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Design for All Lecture Four Vladimir Tomberg, PhD Permalink to this presentation http://goo.gl/Bt0o2l Design for ALL 1

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Design for ALL 1

Design for AllLecture Four

Vladimir Tomberg, PhD

Permalink to this presentation http://goo.gl/Bt0o2l

Design for ALL 2

Today’s Plan

1st Part, 45 min.– Presenting your Personas and Lo-Fi prototypes– https://goo.gl/DOSRZh

2nd Part, 45 minutes– Universal Design Principles

Prototyping 3

Presenting your Personas and Lo-Fi prototypes45 minutes

Universal Design Principles

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Design for All Inclusive Design Universal DesignEquitable use Equitable Equity

Flexibility in use Flexible Flexibility

Simple and intuitive use Straightforward

Perceptible information Perceptible Perception

Informative Cognition

Preventative

Tolerance for error Tolerant Error-management

Efficiency

Stability/predictability

Low physical effort Effortless

ErgonomicSize and space for approach and use

Accommodating

Consistenthttp://www.edf-feph.org/Page.asp?docid=13390&langue=EN

http://www.sandiwassmer.co.uk/resources/the-ten-principles-of-inclusive-web-design/ Robert F . Erlandson, Universal and Accessible

Design for Products, Services, and Processes

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Principles of UD Illustrated

Source link: udlhcpss.files.wordpress.com

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The hierarchical structure of the universal design principles

Transcending principles• Equity

Process related principles• Flexibility• Error-management• Efficiency• Stability/predictability

Human factors principles• Ergonomic• Perception• Cognition

High

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More general More encompa-ssing

More detailed More narrowly defined More specific

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Equitable Use Principle

• Universally designed entities should be equitable;

• That is, the entities should provide the same means of use for all users: identical whenever possible and equivalent when not possible;

• The products and processes should avoid segregating or stigmatizing any users, making the design appealing to all users

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Equitable Use Strategies

Design entities that are age and context appropriate

Source: kohhranthianghlim.org Source: americanallergysupply.com

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Equitable Use Strategies

Design entities that are aesthetically pleasing(Examples from OXO design)

Source: fastcodesign.com Source: designapplause.com

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Equitable Use Strategies

The products and processes should avoid segregating or stigmatizing any users, making the design appealing to all usersSource: designboom.com

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Stable and Predictable Principle

• Design entities to reduce common cause variation. That is, design entities to be stable and predictable so that users can expect performance that supports the desired activity.

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Stable and Predictable Principle

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Stable and Predictable Principle

This scheme has the highest common cause variability

Erlandson, R. F. (2010). Universal and accessible design for products, services, and processes. CRC Press.

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Stable and Predictable Principle

This scheme has less common cause variability than Level 1, but stillleaves room for potential errors due to judgments about pointer positionErlandson, R. F. (2010). Universal and accessible design for products, services, and processes. CRC Press.

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Stable and Predictable Principle

The vertical orientation of the correct readings increase reliability andreduces common cause variability if speed is important (e.g., dashboard dials in a racing car).

Erlandson, R. F. (2010). Universal and accessible design for products, services, and processes. CRC Press.

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Efficiency (Muda Elimination) Principle

• Muda (無駄 ) is a Japanese word meaning:futility;

uselessness; idleness;

superfluity; waste;

wastage; wastefulness

Source: Gemba Kaizen

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Efficiency (muda elimination)

• Designed entities need to be efficient in that they have reduced as much of the non-value-added activities as possible and/or is reasonable

• Non-value-added activity (NVAA) is any activity that does not directly add to the successful and timely completion of the task or activity

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Efficiency Design Strategies

Reduce or eliminate non-value-added activity (NVAA)

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Efficiency Design Strategies

Make the designed entity as simple and easy to use as possibleImage: crave.cnet.co.uk

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Efficiency Design Strategies

Use task analysis techniques to identify tasks or activities that can be eliminated or redesigned so as to reduce or eliminate NVAA

Image: infoq.com

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Error-Managed (Proofed) Principle

• Entities must be designed so that they support doing the right thing. It is important to create a design wherein errors can be managed

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Error-Managed (Proofed) Principle

My favorite example

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Error-Managed Design Strategies

• Use a three-staged approach to error-proofing:

