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MECHA SAVES THE WORLD 2014 Wednesday, January 22, 14

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Page 1: [210114] game design

MECHA SAVES THE WORLD2014

Wednesday, January 22, 14

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Design HistoryVersion 0.1 (January 18th, 2014)

Overview, Gameplay

Version 0.2 (January 21th, 2014)

Gameplay revised (no need for base mecha)

Game Screens until World Defense Module

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OVERVIEW

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Game Overview

Project Title: Mecha Saves the World (temp, please change)

Genre: Strategy

Keywords: Simulation, Time Management, RPG, Tactics

Platform: Unity3D - Android

References:

Pacific Rim, Neon Genesis Evangelion, Super Robot Wars

Tiny Tower, Kairosoft’s Games

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Backstory

“By the time tanks, jets and missiles took it down, six days and 35 miles later, three cities were destroyed.”

“Tens of thousands of lives were lost. We mourned our dead, memorialized the event, and moved on. “

“And then, only six months later, the second attack hit Manila.”

- Pacific Rim 2013

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BackstoryStory Points:

Kaiju attacks the world

The world subsidize anyone who defends it

The technology that can defeat it is mecha

Player commands a new private army that battles Kaiju

Player carve their own army’s destiny, either for money, fame, or world peace

Universe and world design:

Where the game take places? Earth? Fictional or alternative earth? Another earth-like planet?

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Core Gameplay

Management - World Defense - Battle

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GAMEPLAY

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Hangar ModuleWhere the simulation / management happens

Hangar rendered in portrait orientation

More hangar accessed via horizontal touch slide gesture.

Organization handled via User Interface

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Hangar Module: MechaHigh Level:

One hangar contains one mecha.

Mecha contains base and parts (head, auxiliaries, hands, feet, body). Weapon are embedded on parts.

Hangar consists of three floors. Top for head and auxiliaries, Middle for body and hands. Bottom for feet.

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Hangar Module: MechaLow Level:

Player can access each of mecha parts from it’s corresponding floor.

Player can take action (ex: develop further/maintain) each of the parts. Drones will execute the action.

Repair damaged parts

Prepare parts for battle

Upgrade new parts

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Hangar Module: Mecha

Base

Normal

Damaged

Initial State

After battle

Attach part

Repair part

After battle

All ReadyPrepare Go for battle

Mecha Parts States

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Hangar Module: OrganizationHangar

Buy new hangar and new base mecha for it

Pilot:

Hire, assign pilot to mecha

Train pilot

R&D

Research and develop new parts

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Hangar Module: OrganizationItem

Referenced from Monster Hunter

Junk vs Useful. Junk can be sold. Useful for R&D.

Player must acquire the item first to be able to research the new parts. Then develop. Then implement that to the mecha.

Quest

Monster type, how many, difficulty, Area (where in world)

Assign one or more mecha, get EXP and loot

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GAME SCREENS

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HangarOne mech each hangar

Multiple hangar by swipe horizontally

Zoom to floor by tapping the floor

Zoom out by double tap

Swipe vertically to move between floor

‘Money, Reputation, and Menu’ bar is always there

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Hangar: Parts SelectionTapping at parts will show prepare/upgrade menu, moving camera to that part

Default is Upgrade, change to prepare and back again by tapping the upper tab button

Upgrade: Swipeable vertically

Icon of the part selection

Unlocked and Locked

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Hangar: Parts Selection DetailWhat happens when the part at swipe menu tapped

Description etc

Stats: ATK, DEF, SPD, ACC, ENG (energy)

Repair (durability)

Buy when don’t have, equip if already have

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Hangar: Parts Preparation

Menu is basically same as parts selection with three choices (?)

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OrganizationNew Screen after tapping MENU button on lower-right

Mecha and player details on the right

Left menu:

Mission, Pilot, Research

Setting, About (different kind of button)

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Organization: Pilot

Swipeable to select pilot, tap to detail screen

Hire / Assign + Train to level up

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Organization: Research

What kind of part Which Part

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Organization: Research DetailDetails

Item needed

Price

Icon

Etc.

Research (need money)

Will dissapear when bought and popup “it is now available to buy”

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Organization: Mission

New screen - World map - World Defense Module

Monster icon at the attacked place

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Organization: Mission Detail (1)Mission description

Monster type, how many

Place

Difficulty

Reward

Prepare mechs button

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Organization: Mission Detail (2)Mechs selection

Notification from operator

“This will be difficult”

“It’s easy”

Deploy

Icon on world map will change to fighting

Hangar will be empty

When done, will change to finished

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Organization: Mission Detail (3)Accessed by tapping the monster icon on world map when the mission is finished

Mission result

Picture

Loot

Exp

OK to finish and get the mech back

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END OF DOCUMENT

Wednesday, January 22, 14