UNDERSTANDClarify and focus on the

problem to solve

DIVERGEGenerate solutions to the

identified problem

CONVERGESelect which solutions are

best to move forward

BUILDCreate a low-cost prototype to test with potential users

TESTTest the prototype with

users and debrief

X

?

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Make Things People Want

Make People Want

Things>

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Design Sprint

SCIENTIFIC METHOD

DESIGN PROCESS

AGILE PHILOSOPHY

Rigorous

Experimental

Hypothesis Driven

Continuous Improvement

Collaborative

Responsive

Human Centered

Creative

Divergent

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DESIRABILITY FEASIBILITY PROFITABILITY

we can createthey’ll pay enough for

thi$$$$

DESIGN SPRINTS WORK BEST AT DETERMINING DESIRABILITY

t h i sthissomebody wants

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BIG (SOMETIMES SCARY) IDEAS ARE BEST FOR TESTING IN DESIGN SPRINTS

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DATA CAN BE USEFUL BUT OFTEN TIMES ONLY LOOKS BACK AND DOESN’T TELL THE WHOLE STORY

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EVIDENCE-BASED DECISION MAKING OVER HIGHEST PAID PERSON’S OPINION

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DESIGN SPRINTS ARE ALL ABOUT ANSWERS. PROTOTYPES ARE MADE BUT ARE USUALLY DESTROYED AFTERWARDS.

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When you skip steps or pace it out, insights get shallow, ideas get dim, and momentum is lost.

FIVE CONSECUTIVE DAYS ALLOWS FOR FOCUS AND DEPTH

If your job can survive a 5-day vacation, it will thrive after a 5-day Design Sprint! *

Importance of Time

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Who should be in the room?

The best information comes from the least likely characters.

ORGANIZATIONAL DIVERSITY IS KEY}

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Questions?

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(people from the same org. in different teams)

Group into teams of 4

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Rules of Conduct

everybody

all voices .

focus (no peeping)

be comfortable

fun .!

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Start with Context

We can work with your team to make sure you’ve got enough information to hit the ground running. Data can be collected from (potential) user interviews and market data.

PRE-SPRINT RESEARCH IS IMPORTANT

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Southwest Airlines has found that customer satisfaction is significantly higher on flights leaving from top rated airports like Phoenix or Portland. Boston is ranked 18 out of 30 (best to worst).

Southwest has hired the fresh tilled soil extension team (you!) to create fresh new ideas for improving the experience of flying out of Boston Logan, from the moment passengers leave their home/ hotel to the moment the plane takes off.

Their hypothesis is that if a passenger is already unhappy from the pre-flight experience, it is more difficult for them to achieve high satisfaction rating.

Team Challenge

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Day 1: Understand

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Who are you designing for? What is really know? What is the problem?

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to compose a better understanding of who the stakeholders is and what compels them

Empathy Mapping

1. As a group, fill in content for the following sections of your empathy map: ○ think (+/-) ○ feel ○ needs

PURPOSE OUTPUT

INSTRUCTIONS

○ hear ○ smell ○ taste ○ see

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to identify riskiest assumptions to focus on for the remainder of the design sprint

Assumption Storming

PURPOSE OUTPUT

INSTRUCTIONS

1. On your own, write down what you know or think you know about the topic (one idea per post-it)

2. Place onto quadrant: importance vs. confidence

3. As a group, discuss overlapping assumptions and placement

IMPORTANCE

CO

NFI

DEN

CE

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ASSUMPTIONSFACTS QUESTIONS

I saw..

I wonder..I think..I know..

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to identify riskiest assumptions to focus on for the remainder of the design sprint

Assumption Storming

PURPOSE OUTPUT

INSTRUCTIONS

1. On your own, write down what you know or think you know about the topic (one idea per post-it)

2. Place onto quadrant: importance vs. confidence

3. As a group, discuss overlapping assumptions and placement

IMPORTANCE

CO

NFI

DEN

CE

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To determine focus for ideation

Dot Vote

1. Each person gets two dots

2. Use your dots to vote on the most relevant needs

PURPOSE OUTPUT

INSTRUCTIONS

YOUR VOTE SHOULD NOT BE DRIVEN BY PERSONAL PREFERENCE BUT BY RISKIEST ASSUMPTION

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JOURNEY MAP

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PROBLEM STATEMENT

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Day 2: Diverge

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How many different ideas can we create?

