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CONTEXT DESIGN INFORMATION as ARCHITECTURE (beta) World IA Day | Ann Arbor | 2013 Andrew Hinton | @inkblurt

Context Design (beta2) World IA Day 2013

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My talk for World IA Day 2013, based on a book I'm writing. This is another permutation, somewhat different from the first "beta" talk I did in the fall. More about book: http://inkblurt.com/contextbook/

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Page 1: Context Design (beta2) World IA Day 2013

CONTEXT DESIGNINFORMATION as ARCHITECTURE (beta)

World IA Day | Ann Arbor | 2013Andrew Hinton | @inkblurt

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Andrew Hinton | @inkblurt

What do we mean by “Information Environment”??

(This is another iteration of a talk about a topic I’ve been writing a book about (for O’Reilly Media). More information available at http://inkblurt.com/contextbook )

About 10 years ago when our community started the IA Institute, one of the questions we had to tackle was - what is IA? It’s been a long conversation ever since. The more concrete, tactical part of the definition (about art/science of org/labeling websites, etc) was helpful for making IA sound relevant to business concerns back in 2002, and it is still part of the picture. But it tended to be used instead of the other one (that used to be listed second) -- the structural design of shared information environments. But what do we mean by that phrase? It sounded right at the time, but we still don’t have anything really undergirding that phrase.

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Andrew Hinton | @inkblurt

What’s underneath that makes these things work (or not)?

MethodsTools

ProcessesThesaurus

Card Sorting

Controlled Vocabularies

Facets

Taxonomies

Mental Models Navigation

Labels

Affinity Diagrams

Task Analysis Hierarchies

Hyperlinks

Context ModelsOntologies

We have a lot of methods, but not a lot of understanding about why or how they actually work. Kind of like antidepressants. We also tend to talk about a lot of things like “understanding” and “information” and whatnot -- but what do we mean by those things? We need more rigor, more science - I don’t mean information science but science about humans.

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Andrew Hinton | @inkblurt

Curated, complex information environment. Physical objects, digital interfaces, lots of language and labels around. All connected together to form a whole experience. This is a highly controlled version of the world we now live in -- which is more emergent, messier, but even more pervasively connected & digitally enabled.

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Andrew Hinton | @inkblurt

Reality hacking.

“Fountain” | Marcel Duchamp ~ 1917

Context

Recognize this? >> This was named by art experts as the most influential work of art of the 20th century. Not because of its beauty, but because it signaled & partly catalyzed a rift in how we think about culture. Duchamp and friends grabbed a urinal and signed it with a fake artist’s name, and entered it in an art show. It didn’t get in -- but then they publicized the “injustice” of being rejected so widely it became famous, and started conversations about what the nature of art really is. Who decides it? >> And it was all done by adding a bit of language to an object. By changing its context. >> It’s a sort of reality hacking. Why? I’ve been convinced for years now that the central problem set for information architecture is the understanding and shaping of context.

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Andrew Hinton | @inkblurt

Context has been in the air lately. Just about a year ago, John Seely Brown tweeted this about context. I grabbed a screenshot because it’s precisely the thought that had been bugging me for many years: that we aren’t only designing *for* context, we’re creating it.

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Andrew Hinton | @inkblurt

Here’s the coiner of the word “cyberspace” quipping on context as well.

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Andrew Hinton | @inkblurt

Information changes how we experience the physical.

flickr - uicdigital

Information (in the sense we tend to mean it colloquially) is what creates and changes much of what we consider to be contextual reality. Look at this photo -- there’s information everywhere in this scene. >>The lines on the road tell us where to drive; the traffic light is a virtual barrier that affects our behavior; the road signs give us a layer of instruction that adds meaning to the city around us. without the information here, it would quite literally be a different place. Really, you could have civilization without cars, lightposts and buildings, but you couldn’t have it without language. Language is our reality in many ways. And a city is as much a construct made of language - speech as well as labels, signs, other semantic artifacts - as one made of atoms.

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Andrew Hinton | @inkblurt

Digital systems control more of our semantic life.

