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Breaking Patterns An intro to design thinking to solve problems by Mona Patel, CEO of Motivate Design and UX Hires Patterns are like rules… Made to be followed or broken? Design thinking = empathy + creativity + rationality
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@monapatel
Breaking Patterns!
An intro to design thinking to solve problems
@monapatel
What is good design?
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What is user experience design?
• User experience is how a person feels when he or she interacts with a system.
• User experience design is the establishment of a philosophy about how to treat that person.
• Effective User Experience (UX) is experiential, affective, useful, productive, and engaging.
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Some principles1. Stay out of people’s way
2. Create a hierarchy that matches people’s needs
3. Limit distractions
4. Provide a strong information scent
5. Provide signposts and cues
6. Provide context
7. Use constraints appropriately
8. Make actions reversible
9. Provide feedback
10. Make a good first impression
@monapatel
@monapatel
@monapatel
Patterns are like rules…!
Made to be followed or broken?
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As a UX and Innovation company, we’ve learned when and how to do both.
How do you break patterns?
@monapatel
An introduction to design thinking
Design thinking = empathy + creativity + rationality
@monapatel
Define the problem
• What are we solving for?
• What are we trying to change, disrupt or modify? Why?
• Who is the audience?
• What is success?
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List the status quo
• What’s everything you know about this space?
• What is expected? Known? Truth?
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Empathize
• Talk and learn from customers or purchasers. - What is their life like?
- Why does your product or service matter?
- Why do you matter?
• Create personas, scenarios and journey maps if needed.
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What if?
• What if what you know to be right is wrong?
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… there were no numbers?
… there was no text?
… that was the only view?
… they were like your friends?
… it was more human/emotional?
… it was less automated?
… I could view other people’s preferences?
… it wasn’t just focused on the individual?
… you didn’t have to log in?
What if?
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Prototype
• Life is a prototype.
• Go low, aim high. Start with a sketch.
• Goal is to…
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Validate
• With the actual users.
• Listen.
• Seriously, listen.
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Iterate
• Detach.
• Fix.
• Add.
• Change directions if needed.
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Pitch, and do it again
• Continuous evolution.
• Never done innovating.
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Photo creditsDoug88888, BY-NC-SA
Cuellar, BY-NC
Referenceshttp://dschool.stanford.edu/dgift/