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SERDAR AYDIN
DECEMBER 23, 2014 AIT BUILDING, CUHK
CONTENT CONTEXT DECODE RTD PROBLEM STATEMENT RESEARCH QUESTIONS OBJECTIVES & SIGNIFICANCE SCOPE METHODOLOGY CASE STUDIES CONCLUSION
Context Gamers, digital heritage and
computational architecture
“Games are serious, more serious than life.”
– Baudrillard
The research context
Gamers Digital
Heritage
Computational Architecture
GAMIFICATION OF ARCHITECTURE
Decode Converting a message into
intelligible language
By decoding Kashgar, this research aims at designing an ‘architecture
game’ through which collective intelligence could make contribution
to digital heritage of the historical town.
the moment of decoding as
'the moment of reception
[or] consumption... by... the
reader/hearer/viewer' which
is regarded by most
theorists as 'closer to a form
of "construction"' than to
'the passivity... suggested by
the term "reception"'
(Chandler 2002). Research Through Design
RESEARCH DESIGN
?
decode
CODED MESSAGE INTELLIGEBLE LANGUAGE
Decode transformation diagram
Kashgar’s narrow alleys Game
through Decoding brick architecture
in Kashgar
Gamification of digital
heritage
…'decoding' involves not
simply basic recognition and
comprehension of what a
text 'says' but also the
interpretation and evaluation
of its meaning with
reference to relevant codes.
RTD (RESEARCH THROUGH DESIGN)
RTD provides the epistemological concepts for the development of
genuine design research paradigm, which is a condition for
methodological development. (Jonas, 2007, 187)
RTD diagram
RESEARCH decoding Kashgar through
Design Science - Emphasise the discipline of designing - Based on analysis of the essential elements of products - How products are produced and distributed
shape grammars
through through
DESIGN gamification through
Rhetorical Inquiry - Emphasise the inventive and creative designer - Effect social change through argument and communication
game design
RTD diagram
through through
RTD diagram
DESIGN
through
RESEARCH
gamification
through
decoding Kashgar
methodology
through
through
shape grammars
game design
methodology
RESEARCH
DESIGN
through
decoding Kashgar
gamification of architecture
through
Design Science
Design Inquiry
Rhetorical Inquiry
Dig
ital H
erita
ge
Arc
hite
ctur
e through
through
shape grammars
game design
RTD diagram
SYNTHESIS “the real” SYNTHESIS “the real” ANALYSIS “the true”
Domains of design inquiry (Jonas, 1996)
Shape Grammars
- Fieldwork
- Expert-minded
Game development
- Prototyping
- User-centred
PROJECTION “the ideal”
Future work
- Market analysis
- Wider audience
Statement Kashgar, a walled city with a maze of
narrow cobbled alleyways
In contrast to building its instantly accessible digital images to which
the idiosyncrasies of Kashgar are irreducible, this project needs not
to identify with Kashgar. Otherwise, it would be a delusion of
believing that visualization of such a distinctive heritage is possible.
Location of Kashgar on a map drawn in Divânu Lügati't-Türk, the first comprehensive dictionary of Turkic language written by Mahmud al-Kashgari, who is an Uyghur scholar from Kashgar, in the 11th century .
Sad'i and the Youth of Kashgar. http://www.wikiart.org/en/kamal-ud-din-behzad/sad-i-and-the-youth-of-kashgar-1486
Lost Enlightenment by F. Starr tells the history of Central Asia between the 8th and 12th centuries.
igmirien@instagram Duarte, JP, JM Rocha, and GD Soarez. 2007. "Unveiling the structure of the Marrakech Medina: A shape grammar and an interpreter for generating urban form." Artificial Intelligence for Engineering Design, Analysis and Manufacturing no. 21:317–349.
kurbanjansamat@instagram
Questions “What function of the imagination
can erect absolute difference at the
point of deepest resemblance?”
Peirce, Aileen, and Polly Putnam. 2014. Authenticity and Authorship: The Chocolate Kitchens at Hampton Court Palace. Proceedings of Proceedings of Nodem 2014: Engaging Spaces Interpretation, Design and Digital Strategies, December
1-3, 2014, at Warsaw
• How does digital means create a new hustle-and-bustle based on the social
dimension of the maze-like urban character of Kashgar’s brick architecture?
• How different are the spatial organisation hitherto generated by Kashgar
people and that of a modern understanding of younger generation? Therefore
how applicable is the Kashgar architecture to others’ understanding of spatial
organisation?
• How do game environments help a younger generation (=community)
contribute to digital heritage of an ancient town?
• How do different cultures empathy with each other through contemporary
digital mediums?