Here’s another city intersection - this one in Dublin. Now the signs aren’t static. Whereas we’ve lived with signs/labels that were always persistently part of the surfaces they were on, now the surface and the semantic meaning aren’t always persistently tied. Context shifts with the twinkle of an LED.

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Andrew Hinton | @inkblurt

More pervasive; more immersive.

flickr - aokkone

Now look at today. When you’re using a GPS, where are you driving? Your brain merges the information from the device with what you’re seeing in the windshield. They become essentially the same. So now we’re in even richer information environments.

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Andrew Hinton | @inkblurt

More pervasive; more immersive.

http://www.notorietyinc.com/blog/volkswagen-x-mit-a-i-d-a-holographic-dashboard-gps-navigator-video

In fact, research is happening now to actually increase the detail & realism the information dimension for drivers.

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Andrew Hinton | @inkblurt

If you could smoke the pipe.

Information makes places, kind of like this picture makes a pipe.

This is the famous Magritte painting -- it says “this is not a pipe”The picture definitely shows a pipe but it’s not a real pipe you can smoke. >>Information is kind of like this in the way it makes places. >>Except for a key difference that, with Information, you can smoke the pipe.

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Andrew Hinton | @inkblurtphoto: http://cjsd.blogspot.com/2008/03/day-d20-

died.html

Recognize this? It’s a home-made dungeon for Dungeons & Dragons. This is an information environment -- but it’s only barely part of the physical world. It’s all just information. But we experienced it as feeling very real, with real consequences and meaning with our peers. Ok whatever -- that’s D&D. Can’t take that seriously right?

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Andrew Hinton | @inkblurt

Some immersive information frameworks

aren’t physical at all.

archives.gov

US Constitution

What about this? How is this all that different from a D&D ruleset? Some people got together and wrote an information artifact, just words on pages, but it’s the framework the United States has existed within for over 2 centuries. Information is real, and it creates contexts that can have powerful effects on the reality we live in.

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“Beacon” “Buzz”

We co-inhabit digital publics legislated by engineers.

Which is why people get so upset when some of the places they live in suddenly change their rules. Without representation, without explanation. What did these two platforms get so wrong? They assumed that, just because the environments they created were digital -- informational -- the rules of physical social context didn’t apply. They oversimplified or ignored some very complex things about how people really live. They treated these designs as software engineering solutions, rather than life solutions.

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Andrew Hinton | @inkblurt

It’s very hard to make context clear in digital places.

Careful not to have another Buzz debacle, Google has to go to great lengths to explain Google plus. But it’s very hard to do. The environment becomes so beleaguered with labels and narrative that the user has to learn a linguistic construct as well as the more “physical” structures represented in the graphical interface.

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Andrew Hinton | @inkblurt

Obvious difference.

flickrcom - shimonkey

vs

flickr.com - anirudhkoul

For example, in physical space, there’s an obvious difference between a little nook in the corner of a room where you can whisper to someone, and a stage in front of thousands of people where a microphone will announce what you say to all of them.

Whisper image CC http://flickr.com/photos/shimonkey/447924817/Crowd image CC http://flickr.com/photos/anirudhkoul/2046282436/http://creativecommons.org/licenses/by/2.0/deed.en

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Andrew Hinton | @inkblurt

Not so obvious.

flickrcom - shimonkey

vs

flickr.com - anirudhkoul

D @

But on Twitter, all it takes is D vs @ to make that difference. It changes from requiring a big, physical change to a tiny alphanumeric slip. The information environments we’re creating are littered with these dangerously thin barriers between contexts. Whisper image CC http://flickr.com/photos/shimonkey/447924817/Crowd image CC http://flickr.com/photos/anirudhkoul/2046282436/http://creativecommons.org/licenses/by/2.0/deed.en

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Andrew Hinton | @inkblurtphoto: http://cjsd.blogspot.com/2008/03/day-d20-died.html

Map = Territory

Now we live in software -- language made into machinery.

We’ve always lived in language.

abcdefghijklmnopqrstuvwxyz

abcdefghijklmnopqrstuvwxyz

We’ve always lived in language -- since the earliest beginnings of civilization, it’s been part of what makes us people. >> But now we also live in software, which is language made into architecture. Places we inhabit. >> The map has become the territory. So, in a weird way, the D&D geeks won ... we all live in their dungeons now.

