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Your principle is: Topography Photo 1. Evidence of the tempo of the space. Is it fast/slow? Photo 2. A foot pattern - is there evidence of pathways? Photo 3. The size and shape of the space - feel free to play with miniature or giant if you like. You can use your own bodies in the photos if you like. Post it to twitter as, for example: @storiesinspace: topography: tempo [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Gesture Photo 1. evidence of gestures needed to do something Photo 2. evidence of public gesturing as a form of communication Photo 3. Where a private gesture could take place You can use your own bodies in the photos if you like. Post it to twitter as, for example: @storiesinspace: gesture: needed to do something [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Gesture Photo 1. evidence of gestures in relation to others Photo 2. evidence of a gesture that is required to do something Photo 3. evidence of an expressive gesture You can use your own bodies in the photos if you like. Post it to twitter as, for example: @storiesinspace: gesture: expressive gesture [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'. Your principle is: Shape Photo 1. Find some interesting lines Photo 2. Find some interesting curves Photo 3. Find a way to represent things moving through space Photo 4. Find a way to represent a shape that is stationary Don't forget you can include your one or many bodies in the space. Post it to twitter as, for example: @storiesinspace: space: interesting curves [insert image] 10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Anne Bogart 'Viewpoints' as Design Principles

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Page 1: Anne Bogart 'Viewpoints' as Design Principles

Your principle is: Topography

Photo 1. Evidence of the tempo of the space. Is it fast/slow? Photo 2. A foot pattern - is there evidence of pathways? Photo 3. The size and shape of the space - feel free to play with miniature or giant if you like. !You can use your own bodies in the photos if you like. !Post it to twitter as, for example: @storiesinspace: topography: tempo [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Gesture

Photo 1. evidence of gestures needed to do something Photo 2. evidence of public gesturing as a form of communication Photo 3. Where a private gesture could take place !You can use your own bodies in the photos if you like. !Post it to twitter as, for example: @storiesinspace: gesture: needed to do something [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Gesture

Photo 1. evidence of gestures in relation to others Photo 2. evidence of a gesture that is required to do something Photo 3. evidence of an expressive gesture !You can use your own bodies in the photos if you like. !Post it to twitter as, for example: @storiesinspace: gesture: expressive gesture [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Shape

Photo 1. Find some interesting lines Photo 2. Find some interesting curves Photo 3. Find a way to represent things moving through space Photo 4. Find a way to represent a shape that is stationary !!Don't forget you can include your one or many bodies in the space. !Post it to twitter as, for example: @storiesinspace: space: interesting curves [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Page 2: Anne Bogart 'Viewpoints' as Design Principles

Your principle is: Time

Photo 1. Find a way to represent tempo - are things fast, slow, stationary, epically fast, creeping... Photo 2. Find a way to represent duration - how long do things go on for around here? Photo 3. Find a way to represent kinaesthetic response. How do we change our bodies to fit into or around the environment. !!Don't forget you can include your own body in the space. !Post it to twitter as, for example: @storiesinspace: shape: shape over time [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Time

Photo 1. Find a way to represent repetition in relation to things - what happens a few times? Photo 2. Find a way to represent repetition in relation to the body - what do you do a few times? Photo 3. Find a way to represent your body in relation to the space around you. !!Don't forget you can include your one or many bodies in the space. !Post it to twitter as, for example: @storiesinspace: time: body in relation to space [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Spatial Relationship

Photo 1. One body to another Photo 2. One body to a group of bodies Photo 3. The body in relation to architecture !You can replace the word 'body' with the word 'thing' if you like. !Post it to twitter as, for example: @storiesinspace spatial relationship: one body to another [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Architecture

Photo 1. evidence of a solid mass Photo 2. an interesting texture Photo 3. evidence of light Photo 4. evidence of architecture over time !Post it to twitter as, for example: @storiesinspace architecture: texture [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Page 3: Anne Bogart 'Viewpoints' as Design Principles

Your principle is: Architecture

Photo 1. evidence of a texture Photo 2. an interesting colour Photo 3. evidence of sound !Post it to twitter as, for example: @storiesinspace architecture: sound [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Topography

Photo 1. A sense of landscape Photo 2. A floor pattern (indoors or outdoors) Photo 3. Density of the space - if you want you can pretend the atmosphere in the space has a different type of gravity !!Post it to twitter as, for example: @storiesinspace: topography: density [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Topography

Photo 1. Evidence of the tempo in the space. Is it fast/slow? Photo 2. A foot pattern - is there evidence of pathways? Photo 3. The size and shape of the space - feel free to play with miniature or giant if you like. !You can use your own bodies in the photos if you like. !Post it to twitter as, for example: @storiesinspace: topography: tempo [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Gesture

Photo 1. evidence of gestures needed to do something Photo 2. evidence of public gesturing as a form of communication Photo 3. Where a private gesture could take place !You can use your own bodies in the photos if you like. !Post it to twitter as, for example: @storiesinspace: gesture: needed to do something [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Page 4: Anne Bogart 'Viewpoints' as Design Principles

Your principle is: Gesture

Photo 1. evidence of gestures in relation to others Photo 2. evidence of a gesture that is required to do something Photo 3. evidence of an expressive gesture !You can use your own bodies in the photos if you like. !Post it to twitter as, for example: @storiesinspace: gesture: expressive gesture [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Shape

Photo 1. Find some interesting lines Photo 2. Find some interesting curves Photo 3. Find a way to represent things moving through space Photo 4. Find a way to represent a shape that is stationary !!Don't forget you can include your one or many bodies in the space. !Post it to twitter as, for example: @storiesinspace: shape: interesting curves [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Time

Photo 1. Find a way to represent tempo - are things fast, slow, stationary, epically fast, creeping... Photo 2. Find a way to represent duration - how long do things go on for around here? Photo 3. Find a way to represent kinaesthetic response. How do we change our bodies to fit into or around the environment. !!Don't forget you can include your own body in the space. !Post it to twitter as, for example: @storiesinspace: shape: shape over time [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Your principle is: Time

Photo 1. Find a way to represent repetition in relation to things - what happens a few times? Photo 2. Find a way to represent repetition in relation to the body - what do you do a few times? Photo 3. Find a way to represent your body in relation to the space around you. !!Don't forget you can include your one or many bodies in the space. !Post it to twitter as, for example: @storiesinspace: time: body in relation to space [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri. The untapped design principles of Anne Bogart's 'Viewpoints'.

Page 5: Anne Bogart 'Viewpoints' as Design Principles

Deleuze and guattari smooth and striated

space.Photo 1. Evidence of straight lines Photo 2. Evidence of curves Photo 3. Where !You can use your own bodies in the photos if you like. !Post it to twitter as, for example: @storiesinspace: gesture: needed to do something [insert image]

10 minutes of what it's like to see the world as a theatre designer by @eldevri.