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Title (H1) Subtitle (H2)

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to further clarify what your users are trying to accomplish

Job Stories

PURPOSE OUTPUT

1. As a group, select a top need from your Empathy Map

2. Fill in the blanks to the statement below to create a job story for your chosen need

○ When ____________, I want to ___________________, so that ______________.

INSTRUCTIONS

(situation) (motivation or desire)

(outcome)

WHEN_______ I WANT______ SO THAT____

WHEN_______ I WANT______ SO THAT____

WHEN_______ I WANT______ SO THAT____

WHEN_______ I WANT______ SO THAT____

WHEN_______ I WANT______ SO THAT____

WHEN_______ I WANT______ SO THAT____

WHEN_______ I WANT______ SO THAT____

WHEN_______ I WANT______ SO THAT____

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1. Fold a piece of paper into 6 boxes (2 x 3)

2. Draw a different idea of how to solve for your job story in each box (60 seconds per box!)

3. As a group, share, post on a wall, and note interesting ideas

to produce many possible solutions for a single pain point

Six-Ups

PURPOSE OUTPUT

INSTRUCTIONS

It doesn't have to be pretty, just get the ideas out in sketches and even a few words. And no screens, we’re not wire framing yet.

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Generate More IdeasInspiration

What are your favorite solutions/experiences?

Bi-pass

Is there a way to eliminate the situation before it happens?

Socio Environmental

What are some loosely related issues that are underserved?

Go To The Impossible

How would you use magic to solve this?

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1. Fold a piece of paper into 6 boxes (2 x 3)

2. Draw a different idea of how to solve for your job story in each box (60 seconds per box!)

3. As a group, share, post on a wall, and note interesting ideas

to produce many possible solutions for a single pain point

Six-Ups

PURPOSE OUTPUT

INSTRUCTIONS

It doesn't have to be pretty, just get the ideas out in sketches and even a few words. And no screens, we’re not wire framing yet.

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to determine top ideas for testing

$100 Test

PURPOSE OUTPUT

1. Each participant gets “$100”

2. On your own, invest “$” on assumptions that are critical and need validation (minimum $5 increments)

3. Tally the “$” totals

4. Determine winning idea

INSTRUCTIONS

$ $

$

$

$

$

$

$$

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STORYBOARDS

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Day 3: Converge

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Which idea is best to test?

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tough on people

*ideas

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to visualize individual interpretations of possible solutions

Individual Sketching

PURPOSE OUTPUT

1. Draw a picture of what your version of a possible solution looks like

2. The goal is that others will understand your solution without too much explanation so don’t shy away from providing detail and context

INSTRUCTIONS

NOW you get to wireframe. Finally!

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to receive unfiltered feedback on first draft sketches

Ritual Disscent

PURPOSE OUTPUT

1. Select a participant to present their sketch (1 minutes only!)

○ No comments or questions from the group

2. Group mates provide critical feedback (2 minutes only!)

○ Presenter turns around and takes notes (listening only - cannot respond)

3. Presenter responds to the group with “Thank You”

4. Repeat until everyone has presented and received feedback

INSTRUCTIONS

5 minutes per presenter

THEY LIKED…

THIS WAS UNCLEAR…

THIS COULD USE SOME LOVE…

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Types of Feedback

REACTIVE DIRECTIVE CRITIQUE

Oh my, that is horrible! A drunken parakeet could

do better.

That’s great, I love it!!

It needs more pizazz.

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Types of Feedback

REACTIVE DIRECTIVE CRITIQUE

You should have…

I would have…

Everyone else does it like…

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Types of Feedback

REACTIVE DIRECTIVE CRITIQUE

If this objective is to make users consider…

Tell me where you are in your design process..