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roomonline

Existing Context

The Context we design.

We aren’t just designing for existing contexts anymore. We are designing the context itself. And the more that information dimension pervades our physical space ...

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roomonline

Existing Context

The Context we design.

What we make for the “screen” changes the world “outside the screen.”

The more we’re actually designing all human context. >>What we make for the screen changes the world outside the screen.

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Andrew Hinton | @inkblurt

Actually, we’re turning the world into the “screen.”

Actually, we’re turning the world into the screen.

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Andrew Hinton | @inkblurt

We don’t fully understandwhat we have wrought.

I don’t think we really understand what we have made. We keep going as if everything we do with this technology just has to be great, but we end up making mistakes and wondering how we screwed up.

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Andrew Hinton | @inkblurt

Situation

Agent Understand Subject

A deceptively simple model for context.

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Andrew Hinton | @inkblurt

Situation

SubjectAgent Understand

In many of the situations we’re tasked to design for, agent & subject are in the same situation - or are the same entity.

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Andrew Hinton | @inkblurt

Situation(s)

SubjectSubject Agent/

SubjectSubject

Subject

SubjectSubject

Subject

Subject

Subject

Understand???

(Did I mention “deceptively” simple?)

The truth is, anything could possibly be an agent or subject... it gets crazy pretty quickly. But still, this simple model can help us look at each major entity in turn, from its perspective. But how do we then understand what that agent is understanding? That’s all about cognition.

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Pace Layers

Perception/Cognition

Spoken Language

Written / Graphical Language“Information Science”

“Information Technology”

Start Here

We too often start trying to solve problems beginning with information technology -- or when we’re being *really* insightful, we’ll start with information science. We should begin more often with the most basic, foundational part of human experience - perception & cognition.

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Andrew Hinton | @inkblurt

Contextual Understanding involves Perception of

& Cognition about

Information

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Andrew Hinton | @inkblurt

Digital

Semantic

Ecological

Information in Three Modes

People communicating with people.

Animals (including people) perceiving the environment.

101000100100100001110011

101000100100100001110011

Digital systems transmitting to & receiving from other digital

systems.

There’s a long history of people trying to define information. I’m not into defining things so much these days -- I’m more interested in describing them. And that frees us up to understand a thing in more than one mode or dimension -- to be OK with grasping something in all its facets. I think information affects perception and understanding in three major modes.

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Andrew Hinton | @inkblurt

Digital

Semantic

Ecological

Let’s start w/ ecological. What do I mean by that?

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Andrew Hinton | @inkblurt

Mainstream Cognitive Science (not “ecological”)

Brain = Computer that works with representational models of the world & tells body what to do.

This is still the predominant way of seeing how the brain works. It’s part of the assumptions built into many of our methods and training.

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Andrew Hinton | @inkblurt

Embodied Cognition (not yet mainstream)

So what’s ecological here?

Embodied cognition differs ... and one strain in particular (called “radical embodied cognition” or “the replacement hypothesis”) says we should not try to marry embodiment with cognitivism -- but start over, replacing representationalist/cognitivist cognitive theory entirely. That’s the camp I’ve found myself aligning with.

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James J Gibson - Ecological Psychology of Perception

Long sidelined, now hailed as pioneer of embodied cognition.

JJ Gibson has emerged as a hero of the more radical camp of embodied cognitive theorists. He started out studying WWII pilots - and found that centuries-old assumptions about how people comprehend their environment were simply wrong. His ideas have been acknowledged and quasi-appropriated here and there, but now many are starting to see his whole corpus of thought more clearly -- he was really writing about embodied cognition (but calling it ecological psychology). The Ecological Approach to Visual Perception is an amazing read.

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Andrew Hinton | @inkblurt

Information Pickup Theory

The perception-action loop.

JJ Gibson’s theory of perception involves something called information pickup theory. He’s not talking about information in the Claude Shannon sense of information, but in a different sense -- ecological information in the environment. Intrinsically meaningful because of how we perceive it in our embodied cognitive experience.

