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Design Thinking for Code for Europe fellows. Shortened version of my presentation delivered on January 22nd in Barcelona during kick-off of the Commons for Europe Fellowship Programme.
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APPS FOR WHOM?
Frank Kresin / Research Director
@kresin / [email protected]
institute for art, science & technology
WAAG SOCIETY
Collaborations between- Users- Designers- Programmers- Artists & Scientists
Publish or Perish => Demo or Die
APPS FOR…
www.waag.org
DEVELOPING TECHNOLOGY FOR
• Self expression and communication• Linking people, groups, communities• Sharing thoughts, blueprints, …• Reflecting & understanding
And discovering it’s
underlying meaning.
PRINCIPLES
• The best producer is the user• He/she can learn to build anything• Share blueprints & knowledge• Making is crucial to understand
the world we live in
Creative Care LabWet Lab
Open Design Lab
Future Internet Lab
Creative Learning Lab
Urban Reality Lab
Waag Society’s Labs
Creative Research
http://issuu.com/waag/docs/creativeresearch
WHAT WORLD DOYOU WORK IN?
“Once you start drawing or making things,you open up new possibilities of discovery.Doodling, drawing, modeling.Sketch make things, and you're likely toencourage accidental discoveries. At the mostfundamental level, what we're talking aboutis play, about exploring borders.”
DESIGN THINKING
• Design Thinking is a practice & process to solve problems and develop and improve situations, products or services by using applied, practical creativity.
• The intention of Design Thinking is improve the quality of life – on a big and a small scale.
DESIGN THINKING
DESIGN “STANCE”
1. Empathy
2. Integral Thinking
3. Optimism
4. Experiments
5. Collaboration
USERS AS DESIGNERS
ASK MAKE TRY
RESEARCH: ASK
RESEARCH: PLETHORA OF METHODS
http://www.ideo.com/work/method-cards/
THINKING THROUGH MAKING
THINKING THROUGH MAKING
MULTI-DISCIPLINARY TEAMS
INTERPRETING
VISUALIZE
CONCEPT DEVELOPMENT
MAKE
PAPER PROTOTYPING
PROTOTYPING
TESTING AND EVALUATING
FAIRPHONE – FIRST SUSTAINABLE TELEPHONE
…COMMERCIALISING
AN EXAMPLE
EXAMPLE: LOCATION BASED MOBILE GAMING
2002 Amsterdam RealtimeWorld's #1 locationbased realtime user-generated mapWaag Society (Tom Demeyer, Aske Hopman) i.s.m. Stadsarchief, Esther Polak, Jeroen Kee
EXPERIMENT
In education
2005 Frequentie 1550 World’s #1 Mobile Learning Game Waag Society (Aske Hopman) and KPN, Montessorischool
2009 The IslandTrade game New York- AmsterdamWaag Society (Ronald Lenz) and the John Adams Institute
International During events
CO-CREATION
Museums cooperate in a mobile tours application
2011 - MuseumApp World’s 1st Mobile Museum tours service
SCALING
WAAG SOCIETY’S ROLES
• Linking arts, science & society• Human centered concept development• Facilitating innovation processes• Programme & project development• Visualizations, demonstrators & prototypes• Business Model Canvas• Incubating products• Organizing events
DESIGN THINKING RESOURCES
• Users as Designers booklet http://issuu.com/waag/docs/creativeresearch
• IDEO METHOD CARDS APPhttp://www.ideo.com/work/ideo-method-card-app/
• SERVICE DESIGN TOOLKIThttp://www.servicedesigntoolkit.org/
• HUMAN CENTERED DESIGN TOOLKIThttp://www.ideo.com/work/human-centered-design-toolkit/
CODE FOR / COMMONS FOR EUROPE
http://codeforeurope.net/
Frank Kresin@waag @kresinwww.waag.org