1. Prevent errors at the source;2. Provide a warning that an error has or is

about to occur;3. Provide quick and easy recovery if an error

has occurred

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Error-Managed Design Strategies

Prevent errors at the sourceImage source: blog.crazyegg.com

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Error-Managed Design Strategies

Provide a warning that an error has or is about to occur

Image source: designmodo.com

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Error-Managed Design Strategies

Provide quick and easy recovery if an error has occurred

Image source: teamwindows8.com

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Flexibility Principle

• Design products, systems, and environments with enough flexibility so that they can be used and experienced by people of all abilities, to the greatest extent possible, without adaptations

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Flexibility Design Strategies

Provide the user with a choice of language (English, French, etc.)

Source: europa.eu

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Flexibility Design Strategies

Provide the user with a choice of mode for communication

Source: redorbit.com

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Flexibility Design Strategies

Mobility example:Wheelchair Accessible BathroomSource: beyondthescreendoor.com

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Flexibility Design Strategies

Provide adjustable response times

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Cognition Principle

• The cognitive demands of designed entities must be within acceptable limits for a wide range of users

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Cognitively Sound Design Strategies

• Build knowledge into the designed entity or environment strategy:

• Four design elements are generally associated with good cognitive design:

AffordanceMappingConstraints Feedback

• Each of these design elements can support human capabilities and hence support universal and accessible design strategies.

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Cognitively Sound Design Strategies ─ Affordance

Affordance refers to the actual and perceived attributes of a product or process that suggest its uses

Source: raftfurniture.co.uk Source: blackrocktools.com

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Cognitively Sound Design Strategies ─ Mapping

Use mappings to help users form clear conceptual models of the entity’s operations and simplify operations

Source: usabilitypost.com

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Cognitively Sound Design Strategies ─ Constraints

Use constraints so as to control the course of actions and prevent or reduce the possibility of the users doing the wrong thing

Source: globalsources.com Source: eco-drive.co.uk

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Cognitively Sound Design Strategies ─ Feedback

Use feedback to keep the user informed as to the status of the entity’s operations and the entity’s response to user inputs

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Cognitively Sound Design Strategies

Use universally or globally understood icons, symbols, or pictures for communications

Source: tema.ru/travel Source: coachhiremanchester.com

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Cognitively Sound Design Strategies

Reduce the operational complexity of the entity

Source of images: http://enterprise-dashboard.com

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Perception Principle

• Designed entities must effectively communicate necessary information to the user, regardless of ambient conditions or the user’s sensory abilities

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Perceptible Design Strategies

Example: Emergency warning systems are prime examples of systems that must be perceptible by as many people as possible

Source: fox6now.com

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Perceptible Design Strategies

Provide multisensory options for communications between a person and the process or product

Source: gaates.org Source: slashgear.com

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Perceptible Design Strategies

Design signals so as to maximize the signal-to-noise ratio

Source: zyalt.livejournal.com

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Ergonomic Principle

• The physical demands associated with the use of an entity must be within acceptable limits for a wide range of users

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Ergonomic Design Strategies

• Design to avoid ergonomic risk factors; • Design for a wide range of body sizes and

shapes;

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Ergonomic Design Strategies

Design to avoid ergonomic risk factors

Image: Goldsmith , C., UNIVERSAL DESIGN

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Ergonomic Design Strategies

Design for a wide range of body sizes and shapes

Image source: openplay.co.uk

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Ergonomic Design Strategies

Example: Boing 747 economy class interior mockup. Circa 1965

Image source: reddit.com

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Home work 4Evaluation of design

• Task 1, for week one (until Nov. 19)– Test a prototype from another design team;– Access the ability level that the prototype

demands in order to use it and draw that on scale;– Assessing persona’s capability levels and draw that

on scale too;– Check the prototype against design strategies and

send a report to the team

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Assessing Person’s Capability Levels or the Ability Level that a Product Demands in Order to Use it

VisionHearing Thinking

Communication Locomotion

Reach & stretchDexterity

User capabilities from inclusive design toolkit

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Home work 4Evaluation of design

• Task 2, for week two (until Nov. 26)– Improve your design on the base of the feedback

you have received;– Be ready to present results on the next session

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End of the Lecture Four

Permalink to this presentationhttp://goo.gl/Bt0o2l