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Andrew Hinton | @inkblurt

A few key ideas from Gibson’s theories

Information “pick-up” is perception of evidence of structural variation in surfaces/substances.

We perceive the environment in human-scale terms, not scientific abstractions.

We perceive environment as “nested,” not logical hierarchy.

We perceive elements in the environment as invariant or variant.

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“... the perceived functional properties of

objects, places and events in relation to an

individual perceiver.” - JJ Gibson

Perception exists only insofar as we perceive affordances.

The concept for understanding this relationship between perceiver and environment is...

AFFORDANCE

JJ Gibson invented the concept of affordance. Others have since popularized it, but gotten it somewhat wrong -- mainly because they’re coming at it from a traditional cognitive-science perspective, not an embodied perspective.

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Andrew Hinton | @inkblurt

Weather Vane & Watt Steam Governor

For both, “thinking” and “acting” are products of their environment.

Like the wind blowing the weather vane, or the steam governor “thinking” that it should slow down the amount of steam entering the engine -- the environment is the origin of our perceptual systems (our bodies -- including our brains).

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Sigmund

I’ve seen this with my dog, Sigmund. When I try taking him for a walk, he’ll stop as if the ground has grabbed him. Sometimes I’ll let him explore to see what’s up, and it’s almost always something that I didn’t perceive the way he did - either because it wasn’t relevant or because I physically can’t perceive it. I’ve learned a lot by watching my dog figure out the world. It’s not that different from us. He just doesn’t have the rich layer of language draped across the world like we do.

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Andrew Hinton | @inkblurt

ASIMO

Every use case mapped out for an artificial brain.

Supposedly made in our image.

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Can’t handle all the possible edge cases.

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“Big Dog”

Use cases not mapped out.

The architecture of the body does most of the “thinking.”

(The “brain” mainly manages sensors.)

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You can’t even kick this thing over.

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Digital

Semantic

Ecological

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Andrew Hinton | @inkblurt

Language is “a form of mind-transforming

cognitive scaffolding: a persisting,

though never stationary, symbolic edifice

[playing a] critical role in promoting

thought and reason”

- Andy Clark - Supersizing the Mind

Language is Environment

Humans have created *more environment* through language. We learn its affordances from birth onward. Some theorists have convincingly argued that language has been around long enough for humans that it has been part of shaping our evolution over a million + years.

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“One morning I shot an elephant in my pajamas.

How he got into my pajamas I’ll never

know.”

Contextual clarity requires structure.

Language brings structure into the world. Like the surfaces, objects, substances, etc that Gibson describes as part of the natural environment (or the built environment) language too comes from the same ecological reality. This joke is a joke because of the structural components of the sentences -- the way they join together, and the way objects within them are detached and contextually ambiguous. Language is environment, not information. Information is what we *pick up* from the learned affordances of the language layer we add to our surroundings.

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Andrew Hinton | @inkblurt

Ecological & Semantic Information In Conflict

Don Norman famously talks about the affordances of door handles. In this case, I was walking into a store and did not even notice the sign. This is a situation where ecological information overrode semantic information. I was looking through the glass, into the store I wanted to enter. Peripherally I saw a handle that invited pushing -- afforded that action.

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Which red x????

Looks like a “confirm” action.

Ecological & Semantic Information In Conflict

Similar issues can happen in interfaces. Logically speaking, the red X’s in the first example are all very different -- but ecologically, they require too much thought to disambiguate. In this app I found myself always deleting rather than declining, closing rather than deleting, etc. In an unsubscribe interface for fab.com, my wife discovered that she was apparently re-subscribing without realizing it, because that big red button -- like a big berry you can’t help but pick -- contextually feels like it’s a confirmation, not a cancellation/re-subscription action.

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Which of these will accidentally tweet publicly?

Ecological Information / Affordance for

action.

Very little semantic or ecological

information about what

context I’m in

The infamous Twitter “DM Fail” problem is largely caused by users responding to DMs via SMS. In this case, it’s hard to tell: which of these is a Twitter app that will safely allow me to DM someone, and which is my SMS app that will tweet to everyone who follows me? The physicality of the interface can easily override my perception of the semantic information’s differentiating cues.

