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MECHA SAVES THE WORLD2014
Wednesday, January 22, 14
Design HistoryVersion 0.1 (January 18th, 2014)
Overview, Gameplay
Version 0.2 (January 21th, 2014)
Gameplay revised (no need for base mecha)
Game Screens until World Defense Module
Wednesday, January 22, 14
OVERVIEW
Wednesday, January 22, 14
Game Overview
Project Title: Mecha Saves the World (temp, please change)
Genre: Strategy
Keywords: Simulation, Time Management, RPG, Tactics
Platform: Unity3D - Android
References:
Pacific Rim, Neon Genesis Evangelion, Super Robot Wars
Tiny Tower, Kairosoft’s Games
Wednesday, January 22, 14
Backstory
“By the time tanks, jets and missiles took it down, six days and 35 miles later, three cities were destroyed.”
“Tens of thousands of lives were lost. We mourned our dead, memorialized the event, and moved on. “
“And then, only six months later, the second attack hit Manila.”
- Pacific Rim 2013
Wednesday, January 22, 14
BackstoryStory Points:
Kaiju attacks the world
The world subsidize anyone who defends it
The technology that can defeat it is mecha
Player commands a new private army that battles Kaiju
Player carve their own army’s destiny, either for money, fame, or world peace
Universe and world design:
Where the game take places? Earth? Fictional or alternative earth? Another earth-like planet?
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Core Gameplay
Management - World Defense - Battle
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GAMEPLAY
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Hangar ModuleWhere the simulation / management happens
Hangar rendered in portrait orientation
More hangar accessed via horizontal touch slide gesture.
Organization handled via User Interface
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Hangar Module: MechaHigh Level:
One hangar contains one mecha.
Mecha contains base and parts (head, auxiliaries, hands, feet, body). Weapon are embedded on parts.
Hangar consists of three floors. Top for head and auxiliaries, Middle for body and hands. Bottom for feet.
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Hangar Module: MechaLow Level:
Player can access each of mecha parts from it’s corresponding floor.
Player can take action (ex: develop further/maintain) each of the parts. Drones will execute the action.
Repair damaged parts
Prepare parts for battle
Upgrade new parts
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Hangar Module: Mecha
Base
Normal
Damaged
Initial State
After battle
Attach part
Repair part
After battle
All ReadyPrepare Go for battle
Mecha Parts States
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Hangar Module: OrganizationHangar
Buy new hangar and new base mecha for it
Pilot:
Hire, assign pilot to mecha
Train pilot
R&D
Research and develop new parts
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Hangar Module: OrganizationItem
Referenced from Monster Hunter
Junk vs Useful. Junk can be sold. Useful for R&D.
Player must acquire the item first to be able to research the new parts. Then develop. Then implement that to the mecha.
Quest
Monster type, how many, difficulty, Area (where in world)
Assign one or more mecha, get EXP and loot
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GAME SCREENS
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HangarOne mech each hangar
Multiple hangar by swipe horizontally
Zoom to floor by tapping the floor
Zoom out by double tap
Swipe vertically to move between floor
‘Money, Reputation, and Menu’ bar is always there
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Hangar: Parts SelectionTapping at parts will show prepare/upgrade menu, moving camera to that part
Default is Upgrade, change to prepare and back again by tapping the upper tab button
Upgrade: Swipeable vertically
Icon of the part selection
Unlocked and Locked
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Hangar: Parts Selection DetailWhat happens when the part at swipe menu tapped
Description etc
Stats: ATK, DEF, SPD, ACC, ENG (energy)
Repair (durability)
Buy when don’t have, equip if already have
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Hangar: Parts Preparation
Menu is basically same as parts selection with three choices (?)
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OrganizationNew Screen after tapping MENU button on lower-right
Mecha and player details on the right
Left menu:
Mission, Pilot, Research
Setting, About (different kind of button)
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Organization: Pilot
Swipeable to select pilot, tap to detail screen
Hire / Assign + Train to level up
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Organization: Research
What kind of part Which Part
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Organization: Research DetailDetails
Item needed
Price
Icon
Etc.
Research (need money)
Will dissapear when bought and popup “it is now available to buy”
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Organization: Mission
New screen - World map - World Defense Module
Monster icon at the attacked place
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Organization: Mission Detail (1)Mission description
Monster type, how many
Place
Difficulty
Reward
Prepare mechs button
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Organization: Mission Detail (2)Mechs selection
Notification from operator
“This will be difficult”
“It’s easy”
Deploy
Icon on world map will change to fighting
Hangar will be empty
When done, will change to finished
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Organization: Mission Detail (3)Accessed by tapping the monster icon on world map when the mission is finished
Mission result
Picture
Loot
Exp
OK to finish and get the mech back
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END OF DOCUMENT
Wednesday, January 22, 14