• How accurate a shape grammar method to deliver an architectural knowledge
and generate new variations?
• Given that majority of the old city has been demolished, how can a novel
digital heritage modelling technique – shape grammars – reinvigorate an
already demolished entity?
Research questions
Objectives &
Significance This is a unique and very timely research opportunity. Since Kashar’s
old city centre will be destroyed over the next years, the research
allows capturing the extraordinary cultural expressions that
profoundly influenced both by Arabic and Chinese Architectures.
Scope Converting a message into
intelligible language
By decoding Kashgar, this research aims at designing an ‘architecture
game’ through which collective intelligence could make contribution
to digital heritage of the historical town.
Methodology Design Research
By taking a design research approach, this project aims to provide
new insights gained through design practice to provide a better
understanding of complex and future-oriented issues in digital
heritage.
Design as:
- projective process
- human-centred process
- innovation process
- political / social process
Design as:
- cognitive process
- semiotic process
- communicative process
Observer perspectives in the design research process
research for design ou
twar
ds research through design
Design as subject of
disciplinary research:
- historical
- philosophical
- psychological
research about design
Design as the
INACCESSIBLE medium of
knowledge production
research as design
inw
ards
Observer Position
Looking
Outside the design system Inside the design system
Topography of Design Research (Sanders, 2006)
Participatory Mindset
Expert Mindset
Design-led
Research-led
Users seen as subjects “reactive informers”
Users seen as partners “active co-creators”
A new bubble on the map, Gamification
Participatory Mindset
Expert Mindset
Design-led
Research-led
Users seen as subjects “reactive informers”
Users seen as partners “active co-creators”
Gamification
A new bubble on the map, Gamification
Participatory Mindset
Expert Mindset
Design-led
Research-led
Users seen as subjects “reactive informers”
Users seen as partners “active co-creators”
Gamification
Steps of the iterative micro process of learning / designing
research analysis synthesis realization
Do
main
s o
f d
esi
gn
in
qu
iry,
ste
ps
/ co
mp
on
en
ts o
f
the ite
rati
ve m
acro
pro
cess
of
desi
gn
ing
ANALYSIS
"the true"
how it is today
How to get data on
the situation as it
IS?
How to make sense
of this data?
How to understand
the situation as a
whole?
How to present the
situation as IS?
data on what IS knowledge on
what IS
worldviews consent on the
situation
PROJECTION
"the ideal"
how it could be
How to get data on
future changes?
How to interpret
these data?
How to get
consistent images
of possible futures?
How to present the
future scenarios?
future-related
data
information
about futures
scenarios consent on
problems / goals
SYNTHESIS
"the real"
how it is tomorrow
How to get data on
the situation as it
SHALL BE?
How to evaluate
these data?
How to design
solutions of the
problem?
How to present the
solutions?
problem data problem, list of
requirements
design solutions decisions about
"go / no go"
COMMUNICATION
"the driver"
How to establish the process and move it forward? How to enable positive team
dynamics? How to find balance between action/reflection? How to build hot teams? How
to enable equal participation?
focused and efficient teamwork
Generic design process model (Hugentobler et al, 2004)
• UAV (Unmanned Aerial Vehical) + GoPro
• Uploading Data via Autodesk Recap
• Translating in Autodesk Revit
• Initial Analysis & Measuring
research
analysis
• Path Finding Rules
• Lot Generation Rules
• Lot Division Rules
• Function Rules (Space Syntax)
• Clash Intelligence
• Testing - Rule Variations
synthesis
• Game Mechanics (Verbs)
• Game Components (Nouns)
• Game Dynamics (Grammar)
• Aesthetics
• Experience
• Initial Testing on ModRule
THE designer
gamerS
realisation
• Uploading Rules (Unity3D)
• Game Development
• Interactivity Design
• Launch a Prototype
Feedback Levels
Third-level feedback
Games as Culture Game Dynamics
First-level feedback
Second-level feedback
Feedback Levels
First-level feedback
Third-level feedback
Second-level feedback
Games as Culture Game Dynamics
igmirien@instagram
As products of human culture, games fulfil a range
of needs, desires, pleasures and uses. As products
of design culture, games reflect a host of
technological, material, formal and economic
concerns (Salen and Zimmerman, 2004)
Games as culture
Conclusion A new layer on Kashgar’s map sits on its architectural aspect where
the social dimension converges with the computerised game levels.
In ‘Military Report on Kashgaria’ prepared by the British Intelligence Branch in Simla, India. The map is credited to Captain A.R.B. Shuttleworth.
http://horsethatleaps.com/kashgarmap_oldnew/