..Isn’t effective because it’ll get lost

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to receive unfiltered feedback on first draft sketches

Ritual Disscent

PURPOSE OUTPUT

1. Select a participant to present their sketch (1 minutes only!)

○ No comments or questions from the group

2. Group mates provide critical feedback (2 minutes only!)

○ Presenter turns around and takes notes (listening only - cannot respond)

3. Presenter responds to the group with “Thank You”

4. Repeat until everyone has presented and received feedback

INSTRUCTIONS

5 minutes per presenter

THEY LIKED…

THIS WAS UNCLEAR…

THIS COULD USE SOME LOVE…

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Day 4: Prototype

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Create a sharable version of your idea.

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to define how your team will test critical assumptions during the Test phase

Assumption Matching

PURPOSE OUTPUT

1. Select 3 relevant assumptions

2. For each define:

○ TEST question/action - how you will test to determine if the assumption is valid or not

○ VALID IF - success criteria that determines if the assumption is valid

INSTRUCTIONS

60 minutes

ASSUMPTIONS TEST ? VALID IF

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PRE-PROTO QUESTIONS to understand testers’ current habits and pain points (unbiased)

ACTIONS tasks you want the user to attempt to complete (connected to a feature)

POST-PROTO QUESTIONS to understand testers’ impression and applicability of the prototype (wrap-up)

1

2

3

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○ Ask open ended questions; never yes/no.

Would you use this?

Can you tell me a scenario in which you might use this?

What, if anything, might prompt you to use this?

How frequently, if ever, do you think you might use this?

○ Keep asking “Why?”. Don’t settle for vague answers.

Speaking Principles

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to define how your team will test critical assumptions during the Test phase

Assumption Matching

PURPOSE OUTPUT

1. Select 3 relevant assumptions

2. For each define:

○ TEST question/action - how you will test to determine if the assumption is valid or not

○ VALID IF - success criteria that determines if the assumption is valid

INSTRUCTIONS

60 minutes

ASSUMPTIONS TEST ? VALID IF

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Types of Prototypes

PHYSICAL DIGITAL SERVICE

Interactive model

Lanscape model

Experience diorama

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photo credit: Field Innovation Team

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Types of Prototypes

PHYSICAL DIGITAL SERVICE

Paper flip chart

Interactive sketches

Interactive static screens

Video

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68

Lo

Hi

Interactive

Fide

lity

Hi

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Types of Prototypes

PHYSICAL SERVICEDIGITAL

Concept Model

Scenario

Role-Playing

Physical Model

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○ Let them describe what they see. DON’T explain.

○ Embrace awkward silence. Let them break before you do.

○ It’s not about you. This is not a promotional opportunity.

○ Be interested, not interesting.

○ Wear a poker face. Don’t express emotion to responses.

Listening Principles

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Day 5: Test

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Get (in)validation.

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Volunteer?

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CAPTURE HIGHLIGHTS

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DETERMINE RESULTS

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After the Design Sprint

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X ?IT WORKED! INVALIDATED

UNANSWERED QUESTIONS

First Possible Outcome

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Assumptions

Prototype

Test

Learn

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X ?VALIDATED

UNANSWERED QUESTIONS

Second Possible Outcome

IT DOESN’T WORK?

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DON’T PANICYOU JUST SAVED TIME, FACE, MONEY

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?VALIDATED

UNANSWERED QUESTIONS

Third Possible Outcome

XINVALIDATED

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What is right?*Who

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What is right?the timing

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DESIGN SPRINT DESIGN INTERVALS AGILE DEVELOPMENT

Understand

Diverge

Prototype

Test

Converge

WEEK 1Refine

Build

Test

WEEK 2Refine

Build

Test

WEEK 3Refine

Build

Test

WEEK 4Refine

Build

Test

WEEK n

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freshtilledsoil.com/blog

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Hopes & Fears Goal & Anti-Goal

Who / Do Persona Design

User Journey Map Experience Map

Problem Reframe Daily Retrospective

Pitch Practice Parking Lot Job-Stories

Challenge Map Mind Map

Storyboarding Silent Critique

Service Blueprint Sprint Debrief

{

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“The wisdom that you get from understanding a customer’s pain, is never something you need to backpedal on, it’s never something that you pivot on.

That’s irrefutable knowledge.”

David E. Weekly GOOGLE