Upload
martijn-de-waal
View
2.332
Download
2
Embed Size (px)
DESCRIPTION
Brief introduction talk for the Lift@Home workshop in Pecs Hungary 26-10-2010 The aim of the workshop is to explore the implications of urban information systems for architecture and urban design, disciplines that have been largely absent from the mostly technologist-driven discussions of "ubiquitous" computing but nevertheless can provide new insights and alternative perspectives on the implications of “networked objects” for urban culture, newly emerging spatial practices and organizational forms. During the workshop participants develop responses, scenarios applicable to Eastern Quartier and later other urban areas undergoing similar transformation. http://liftconference.com/lift-at-home/events/2010/09/26/lift-workshop-hungary
Citation preview
Lift@Home Hungary Eastern Quartier
Martijn de Waal
www.martijndewaal.nl
www.themobilecity.nl
Pécs 26 September 2010
Architecture, Digtial Media & Urban Design
www.themobilecity.nl
Think tank on digital technology & urban culture
The Mobile City
Events Blog - Research Network
flickr.com/photos/rawmusic/
1. Design Process
2. Design of the City (buildings, masterplan)
3. Design of Urban Life
Digital Media & Urban Design
Motives / Design Approaches
‘Harvesting Data’
GPS Tracking TU Delft
1. Design Process
‘Harvesting Data’
twitterhouse XML Architects
1. Design Process
New Relation between architects and clients
http://www.spaceandmatter.nl/
1. Design Process
‘Collective Private Patronage’
2. Design of the City (buildings, masterplan)
Digital Media & Urban Design
2a. Adaptive Architecture
2b. Interactive / Responsive Architecture
2c. Media Architecture
2. Design of the City
2a. Adaptive Architecture
What new spatial practices emerge as a consequence of new media lifestyles?
2. Design of the City
2b. Interactive / Responsive Architecture
2. Design of the City
2b. Interactive / Responsive Architecture
2. Design of the City
2b. Interactive / Responsive Architecture
http://www.studioroosegaarde.nl/
Too Smart Bench http://www.sentientcity.net/exhibit/?p=59
2. Design of the City
2b. Interactive / Responsive Architecture
Galleria Seoul
2. Design of the City
2c. Media Architecture
Arch Os i500
2. Design of the City
2c. Media Architecture
3. Design of Urban Life
Digital Media & Urban Design
IBM Smart Cities)
3. Design of Urban Life
Urban Tapestries)
3. Design of Urban Life
Sensenetworks.com
3. Design of Urban Life
1. Design Process
2. Design of the City (buildings, masterplan)
3. Design of Urban Life
Digital Media & Urban Design
Yes, but why?
In the Air Medialab Prado
Efficiency
ProfitSustainability
CommunityControl / Safety
Yes, but why?
Home PlayOwnership
Trash Track MIT Senseable City Lab
Yes, but why?
Home
How to feel at home in ever-contingent city
But without retreating in world created fully in your own image
Trash Track MIT Senseable City Lab
Yes, but why?
Ownership
Not: ‘Right to Exclude’
But ‘Right to Act’
Trash Track MIT Senseable City Lab
Yes, but why?
Play
Not just efficiency
But also make life moreengaging & interesting
Trash Track MIT Senseable City Lab
Thank You!
www.themobilecity.nl
www.martijndewaal.nl