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Jonathan Lander 12:05 PMLet’s do dinner this weekendHey man, long time no see. Let’s get the fams together and grill out this weeke...
Saj Kahn 10:30 AMRe: Latest MockupsI disagree. I don’t think our audience will necessarily gravitate towards what you...
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ACP, UGM, Freelancer, ACI@DeeSadler@KCUXCore
[email protected]@hrblock.com
Dee Sadler
Adobe Tools for UX Designers
AgendaThe UX process and when you need actual tools.
Demo of deliverables and tips and tricks
Illustrator - libraries, the perfect button, appearance panel/graphic styles
InDesign - Design plans, libraries, style guides, plotting
FW - Still great for making sprites
Muse and Edge Animate - Amazing for quick prototyping
Photoshop - Asset extraction, layer comps
The Concept/Discover PhaseDe�ne the project goals and opportunities, and end users
User/ business requirements
Brand requirements
Field Research
User research / persona or behavior work
Stakeholder interviews
Competitive/comparative analysis
If the product is not new, then data analysis (Omniture etc.)
Focus groups
Card sorting
Information Architecture
User Scenarios
The Concept/Discover Phasede�ne the project goals and opportunities, and end users
User/ business requirementsBrand requirementsField ResearchUser research / persona or behavior workStakeholder interviewsCompetitive/comparative analysis If the product is not new, then data analysis (Omniture etc.)Focus groupsCard sortingInformation ArchitectureUser Scenarios
Deliverables:UX plan - AI or ID (Word, text editor, napkin, etc)IA - AI (Omnigra�e, Visio etc.)Personas/behaviors - AI or IDUser Research Summary - ID (Word, text editor, hand puppets, etc)Interview �ndings - ID (Word, text editor, hand puppets, etc)
Design De�ne what the product will do, for who and why. How it will be organized, what will go on each page etc.
User/ business requirements
Brainstorming
Brand consistency
Co-design sessions
Ideation sessions
Start of visuals
Design De�ne what the product will do, for who and why. How it will be organized, what will go on each page etc.
User/ business requirementsBrainstormingBrand consistencyCo-design sessionsIdeation sessionsStart of visuals
Deliverables:Sketches - paper, AI, ID, FW, iPad apps (any number of apps)Task �ows - AI, ID, FW (Omnigra�e, Visio etc.)early wireframes - Muse, DW, AI, ID, FW, Brackets/CO (any number of apps)Journey maps - AI, ID, FW (depends on what type of map)experience maps - AI, ID, FW, Edge Animate, Muse, DW (same here)Visual Design - AI, ID, FW
PrototypeMore speci�c visual representation of what it looks like, and how it works.
Co-Design sessions
Usability testing
Prototyping
PrototypeMore speci�c visual representation of what it looks like, and how it works.
Co-Design sessionsUsability testingPrototyping
Deliverables:An increasing level of �delity of wireframes - AI, PS, FL, FWpaper or clickable prototypes - Muse, CO/Brackets, DW, FL, ID, Acrobat, AE, Flash Builder, Edge AnimateFeature or product �ows - AI, ID
Non-Adobe - Pencils and paper, Sketch, A�nity Designer, UXPin, InVisionApp, Justinmind, proto.io, Axure, Omnigra�e, Keynote, and so many more...
ValidateVerify that the design �ts the user needs.
Usability Testing
Critiques - UX Design reviews
Surveys
Prototypes
ValidateVerify that the design �ts the user needs.
Usability TestingCritiques - UX Design reviewsSurveysPrototypes
Deliverables:High interaction prototypes - Muse, CO/Brackets, DW, FL, ID, Acrobat, AE, Flash Builder, Edge AnimateInterview guides - IDUser testing �ndings - ID, AI, Muse, FL
Deliver/DeploymentFinal assets for production
Spec docs
Style guides
Comps
Assets
Front end delivery
Deliver/DeploymentFinal assets for production
Deliverables:Spec docs - PS, FW or AI to IDStyle guides - IDComps - FW, PS, AIAssets - dependsfront end delivery - DW, CO/Brackets, Topcoat