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Digital Information

Digital

Semantic

Ecological

Digital information is the sort that most serious information professionals will say is “information.” The Claude Shannon formulation.

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Andrew Hinton | @inkblurt

Digital Information

101000100100100001110011

101000100100100001110011

Black-box, computer-to-computer whisperings.Not meant for direct human contact.

(But we do experience its effects in other modes.)

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Digital Information Mode Leaking into Semantic Environment

We see machines around us trying to get us to perceive what they are saying, or what they want to hear from us. We see them murmuring to each other in weird, noisy machine-only semantics that we do not comprehend either ecologically or semantically. The gas pump above has to have a sticker added to it that explains what “Enter Data” means. The Twitter profile with the iPhone coordinates expresses my location not in a semantic way (the name of a city, for instance) but in a Cartesian grid that I have no contextual orientation for, either semantically or ecologically. The Delta app has information that I, as a human, can read, but it gives priority to the machines that I encounter in the workflow of the airport.

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Semantic-information “place” signified by “account”

Digital architecture determining ecological & semantic context.

If I walked into a bank and asked to access an account, it’d be clear what I meant. But online, it can mean different things (my profile-account represents me in the digital context -- and needs a label, which happens to also be “account”). The digital systems behind the scenes at Kohls require that these two things we call “account” be separate - requiring disambiguation. The ontology of ‘account’ is in question here. It’s one of the many sorts of things we have to sort out with language, when we’re working in an environment that’s made of almost nothing *but* language.

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Dan Klyn and TUG came up with this diagram that explains how ontology is at the center of what we’re doing. Strangely, when I tried finding the word “ontology” in IA texts, it’s almost nonexistent. I’ve honestly not paid much attention to ontology for many years, but it turns out to be one of the central things we’re overlooking when attending to how we shape context.

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What am I? What is my world? How do I exist in it?

Please describe a formal, explicit specification of a shared

conceptualization for purposes of structuring semantic data.

00101011100100101110100101

ONTOLOGY

Ontology can be the philosophical sort, or the information technology/science sort. A big part of what IA should be doing is bridging these two planes of existence.

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“Friend?”

I can’t get enough of using this slide because it points out how the mechanistic golems we create can oversimplify what we mean with the words we use. One of the big problems Facebook and Google have both run into is a facile conflation of the word “friend” into a data entity -- when in reality, “friend” has nearly infinite shades of meaning in our lives.

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What is “card” in this environment?

Lowes launched a service called MyLowes -- that requires the registration of a card. But they also have a “Lowe’s Card” that’s a consumer credit card. Conversations at checkout can end up like a “who’s on first” routine -- “do you have your Lowe’s card?” “My Lowe’s card? That’s what I’m paying with.” “No I mean your ‘my lowe’s’ card.” “This IS my lowe’s card!”

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Shopping Simultaneously in a Store & the Cloud

Now that retailers are trying to be in the cloud and on the ground at the same time, context is especially confounding. It requires a great deal of work to situate the user’s perception of place.

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Subway station + Food store

And here we have a situation where a subway station is also filled with pictures of products that you can actually buy -- not unlike Magritte pipes that you can smoke. With the QR code sprinkled throughout -- digital information wrapped in massive simulacra of ecological information -- plus the semantic information of labels/brands. This could have just been a list of words with QR codes next to them, but perhaps wisely, the retailer decided to create the place in our image, to help bring the “reality” of shopping for groceries into what would otherwise override perception as a subway station.

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Information Architecture uses Labels, Connections & Rules

to create the structural design of information environments.

In essence, IA uses Labels, Connections and Rules to create structural design of information environments. Labels aren’t something added to the world as an afterthought -- they are the keystones of human life. Connections between labels, places, actions -- these are the links that bring relationships and structure to all the things we label. And the rules (something we tend to overlook as part of IA) are the dynamic agency that can shift and change the contextual experience we inhabit. This is just a scratch in the surface of what it means to do information architecture, but I hope it’s getting us a bit closer to understanding what we mean when we say “information environment” and when we say we are creating architectures with information.

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Thank You.