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320, 480, 640, 720, 768, 960, 1024… NO Christopher Cochran

320, 480, 640, 720, 768, 960, 1024… NO

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Stop designing around devices, and set pixel dimensions, and start designing around the content.

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320, 480, 640, 720, 768, 960, 1024… NO

Christopher Cochran

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Technology is advancing constantly

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Web Is More Than Just Screen

Size

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Communication

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If it’s not important on 3 inches, it’s not important on 13 inches.

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Focus and prioritize the constraints of mobile design, not just on the devices.

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Design from the bottom up; from the content out.

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Design from the bottom up; from the content out.

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de·sign \di-ˈzīn\

: to plan and make (something) for a specific use or purpose

http://www.merriam-webster.com/dictionary/design

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Communication

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Form Follows Function

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Treat text as a user interface

Web Design is 95% Typography by Oliver Reichenstein

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Think Content 1st

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Content Begins with

< Markup />

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<h1>Title<h1> !<h2>Sub Heading</h2> !<p>Paragraph Text</p>

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Headline subheadlineParagraph Text

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A Pixel is Not A pixel

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The Web is not a Fixed Medium

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Think EM First

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Math Is Complicated(Or just being lazy)

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Design Responsively

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target ÷ context = EM

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1.14285714285414

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1.15

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CPLCharacters Per Line

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Typography Dictate Layout

Widths

LET

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Set BreakPoints around CONTENT

Not Devices

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Explore The Design Where it naturally breaks

ADJUST &

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Media Queries Are NOT Just For Layout Changes

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Font-Size Line-height Padding Margin

ADJU ST

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Height Media Queries

DON’T FORGET ABOUT

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Use EM in Media Queries

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Don’t Judge Physical Context By Resolution

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TV != Higher Resolution

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Don’t Limit Experiences

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Don’t Display: None;

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Performance Is Key

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More than A second Can cause the Visitor to interrupt there flow of thought, Creating a Poor Experience

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TEST, TEST, TEST

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TEST

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Don’t Just test Browsers and Devices, But loading on Different Connectivity As well

(Network Link Conditioner - OSX)

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Q&A?THANKS!