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MIHIR SANGHVI
World of Warcraft Avatar History Dataset
Gameplay Hours and Player Retention Analysis
Most Popular Class-Race Combinations
Top 5 Class/Race Combinations
1. Paladin – Blood Elf 2. Mage – Blood Elf 3. Warlock – Blood Elf4. Rouge – Blood Elf5. Warrior – Orc
Most Popular Class-Race Combinations
Top 5 Class/Race Combinations
1. Priest – Undead2. Mage – Undead3. Warlock – Undead4. Hunter – Troll5. Hunter – Orc
Conclusion
Based on the average number of times unique players/avatars observed during monitored period, following are the most popular combinations:
1. Priest – Undead2. Mage – Undead3. Warlock – Undead4. Hunter – Troll5. Hunter – Orc
However, based on the percentage of the total number of unique players/avatars registered under each combination during monitored period, the following are the most popular combinations:
6. Paladin – Blood Elf 7. Mage – Blood Elf 8. Warlock – Blood Elf9. Rouge – Blood Elf10.Warrior – Orc
Most Popular Gameplay Hour by ClassClass Popular
HourDruid 21Hunter 13Mage 21Paladin 21Priest 22Rogue 18Shaman 23
Warlock 19
Warrior 19
Conclusion
• From the plot it is evident that for all class, number of players/avatars decreases between 12 am to 6 am and starting from 6 am to 12 am it increases
• Except for Hunter class, for all other class, the most popular hour was between 7 pm to 11 pm
Average Daily Unique Avatar Key Statistics by Month
Conclusion:
Maximum variance observed in the month of April
It could be due to any significant event like the launch of new class/race or any negative event like frequent server down issues
Average Daily Unique Avatar Key Statistics by Month
Conclusion:
Excluding the outliers, looking at interquartile range from the box plot, month of April showed maximum spread
Note: Numbers in the middle of the box plots are the average daily unique avatar counts
Distribution of Avatar Level by Class-Race Combination
Conclusion:
It seems that each race has a different group of classes to choose from
i.e. Not all races have all classes available
Time series Plot of Avatar Count by Player Level
Conclusion:
Significant amount of players moved from level 60 to 61 starting from the month of April
It resulted into the decrease in number of players in (50,60] bin and an increase in (60,70] bin
Average Player Retention Days by Class
Removed censored data points and the users with less than 30 days of retention (Trial Version Period)
Selected Interquartile range (IQR) as a measure of spread since it will not be affected by outliers
Average Player Retention Days by Class
Used Kaplan-Meier Estimator to plot Survival Curves for each class
Average Player Retention Days by ClassClass Total
PlayersChurn Count
Median Survival Time
0.95LCL
0.95UCL
Druid 55 46 237 147 292Hunter 125 101 198 154 270Mage 163 133 168 134 229Paladin 86 47 238 157 265Priest 86 65 281 203 317Rogue 127 94 206 166 262Shaman
91 74 264 201 329
Warlock
131 100 223 189 266
Warrior 123 95 212 169 255Median Retention/Survival time in days with 95% confidence interval limits using Kaplan-Meier Estimator
Conclusion
Looking at both, box plot(Average survival in days) and survival plot (median survival times), Priest class has highest retention time in days
The End